Infographic (May 2022)
Note about HP DMG Limit Snapshotting
Yes it's working as intended; when you get a higher HP DMG Limit than normal, you keep it until you go below it. It wasnt until we could get really high OF values and raised HP DMG Limits to even see it (in summons and how kain can maintain it while in the air) and then BRV retain units like Jecht and Locke showed off being able to do it reliably for an HP attack or 2
Destroth and Theologica (and others I probably don't know about) tested if raising Laguna's HP DMG Limit through similar means and it does indeed allow his Desperado debuff to hit higher than "normal" on 3 enemy fights and lots of HP DMG taken up debuffs so huge shoutouts to them for that discovery.
As for who makes the most use of Snow's BT effect (the BRVgains), anyone can! Especially those without ways to maintain their BRV after HP attacks (so no gains, no retain, no brv gain on crits and such). However, units that DO HAVE BRV Retain, BRV gain and BTs (or FRs) make the most use of Snow as they cut down some of the work needed to setup and have a raised HP DMG Limit to abuse consistently with the right setup.
A big counter to Snow abuse is HP shields and the Harden mechanic as the brv gains are based on HP DMG and if you hit for 0 because of these mechanics, you will dump your BRV and return to normal until you can raise your HP DMG Limit again!
Character Notes & RecommendationsHave updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!
Summon Board Passive selections:
Odin choose 3 / 4 / 7
Shiva 3 / 5 / 7 (wants to get hit)
Ramuh 1 / 5 / 7 (wants to get hit)
Bahamut choose 4 / 5 / 6
Ifrit, Brothers 4 / 5 / 7
Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6
For more details and help with summons, check Summon Hub!
Sphere RecommendationsNOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
A Sphere - Melee Attacker that hits weakness; he wants ATK or BRV DMG Spheres
B Sphere - The usuals (see link)
C Sphere - Pecil, Maria, Alphinaud, other usuals (see link)
Snow’s LD brings a strong buff to Snow, enabling a pre-emptive attack on each of Snow’s turns. You will want to open with AA and then Steelguard or just Snow’s Steelguard skill to get his Steelguard and Offensive Screen buffs and apply Lock to all enemies. Never let Steelguard fall off to ensure that Snow always has his 100% BRV damage mitigation. Steelguard should be used to upkeep buffs and Frostrike for damage.
Steelguard is a free turn that batteries the party and applies the Steelguard and Offensive Screen buffs to Snow. It also applies Lock on all enemies so enemies can hit him and raise his buff stacks and keep the party safe.
Froststrike is a strong single target, multiple HP attack that is capable of healing Snow, giving any excess HP healed as BRV.
Sovereign Fist is a fast charging EX, needing 2 skills to recharge. This inflicts Lock on all enemies while granting Snow Hotblooded Hero. This buff provides stats for Snow and also mitigates HP damage for the whole party.
Ice Ramp grants his new LD buff: Vendetta and gives him 2 stacks. This grants Snow his pre-emptive attack before his own turns. This attack will be stronger when Snow has 2 stacks. Snow can gain a stack by using his LD to gain 2 or he will gain 1 stack whenever Snow takes an HP or BRV attack. The attack will return the stacks to 1 and inflict Ice Resist Down on all enemies. Snow’s LD will also inflict Ice Resist Down on the enemies. This buff also makes the party a bit tankier to both BRV and HP attacks.
His BT effect looks rather simple on paper as it enchants party with ice, increases BRV DMG and BRV DMG Limit and a BRV gain after each HP attack, however the BRV gain effect allows for a consistent way for BT units to maintain their BT's HP DMG Limit (Usually 500K+).
Sounds too good to be true? This is a case of it being fairly simple to achieve if you have the right pieces. You'll need:
BRV Gains up and OF (gained) effects from party member effects (LDCAs, buffs, auras, etc)
A Strong BT+ unit to drive the pain train. If they already have BRV gains, BRV retain and BRV Gains up, it makes it easier.
An HP DMG taken up debuff (probably from a call)
(Later you will need Iroha LDCA)
Once you have the pieces, you want to pop your LDCAs, use Snow BT finisher. From here, BT finishers will raise your HP DMG Limit but BRV gains from Snow's BT effect will be so high, you will stay above your normal HP DMG Limit and keep the BT's HP DMG Limit. You will keep this higher Limit as long as you can keep gaining enough BRV to stay above your normal limits.
A list of BRV Gains effects to partner with Snow thanks to DissidiaDB
List of BRV Gains up calls also thanks to DissidiaDB
Extra adjustments may be needed depending on the unit you want to focus on as some units lack the BRV Gains up or OF (gained). HA and HA+ passives may also need to be unequipped depending on reductions.
Note: As of Rydia's FR Mission Dungeon Shinryu missions now limit BRV Gained and Retained to 30% each of a unit's HP DMG Limit. Before, it was 80% which meant with Iroha LDCA for some Retain on units, Snow could still help Snowverflow but this new change means Snowverflow is no longer possible!
In-depth guide on the "Snowverflow" technique
(JP Spoilers) Simple demonstration of setup by our own Cel!
Note the specific pieces used in the video aren't the important part, the values they provide are the important part (listed in the description.
Another setup demonstration in 90% reductions in GL environment (Also made by Cel)
Thelogica demonstrating Snowverflow on 2 BT characters at once
Cel showing 2 units in Snowverflow reliably as well