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Character Notes & Recommendations

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Summon Board Passive selections:

  • Ifrit choose 1 / 2 / 5

  • Shiva choose 1 / 2 / 4

  • Pandemonium 1 / 2 / 6

  • Diabolos choose 5 / 6 / 7

  • Alexander choose 1 / 4 / 5

  • Odin choose 1 / 2 / 7

  • Bahamut choose 4 / 5 / 6

  • Usuals:

    • Ramuh, Brothers 4 / 5 / 7

    • Leviathan 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

7 HG Armor: Encouragement

  • Self BRV granted +30%, Held BRV +10% (109998)

8HG Armor+: Party HP Limit+

  • Self BRV DMG Limit +10%, Party BRV DMG Limit +5%, HP DMG Limit +15%

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

How-To-Play Notes

  • Porom always opens with Twincast, her LD, to get her Twins’ Faith buff. You’ll want to maintain this buff at all times! This buff enables her follow-up, which ensures that all of her turns are productive!

  • Cry is a party battery which notably drops enemy DEF significantly. After the first use, you’ll have access to the + version which has a larger DEF spike. This is most notable at the end of fights when bosses have their highest stats available.

  • Mysidian Brilliance is a massive single target heal and gives the target a 2T HP DMG reduction buff of 70%. Any overhealing is converted to battery which is great. This is a good option when you’re expecting a large attack and need to provide some protection. Porom can often jump turns on this,

  • White Wave is her EX, which is a massive party heal alongside buffing the entire party with her HP DMG reduction buff. It typically recharges in 2 skill uses, but Porom’s high turn rates and her tendency to use HP++ can disrupt this. It’s a massive party heal

  • HP++ is a great ally battery, and is useful as neither of her base skills deal HP damage.

Team Synergy Notes

  • Porom is all around a support, so she's best paired with an attacker and someone to maintain the Lufenia orb.

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • C sphere: Paladin Cecil or RF if you have it! It is by far the best due to its future interaction with the Encouragement keystone. If you don't have one, focus on any sphere that has a buffing trigger, like Alphinaud. Any other spheres will be barely noticeable.

  • D spheres: Freya and Freya RF are the two best choices. They stack with each other for 14% party HP up, but note they don't stack with duplicates (like two Freya RF). If you don't have these 2, then opt for Hope, or any ATK driven sphere.

Removable Passives

NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
  • Chain Bonus (worst passive in the game)

  • Busy Little Girl (party SPD +10%, only remove if you notice your EX recharge cycle is disrupted)

  • Quick Cry (if you feel she's too fast, but you likely won't notice)

  • Quick Mysidian Brilliance (same as above)