Reno Lufenia *is* brutal! Learn how to beat it here! And looking for Call information? Check Calls Hub Beta!

While the infographic currently indicates that Reno's call inflicts his EX debuff if you bring his EX+ 2/3, that does not mean that we recommend raising Reno to only EX+ 2/3. This is a waste of ingots, EX+ is always recommended to be 3/3 for usage in Lufenia.

Character Notes & Recommendations

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Summon Board Passive selections:

  • Ramuh choose 3 / 4 / 7

  • Odin choose 3 / 6 / 7

  • Bahamut choose 4 / 5 / 6

  • For any summons not shown here, please use our Board Passives Cheat Sheet located on Summon Hub!

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

7 HG Armor: Tactics

  • Self 10% all OF, Enemies -10% ATK, iBRV, mBRV, -20% DEF

Call Effects:

  • CA: Inflicts 4T [Numb], with EX+, 6T [EM Triple Shot]

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

Gameplay Notes:

  • Electroprod is his go-to AoE shave, but is generally used to upkeep his [Numb] debuff on all enemies

  • Electric Dance maintains his buff, and being a double HP dump, it is great to use when you’re topped off on BRV (but not required)

  • EM Triple Shot recharges in 2 skill uses, and you want to make sure to keep it active to maintain his Thunder imperil & ATK/DEF debuff. With this recharge,

  • Pyramid has no buff associated with it, so you can and should use it strategically to debuff before a big enemy attack to ensure that it deals 0. If the attack misses the party/ally then Pyramid won't be dispelled. You can also use it to dispel a buff on enemies, which can be important if that boosts the Lufenia orb (like in Beatrix LC Lufenia).

Team Synergy Notes:

  • Reno works best with other physical (melee or ranged) attackers so they can benefit from his physical defense down debuff.

  • Thunder based attackers will also benefit from him since his framed debuff is less likely to be cleansed by bosses at certain thresholds

Sphere Recommendations:

  • A sphere: Focus on BRV DMG, ATK, & Physical ATK - too many choices to pick from

  • C sphere: Reno doesn’t heal, so avoid any healing triggers (like Garnet) and he only buffs himself from Electric Dance, so you have to be careful with short term buffing spheres (Alphinaud). Best choice is probably Lilisette or Paladin Cecil. You can opt for a party heal sphere like Porom or Rosa (Rosa is easier to proc). Nine, Krile, & Y’shtola are a step down and belong on other characters.

  • E sphere: His own is great for him, but Auron’s is probably the best. Further boosts to ATK are all good, or you can look at debuff auras. Paine’s is interesting to add more party utility.

Bad Passives (to remove if you lack CP space):

  • BRV Attack++ HP Attack++ Up (only if you plan to spam skills, else just keep it)

  • Buff Speed Up (no effect on EX recharge and may mess up your turns if Reno needs to reapply debuffs, be careful - can also remove if you have big SPD buff from another party member)

  • Break Bonus Up (minor effect)

  • DEF passives

Character Board Summary

Credits to Toku Bap for his spreadsheet

Video Runs submitted to Call to Arms on

  • The most gracious *Thank You* to u/Macnol for allowing us to use his data, please support his website above!

  • Runs listed below are since the first Lufenia event in November 2020, ordered by most recent first

    • The last column indicates notes such as commentary or strategy if you are looking to learn more about the character/team comp

  • Submit your own videos to help the community over at and they will appear below at our next refresh!