Garnet
Special thank you to y0shimuRa for their beautiful art for Garnet's infographic!
Infographic (March 2023)
Character Notes & Recommendations
Have updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!Summon Board Passive selections:
Numbers listed below refer to the 7 passives to select for each Ultimate Summon Board for the character. Top is 1, bottom is 7.Ramuh choose 3 / 4 / 5
Leviathan choose 3 / 5 / 6 (4 is slightly less relevant than 5...)
Odin choose 4 / 6 / 7
Bahamut choose 3 / 4 / 6
Usuals:
Ifrit, Shiva, Brothers 4 / 5 / 7
Pandemonium, Diabolos, Alexander 4 / 5 / 6
For more details and help with summons, check Summon Hub!
Sphere Recommendations
NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!A Sphere: Magic attacker hitting weakness all the time! Give her ATK, MATK, or BRV DMG!
C Sphere: Her own as she'll be pumping out lots of follow ups and can take advantage of it during her BT phase! Alphinaud or Maria also work to boost the party's ATK.
D Sphere: Boost the party's damage with any ATK boosting D Sphere (Wakka iffy)
How-to-Play Notes
These notes are thanks to the work of Renki#4255, who proactively wrote these notes, allowing Ink to edit & add them here.TLDR: Garnet's LD enables her overhead, which will do a huge 3 dump AoE attack every 4 actions on the field (enemies included). Garnet has 2 stances, water and thunder. Her skills will swap her between her 2 stances. Her first turn is a free ability use, free turn, with instant turn rate. Feel free to use it on whichever stance you need (Water for BRV Gains, Thunder for BRV DMG) and then watch sparks fly.
Her Water and Thunder stance (determined by the buff she has) are more important than ever! Water stance enables party BRV Gains a bit more while Thunder stance enables stronger BRV hits.
Aquamarine Glint (S1) is a water attack that batteries the party, grants Water Dragon to Garnet, BRV Regen to the party and inflicts Water Resist Down on the opponent. If she has Thunder Tsar active, it is dismissed. Water Dragon enchants Garnet with water and increases her damage with water attacks and provides some party aura.
Peridot Thunderflash (S2) is a thunder attack that grants Thunder Tsar to Garnet, a stat buff, inflicts Thunder Resist Down on enemies, and removes Water Dragon if Garnet has it. Thunder Tsar enchants Garnet with thunder and increases her damage with thunder attacks and provides some party aura.
Holy Prayer (EX) is a free turn with instant turn rate with a very strong battery and heal for the party. The next ability is a free use, AA or stronger auras, S1 for battery or S2 for a bit more damage. This also buffs the party with Holy Prayer and inflicts the enemies with Water Resist Down and Thunder Resist Down. Holy Guardian is an overflow buff for Garnet’s next attack and Sacred Prayer is a BRV Regen, water and thunder enchant, and water and thunder damage boost.
Eternal Darkness (LD) batteries and heals the party and refreshes her overhead effect. This overhead grants a large variety of stat buffs to the party. It gains 1 stack every action any ally or enemy takes. Once at 4 stacks, after an action, Garnet will do a follow up attack that batteries the party and resets the stacks to 1. With her GL rework, she also restores 1 use of S1 and S2 to their upper limits (9 each). Using LD while her overhead effect is active will increase it by 1 on top of her turn passing adding a stack so ideally you don't want to pop it when she has 4 stacks as a stack is wasted.
Divine Judgement (BT) is her powerful BT effect that touts a very strong aura, offers a powerful attack upon expiration AND the expiration attack removes debuffs + applies our first ever gold buff (cannot be removed) that provides the party with even more boosts! Note that this buff is not extendable and will fall off in BT phase!
G-Force 199 & Hellfire (FR) is her FR and it asks for:
Water OR Thunder ability (30%, hitting Water and Thunder still only triggers this condition once)
Battery Party on turn (20%, 40% if Garnet does it).
All of Garnets skills do these things so she enjoys 70% from these alone with no difficulties.
Allies can hope for 50% on their turns so Garnet's FR is best used for herself (BT phase) OR as an ECHO ability for big damage.