Cloud
Infographic (Feb 2023)
Character Notes & Recommendations
Have updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!Summon Board Passive selections:
Numbers listed below refer to the 7 passives to select for each Ultimate Summon Board for the character. Top is 1, bottom is 7.Odin choose 3 / 6 / 7
Bahamut choose 4 / 6 / 7
Usuals:
Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7
Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6
For more details and help with summons, check Summon Hub!
Additional Weapons
Crimson Edge: Dispels 1 buff from enemy when dealing a critical hit
Acquire through Item Exchange > Power Token Exchange
Manikin Weapon: Adds S1 40% BRV gain & S2 BRV DMG +10%
Acquire by finishing Act 2, Chapter 5 and going to Chapter 5.8
Acquire through Item Exchange > Power Token Exchange
Dissidia NT Weapon: S1 & S2 BRV DMG +10%
Acquire through Item Exchange > Power Token Exchange
Sphere Recommendations
NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!A Sphere - Focus on boosting his ATK and/or BRV DMG. Those are his big key stats, there are plenty of choices, so click the A sphere link to find which are possible for you. Certainly his own is absolutely premium for himself, but you may want to use it on a faster speed damage dealer.
D Sphere - Focus boosting party ATK, don’t worry about anything else. Any ATK sphere outside of Wakka is great. If you really don’t have any, you can opt for someone like Ramza, boosting mBRV & iBRV.
E Sphere - These are tricky. Avoid any 3T debuffing spheres. Seymour’s is absolutely the best choice, or you can opt for any 6T debuffing spheres if you want. Fujin’s is good on him, but generally it belongs on someone else perhaps. Avoid debuff inflicting spheres as you may inadvertently push off paralysis accidentally in certain team comps.
How-To-Play Notes
Cloud’s kit is loaded with utility, be sure to buy Crimson Edge from the Weapon Shop and MLB it so he can also dispel for some added utility!
Cross Slash+ (S1) is great for paralysis and should always be active thanks to his new LD board rework.
Finishing Touch (S2) is your bread & butter high damage + launch, excellent with a post-turn battery for his burst phase.
Meteorain (EX) is up after just 1 skill use thanks to Cloud’s slow speed, it's solid damage and can help take advantage of his Cross Slash splash leaving other enemies open to launch in his burst phase.
Use Blade Beam (LD) for clutch AoE shaving as well as a big delay. There’s no buff or debuff attached to it, so use it whenever you need it, but plan to spend your next turn using Finishing Touch for the free skill.
Omnislash (BT) skill order should alternate free S2 uses to maximize launches. If you use S2 on target A, aim your next attack at target B to launch & repeat. Feel free to use LD before phase for the free skill use!
S2 -> S1 -> LD -> S2 -> S2 -> EX -> Finisher
Team Synergy Notes
Cloud doesn't have an FR yet so he'll need a good FR for him to take advantage of if you plan on using him
If you push off Cloud’s buffs, just make sure they’re being replaced with better ones or that the team has premium auras (ATK +100% / Imperil + Enchant, etc)
Removable Passives
(if you lack enough CP to equip important passives)BRV Attack+ Up (from character board)
HP Attack+ Up (from character board)
Jarring Blow
Note, those listed below aren’t bad, just not as useful, remove them if you still need more CP space
Mako Might (make sure to keep this equipped to your friend unit, and also to your own Cloud if you are using him as a call!)
DEF passives
Smash Attack Up
Cross-Slash Attack Up