Character Notes & RecommendationsHave updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!
Summon Board Passive selections:
Pandemonium choose 3 / 4 / 6
If you are planning to BT+ Bartz to 3/3, consider changing your non-elemental attackers' Pandemonium choices to 3 / 4 / 6 also for +10% BRV DMG when Bartz BT+ effect is active (Raines would be 3 / 6 / 7)...
Pandemonium's 4 & 5 passives are difficult to maintain, so removing them provides almost no downside.
Odin choose 3 / 6 / 7
Bahamut choose 4 / 5 / 6
Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7
Leviathan, Diabolos, Alexander 4 / 5 / 6
For more details and help with summons, check Summon Hub!
Noir Calibur: Party ATK & SPD +10% after mastering an ability
Acquire by purchasing in the Power Token Exchange
Manikin Weapon: Adds S1 & S2 BRV DMG +10%
Acquire by finishing Act 2, Chapter 5 and going to Chapter 5.8
can be found at our Sphere Hub!
A Sphere: Any ATK or BRV DMG sphere works. He hits element weakness often and does melee BRV DMG
C Sphere: Ceodore sphere to round out his support abilities. Maria is easy to trigger.
D Sphere: Any ATK boosting sphere (not Wakka)
Skill spammer with LD and 1 time use HP+ for 100% gravity effects
The decision of when to use BT window and BT+ really depends on the fight and the team composition. As stated in Tactics of the graphic, BT once your calls are up at the opening generally, and then BT+ when you have 1 turn remaining. The reason is that the BT+ will keep your effect at 3 stacks and refresh the duration.
There’s also a case for BT+ first to power through the early part, and then use your Burst window to handle a damage race scenario. This might be especially helpful if you have a Raines call on him, so that you can constantly launch the enemy and use Bartz’s constant battery to deal more damage in the air.
Kit Overview tl;dr
aura, aura imperil, wind, brv gains up, hp damage up, brv damage up, battery, bt+, ff5