Nine

Looking for help with Nine LC Lufenia? Use our Lufenia Research page!

Infographic (June 2021)

Character Notes & Recommendations

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Summon Board Passive selections:

  • Odin choose 3 / 6 / 7

  • Bahamut choose 4 / 5 / 6

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

7 HG Armor: Unity

  • Self Held BRV +10% (109998), Party BRV DMG Limit +5% (10498)

8HG Armor+: Party BRV Limit+

  • Party BRV DMG Limit +15%, HP DMG Limit +5%

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

How-To-Play Notes

  • Nine always opens with a free Primal Roar, to apply shields to the party and max his buffs (but note that he will only get 1 stack if he is attacking one target). The shield value is set based on the HP damage that the attack did, so it’s best to use this when shields need to be refreshed, and preferred when Nine has a high amount of BRV.

  • White Knight is a useful tool against telegraphed, powerful HP attacks. Use the LD next to activate small auras while also protecting your party.

    • Once any member of the party is HP attacked, that attack will do 0 damage, and the party member’s White Knight buff will turn into Rebellious Fang. They no longer have HP DMG protection, but instead have guaranteed crit rate and considerably more offensive stats.

  • Whirling Lance attacks all targets and deals splash damage, generally dealing more damage than Primal Roar. He heals himself first, and overheals are distributed to the party.

  • Laser Lance hits extremely hard, and charges in 3 skill uses. You’ll need 2 High Jumps instead of a skill if you need more longevity, though he can generally spam skills in an 80+ turn quest.

  • Boost Thrust is a useful pocket attack, but generally when he already has a near full BRV pool.

Team Synergy Notes

  • Nine’s calls are great, but note that his LD call will give 3 turns of White Knight, so use it before an HP attack is coming, then you’ll get 2 turns of Rebellious Fang.

  • His armor is nice for the party benefits, but only look to invest ingots if Nine is a favorite.

  • Ideally you’ll want to pair Nine with a battery or with HP DMG up characters just to further maximize his shields.

  • Check the enemies tab, or our Lufenia Research page to see if bosses have telegraphed powerful attacks that you need to be careful of.

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • A sphere - Focus on ATK & BRV DMG, Ranged ATK is also okay (from Kain’s sphere).

  • C sphere - Focus on ATK (Garnet) or ATK aura (Alphinaud / Maria). Other spheres work fine, but these are the best choices.

  • D sphere - Focus on ATK aura spheres, but avoid Wakka’s sphere as usual.

Removable Passives

NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
  • Jump High Jump Up (does not impact the + versions, so you’ll never need this)

  • Break Boost Up (marginal effect to boost mBRV for a turn after breaking)

  • Buff Speed Up (marginal effect, but generally don’t remove SPD passives except in team comps crafted for a specific strategy)