Character Notes & RecommendationsHave updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!
Summon Board Passive selections:
Odin choose 3 / 6 / 7
Bahamut choose 4 / 5 / 6
Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7
Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6
For more details and help with summons, check Summon Hub!
7★ HG Armor: Unity
Self Held BRV +10% (109998), Party BRV DMG Limit +5% (10498)
8★ HG Armor+: Party BRV Limit+
Party BRV DMG Limit +15%, HP DMG Limit +5%
Supplementary Notes to the Infographic Analysis:The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes
Team Synergy Notes
Sphere RecommendationsNOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
A sphere - Focus on ATK & BRV DMG, Ranged ATK is also okay (from Kain’s sphere).
C sphere - Focus on ATK (Garnet) or ATK aura (Alphinaud / Maria). Other spheres work fine, but these are the best choices.
D sphere - Focus on ATK aura spheres, but avoid Wakka’s sphere as usual.
Removable PassivesNOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
Jump High Jump Up (does not impact the + versions, so you’ll never need this)
Break Boost Up (marginal effect to boost mBRV for a turn after breaking)
Buff Speed Up (marginal effect, but generally don’t remove SPD passives except in team comps crafted for a specific strategy)