E Spheres

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About E Spheres

  • They generally lean toward debuffing or raising stats following inflicting debuffs.

  • Keywords for the abbreviations below are referenced at the bottom

  • What is best?

    • Every character is different, and E spheres are possibly the most difficult to place and decide on.

    • ATK spheres are best by far, especially so for damage dealers

    • Auras are good for supports

    • Situationally...

      • Faris can be very helpful for poison/sap based Lufenia orbs, as no debuff needs to be inflicted

      • Vanille can very helpful for dispel orbs like Beatrix LC

The Usuals

  • ATK spheres for all attackers

    • Seymour is best always

    • Auron for melee attacking debuffers

    • Irvine for ranged attacking debuffers

    • Kefka for magic attacking debuffers

  • Paine if character can hit weakness

  • Role Expansion (See Below)

Role Expansion E spheres

These can be helpful for very specific Lufenia orb conditions which require this activity to occur

Remove 1 buff from enemy when inflicting BREAK

6T ST Poison aura (30% iBRV) when HP max & critical hit

6T AoE Poison aura (30% iBRV) when weak DMG

Only AoE debuff application sphere

Aura E spheres

Excellent for supports, Paine is the best match for any support that deals weakness damage.

Party ATK +5% & Enemy ATK -10% aura

3T weak DMG

Party BRV Regen

(10% iBRV)
3T debuffing

Party mBRV +5%

6T debuffing

ATK & mBRV E spheres

These are very useful, depending on the character. Seymour is the clear best for an attacker, with Auron, Kefka, & Irvine being nearly equivalent if the attacker's attack types match their sphere. Yuffie & Emperor come right after, being great choices. Eald'narche & Serah only belong on debuffing supports that specifically care about the mBRV stat.

ATK +15%

3% (x5) debuffing

Melee ATK +15%

6T debuffing

Ranged ATK +15%

6T debuffing

Magic ATK +15%

6T debuffing

ATK & mBRV +10%

3T debuffing

ATK +10%

6T debuffing

mBRV +15%

+3% (x5) debuffing

mBRV +10%

6T debuffing

Debuff Aura E spheres

These spheres are situationally very useful. Faris for Poison/Sap Lufenia orbs, and the other 3 being useful for characters that have an E slot but don't inflict a debuff

6T 10% AoE Speed Down aura when HP max & critical hit

3T 15% Phys ATK Down aura when inflicting BREAK

Debuff Inflicting E spheres

These are undeniably the worst spheres in the game. Ultimecia sphere is interesting on Kadaj, and that's about it. These spheres were useful in the CHAOS era, but with the advent of Lufenia & LD weapons, characters have many more important debuffs than these generic effects.

Inflict 6T 30% ATK Down

HP max & crit
HP max & broken

Inflict 30% DEF Down

6T crit & HP max
3T weak DMG

Inflict 30% mBRV Down

6T broken & HP max
AoE 3T AoE crit

Inflict 6T 20% SPD Down

HP max & broken
HP max & crit
on weak DMG
  • Keywords used under character images:

      • broken - when attacking a broken target or breaking them

      • vs broken - when attacking a broken target

      • on break - when breaking a target

      • crit - when dealing a critical hit

      • weak DMG - when dealing weakness damage

      • debuffed - when any enemy is debuffed

      • vs debuffed - when attacking a debuffed target

      • on evade - after dodging an attack

      • vs not targeted - when attacking an enemy not targeting that character

      • ST BRV or AoE BRV - when dealing single target BRV damage or AoE damage. A normally AoE attack vs a single target counts as an AoE BRV attack