Reno

Character Notes & Recommendations

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Summon Board Passive selections:

  • Ramuh choose 3 / 4 / 7

  • Odin choose 3 / 6 / 7

  • Bahamut choose 4 / 5 / 6

  • Usuals:

    • Ifrit, Shiva, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • A Sphere: Focus on BRV DMG, ATK, & Physical ATK - so many choices to pick from

  • C Sphere: Reno doesn’t heal, so avoid any healing triggers (like Garnet). Buffing spheres are now fine, so Alphinaud/RF is the best next choice, or you can give him a bit more utility with Ceodore for a party heal or Porom/Rosa for 5% HP regen.

  • E Sphere: His own is great for him, but Auron’s is probably the best. Further boosts to ATK are all good, or you can look at debuff auras. Paine’s is interesting to add more party utility.

How-To-Play Notes

  • Electroprod is his go-to AoE shave, but is generally used to upkeep his [Numb] debuff on all enemies. It does 2 HP attacks to a target, but has 1 instance of splash on other enemies at the end.

  • Electric Dance maintains his buff and does 3 HP attacks to a single target

  • EM Triple Shot recharges in 2 skill uses, and you want to make sure to keep it active to maintain his Thunder imperil & ATK/DEF debuff.

  • Pyramid has no buff associated with it, so you can and should use it strategically before a big enemy attack to ensure that it deals 0. You can also use it to dispel a buff on enemies, which can be important if that boosts the Lufenia orb. It can also deal the most damage so if you don't need to worry about future attacks and want to use it in summon with buffs up, go for it!

Team Synergy Notes

  • His Pyramid call is excellent for pocket neutering of a boss’ next attack

  • Reno works best with other physical (melee or ranged) attackers so they can benefit from his physical defense down debuff.

  • Thunder based attackers will also benefit from him since his framed debuff is less likely to be cleansed by bosses at certain thresholds.

Removable Passives

NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
  • BRV Attack++ HP Attack++ Up (never used)

  • Buff Speed Up (no effect on EX recharge and may mess up your turns if Reno needs to reapply debuffs, be careful - can also remove if you have big SPD buff from another party member)

  • Break Bonus Up (minor effect)