Character Notes & Recommendations

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Summon Board Passive selections:

Numbers listed below refer to the 7 passives to select for each Ultimate Summon Board for the character. Top is 1, bottom is 7.
  • Pandemonium choose 3 / 4 / 6

  • Odin choose 3 / 6 / 7

  • Bahamut choose 4 / 6 / 7

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • C Sphere - Avoid spheres triggered from healing - all of the rest are about equal in value to Fujin, with Alphinaud's probably being the best as it's just a great sphere.

  • D Sphere - Focus on ATK, the rest are fine!

  • E Sphere - Just about any ATK sphere is fine or you can give her Quistis for more mBRV aura, or opt to boost her own stats. Her own sphere belongs on a character like Kefka, Setzer, or others with E slots that either have a lot of debuffs or don’t debuff often.

How-To-Play Notes

  • Fujin is a wind-enchanting support with decent launch attacking capabilities. She has an invisible buff which is her Wind mode (white swirl aura around her) which provides her and her allies buffs and upgrades her base skills. Using EX as it's up will maintain it so don't worry too much about it and skills are assumed to be upgraded the entire fight (so they will launch)

  • Metsu+ is her most damaging skill in 2-target fights. It shaves all enemies, and has high turn rate to jump Fujin’s turn up earlier as well. Metsu is the only skill in Fujin’s kit that doesn’t apply Wind imperil, so if her imperil is pushed off or cleansed, hold off on this and reapply with S2, EX or LD.

  • Sai+ is her single target BRV shave with splash and imperil.

  • Tai recharges in 2 skill uses, which while fast, is slightly hampered by her low skill count uses. It launches the enemy and other enemies can be launched afterward. The party battery is great alongside this. If you don’t have a full launch possible, consider using:

    • All Delay Attack Throw will delay all enemies by a turn, enabling her to get better launches in, or just push enemies back a turn if an ally is needed to BRV shave or provide some utility.

  • Hyo is her FR which needs wind damage on turn and Fujin to launch to fulfill the condition.

Team Synergy Notes

  • Note that non-elemental attacks that Fujin enchants with wind won’t get a stacking enchant benefit inside of summon. Check our beginner glossary for more info.

Removable Passives

NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
  • BRV Attack+ Up (just no)

  • Chain Bonus (waste of CP, truly awful)

  • Initiative (only provides SPD for first 3 turns of a wave)

  • Debuff Initiative (only provides SPD, but be careful making her too slow to reapply her imperil)

  • Break Boost Up (marginal mBRV boost for 1 turn after break)