Special thanks to y0shimuRa for his exclusive Y'shtola artwork!

Character Notes & Recommendations

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Summon Board Passive selections:

  • Brothers choose 3 / 4 / 5

    • The boost to Stone is better than 5% HP DMG reduction since she has last stand

  • Odin choose 4 / 6 / 7

  • Bahamut choose 3 / 4 / 6

  • Usuals:

    • Ifrit, Shiva, Ramuh 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Additional Weapons

  • Manikin Weapon: Adds S1 BRV DMG +10% & S2 40% BRV gain

    • Acquire by finishing Act 2, Chapter 5 and going to Chapter 5.8

    • Acquire through Item Exchange > Power Token Exchange

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • C Spheres - Llyud, Maria or Alphinaud for party ATK boosts. Garnet for a selfish ATK boost. Y'shtola is a battery support without Encouragement armor so Pecil isn't as effective :c

  • E Sphere - Only S1 debuffs so Seymour or another generic debuff application/utility sphere.

How-To-Play Notes

These notes are thanks to the work of Renki#4255, who proactively wrote these notes, allowing Cel to edit & add them here.
  • TLDR: Typically, Y’shtola’s skill uses are mainly used for utility and not typically spammed. Most of her turns will go to using her BRV+ variants. With BT+, her strong BT effect can now last up to 20 turns in a fight so it is not a terrible idea to use it early on to get the high damage out early. All of her abilities (except Afflatus Misery) provide battery to the party as well. You will want your party members to have more BRV than their iBrv at the beginning of their turns or they will not receive the effect of her BT effect.

  • Stone+ is an earth element single target delay. Typically you want to avoid using an absorbed element on an enemy however when tied to the delay that Y’shtola has, this can be advantageous as it will battery the opponent and delay them, allowing an ally to break them and delay them even further. Stone+ also has a fast turn rate allowing Y’shtola to go faster so keep this in mind to not burn through her BT effect.

  • Medica II is a strong heal and battery for the team along with a free, instant turn. This is fine if you need a big battery when the party BRV amount is low.

  • Pulse of Life is an incredibly strong healing EX move. It revives allies (which no longer affects score) heals and batteries the party while recovering 1 use of both of her skills and giving her a free instant turn. This can be held onto until needed.

  • Scion’s Holy unbreaks all enemies and then AoE shaves them allowing Y’shtola to delay the enemies through break while batterying the party, increasing her Lily’s by 2 (along with the Lily from the battery) and giving a free turn. This does not provide any buffs so it probably should only be used when a rebreak is needed, since the instant turn will eat into her BT effect.

  • Scion’s Aero III is Y’shtola’s most used ability. Anytime you do not need to heal or delay, you will be using this or Misery.

  • Afflatus Misery should be used as soon as it is available as any other ability use will be a waste of a potential lily unless using another ability will save a run (healing, delaying, etc)

  • During her BT phase, it is best to simply use her LD followed by her Brv variants unless the delay from Stone+ is needed.