Enhancement Points
How do you earn points for character boards?
Each new piece of content (Character Event, new Lost Chapter, campaigns, raids, summon events, story chapters) will let you earn a maximum of 5,000 character board points which can be used on any character's board. Old LCs/content do not apply. You can increase the enhancement points you get per event by purchasing Mog Pass (paid subscription).
Normal Mog Pass (15,000 points per event - $5 USD)
Premium Mog Pass (30,000 points per event - $37 USD)
Content will show a blue star icon indicating your progress toward the maximum character board point total for that content
You can rerun easier stages in order to reach the maximum point total, if you struggle with the most difficult stages
What are Enhancement Points used for?
Short Answer: Character Boards and Force Enhancement Passive. You need 16,800 Enhancement Points to max out a new unit to FE28 and get their LD & FR extensions. This is 2-3 events or less if you spend Dailies tokens on Enhancement Points.
Long Answer:
A board per character that provides them with small improvements across their entire kit
There are 5 sections of the board; they directly improve Skill 1, Skill 2, EX, LD and FR. LD and FR are the most important and skipping S1/S2/EX boards is ok if you're low on points.
Note: Not every unit has FR boards yet!
To fully complete the Skill 1, Skill 2 & LD sections, you are required to have crystal 55 & 60 AND 15cp, 35cp & 90cp weapon passives respectively.
To fully complete the EX you also have to fully realize and MLB the EX+ for it's passive.
It costs 8,000 Character Board Points to fully complete / master a character's board which is A LOT, but you don't have to master them all.
You spend much less by focusing on the LD branch (straight down, shown in the image) as a budget option.
Getting up to the LDCA is 1030 Points.
Getting up to the LD extension is 1340 Points.
With the addition of Force Weapons, they may need another 15K Enhancement Points (and some Force Shards/Stones) to get all Force Enhancements to reach FE 30. Force Enhance Level 50 raises the cap further for up to 25K Enhancement points. This can get expensive if you don't budget.
You can stop at Force Enhancement 23 (FE 23) as a budget option for your most-used damaging units.
Getting up to FE 23 costs 11,200 Points.
If you'd like the comfort of FR retain and keep 343% FR Bonus after a Force Time, aim for FE 28.
Getting up to FE 28 costs 13,700 Points.
For a more in-depth look at Enhancement Points & You (before FE50), check out Sinewave's Reddit comment here!
Force Boards were added as parts of a unit's Character Boards. While they don't require you to have the FR fully MLB and max, that is what fully unlocks the board.
Just the FR Echo attack costs 800 points
Unlocking the FR Echo attack and the FR Extension costs 1,760 points.
For more info on the Force Echo ability and more, check out our Force Weapons page!
The comfiest budget options costs 13,700 + 1,760 + 1,340 (FE 28 + FR Boards + LD Boards) which gives us the 16,800 total listed above! If you're confident you don't need FR Retain, you can opt for FE 23 if you're very tight on points.
Who should be prioritized? (Thank you again Sinewave, あくあく#7888 on Discord)
If you plan to use a unit a lot:
FE 23 for chars with dmg skills
FE 28 if you're not comfortable winning in 1-2 FR Times.
FE 30 for chars with non dmg skills
FE 50 for absolute favorites
Why FE 23 for characters w/ dmg skills:
At FE 23 you get the last Force Gauge Charge Rate Up passive
Force Gauge Charge Rate Up isn't a personal buff, it's an aura, meaning everything that makes the gauge charge is affected by it (skills, enemy turns, etc.)
Think of it as Selphie's Aura for the EX gauge but it's the FR gauge. This stacks, so collectively, your team would have 135% charge rate up at full investment (45% each character).
At FE 30 all characters gain the last extension for their skills, damaging or not.
For Damaging Skills, the skills get an HP and BRV Damage Limit Up at >80% of the FR gauge (FE 30: 20%, FE 23: 10%), and HP damage Bonus Up after own turn when a skill is used inside FT (FE 30: 8%, FE 23: 2%).
If you aim to win in 1-2 FR times, the benefits between FE 23 and FE 30 isn’t a lot. And you can surely get by, it’s still a boost but it’s marginal and you can use the points for other units.
Why FE 28 instead of FE 23?
3 Units with FE 28 at least will keep 27% of the FR HP DMG Bonus you acquired during Force Time (343% HP DMG Bonus, ie. a 3.43x multiplier) which can help units that like to take a lot of turns like Zidane, Neon, Papalymo, etc.
3 Units with FE 23 would only keep up to 262% HP DMG Bonus (ie. a 2.62x multiplier) which is a considerable difference if you don't think you can clear in 1-2 FR times or if you use all your Echo abilities and you need to tidy up that last few percent left on the enemy's HP.
Why FE 30 for characters w/ non dmg skills:
For non damaging skills it charges the gauge outside of Force Time (3% at base x modifiers on the field like Charge Rate Up). Inside of Force Time, it can increase the HP Damage bonus at a whopping 50% at FE 30 (FE 23: 25%).
Inside of Force Time, this is a sizable HP damage bonus loss if you don’t fully invest to FE 30. Hope’s FR for example benefits heavily.
Compared to the opposite, this is a big gap (this is only the case if they use charge moves inside of FT, if you’re using Braska etc. and swapping them out then FE 23 is fine).
Why FE 50 anyone else besides the favorite unit?
The FR Retain mechanic ("Prolonged HP DMG Bonus" in game) looks at EVERYONE's Force Enhance levels in the active party. If you run a turn hog like the ones mentioned prior OR if an enemy has more HP than you were expecting, then you can rely on FE 50 to help clean up a fight after blowing all your FR echoes inside a big Force Time and the enemy has survived somehow.
A 3-Unit, FE 50 party can keep attacking with up to 505% HP DMG Bonus which is a 5.05x multiplier of the damage your unit is dealing. This has kept units such as Shelke, Zell & Shadow who have no FR or BT weapons (as of this update) relevant because you slap on a linked attacker or other ways to improve their damage and they can still meet the damage and turn requirement. This also benefits units IN Force Time as well which can be handy in getting bigger BT phase numbers thanks to the raised Limits from the passives.
Weird exceptions:
Rem, Porom, Jihl Nabaat and Leonora gauge charge, but since they have follow ups for their skills they gauge charge 2/3rds less outside FT and 3/5th of the HP damage bonus inside of FT compared to pure charge skills. They would still want FE 30 though.
When upgraded to FE 50, they have the same charging capabilities as an FE 30 normal charger.