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Infographic (March 2021)

Character Notes & Recommendations

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Summon Board Passive selections:

  • Shiva choose 3 / 4 / 7

  • Odin choose 4 / 5 / 7

  • Bahamut choose 3 / 4 / 6

  • Usuals:

    • Ifrit, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Alexander 4 / 5 / 6

    • Diabolos 4 / 6 / 7

  • For more details and help with summons, check Summon Hub!

7 HG Armor: Unity

  • Self Held BRV +10% (109998), Party BRV DMG Limit +5% (10498)

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

Gameplay Notes

  • Open with her LD to drop all of her debuffs, boosting the party’s BRV DMG and enabling her trap effect. This also ramps up and extends her Magic Absorb buff.

  • Shine Edge is a great single target BRV shave when her EX isn’t fully charged. This is used to maintain her imperil on enemies, and burst heal your party when needed

  • Runic is a good battery effect, used to maintain her buff and keep all enemies locked on her, protecting your party

  • Spinning Edge recharges in just 1 skill use, and is good for upkeep her Rune Knight buff. With access to 20 skills, she can spam skills for 39 turns (117 turn quest), which means she has plenty of room to skip an EX charge in favor of a skill use when needed!

  • Set Lock All is a great choice if something bad has happened and you need to lock enemies on you while also using Shine Edge to heal the party.

Team Synergy Notes

  • Math note: BRV DMG reductions are applied to the party *after* her absorb triggers. So her own MAG BRV DMG reduction, or other BRV DMG reductions do not reduce her battery. ATK Down debuffs on enemies will lower her battery, as will DEF spikes to the party.

  • If you’re going to give her more buffs from another support, be sure they are better than her existing generics. 5 buffs can be tricky to support, but shouldn’t be a problem generally.

Sphere Recommendations

  • A sphere - Focus on ATK or BRV DMG, & mBRV is a good add-on. Something like Sephiroth’s sphere is great, but you can opt to give her a more offensive sphere with a higher ATK boost, like Aerith. Any of the ATK spheres work well, BRV DMG is always great.

  • B sphere - Her own sphere belongs on a faster character or on a character that doesn’t have the Lock debuff (like Aphmau or Gabranth). Gladio’s sphere is premium for her, augmenting her average ATK aura. Just avoid 3T HP DMG spheres, since the effect may not always be active.

  • D sphere - Rejoice! A match for Wakka’s sphere has arrived :) Wakka is perfect, but any of the other ATK spheres work well for her

Removable Passives

  • BRV Guard Up (actively bad for her, at least if she’s absorbing magic attacks)

  • BRV Attack+ HP Attack+ Up (you likely won’t use this very much)

  • DEF passives

  • HP Damage Attack Up (minor 10% boost for just a turn after HP damage)

Video Runs submitted to Call to Arms on DissidiaInfo.com

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