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Summon Board Passive selections:Numbers listed below refer to the 7 passives to select for each Ultimate Summon Board for the character. Top is 1, bottom is 7.
Shiva choose 3 / 5 / 7
Ramuh choose 1 or 2 / 5 / 7
Bahamut choose 3 / 4 / 6
Ifrit, Brothers, Odin 4 / 5 / 7
Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6
For more details and help with summons, check Summon Hub!
Sphere RecommendationsNOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
For her full potential, she demands a ton of investment and enemy-centric strategies for those used to bum rushing content in a single FR phase. If you just want another floozy for protection and occasional damage, other cover tanks are alternatives as well as Beatrix.
She wants her speed passives removed (allowing more enemy turns), she prefers having 1 ally if she isn't solo to make the most of her FR turns and traps and the ally ideally should bring their own off-turn damage.
Note: some of the listed characters may be tied to another element, however the damage dealt, having access to another call and splitting split enemy attacks can provide some safety on future runs with enemies that don't play nice. *Leon can allow +60% FR bonus on an enemy ALL attack which can be considered if running 3 units and when bosses like ALL attacks. In addition, Celes is ice, she enchants the party with Ice, unless the enemy absorbs Ice, she can still work just fine with Cait/Alisaie LDCAs or a Setzer LD use before her force time if desired. The alternative is her Trap will do half to a third of it's expected damage (depending on enemy count) however her main turns will still do solid damage thanks to BRV gains. This can also be addressed with a strong off-turn attacker (linked above) to pick up the slack.
Unless enemies do frequent ALL attacks or you have Leon, DO NOT PAIR HER WITH OTHER TANKS as the cover tank will get hit, not absorb and lots of FR Bonus will be lost. Other Lock tanks will compete with the lock debuff and potentially
Absorb note: BRV DMG reductions are applied to the party *after* her absorb triggers. So her own MAG BRV DMG reduction, or other BRV DMG reductions do not reduce her battery. ATK Down debuffs on enemies will lower her battery, as will DEF spikes to the party. With her BT effect active Celes will absorb ALL incoming BRV damage so her only concern is bosses with big BRV gains.
If you’re going to give her more buffs from another support, be sure they are better than her existing generics. 5 buffs can be tricky to support, but shouldn’t be a problem generally.
Another potential problem Celes may face in Solos/Duos with extremely fast enemies is her Trap may fall off however with 5 uses of LD and one in the Burst phase, she should have more than enough to melt most bosses' HP.
Bosses that cleanse debuffs or remove party buffs - as rare as they may be - can prove to be hard counters to Celes as she's heavily reliant on her LD trap and her Runic buff for her force conditions and damage.
REMOVE HER EVASION PASSIVES! If pairing with Leon on appropriate fights, remove his -and any other ally's - evasion passives as well
Shine Edge Lite & All Buff Boost Speed (Slow and steady wins the bonk)
BRV Guard Up (actively bad for her, at least if she’s absorbing magic attacks)
BRV Attack+ HP Attack+ Up (you likely won’t use this very much)
HP Damage Attack Up (minor 10% boost for just a turn after HP damage)