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Character Notes & Recommendations

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Summon Board Passive selections:

  • Shiva choose 3 / 4 / 7

  • Pandemonium choose 3 / 4 / 6

  • Odin choose 3 / 6 / 7

  • Bahamut choose 4 / 5 / 6

  • Usuals:

    • Ifrit, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

7 HG Armor: Attack

  • Self BRV DMG Limit +15% (11498), Held BRV +15% (114998)

8HG Armor+: BRV Limit++

  • Self BRV DMG Limit +30% & HP DMG Limit +10%

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

How-To-Play Notes

  1. Main rule with Noel - point your attacks at broken targets as often as possible to unbreak them and for the added HP damage up. No broken enemies? Use a call or Fearsiphon+ to break, or turn to one of your instant break skills listed below (#2 and #4)

  2. Open with Big Bang, Noel’s LD, to get his new framed buff. You’ll want to maintain this buff since it enables his follow-up attack whenever he breaks a target which is frequently. This is also a clutch AoE instant break if you ever need it!

    • The free skill from Big Bang is flexible based on the current state of the fight, see considerations below

  3. Tempeststrike is now AoE BRV shaving, and it will unbreak (just the target). So it’s best to point this at a broken target for the HP damage up, and is also the best skill to use if one enemy is broken, and another isn’t, that way Noel will unbreak and attack both.

  4. Gale Fang is a double BRV dump, so best used when Noel has a lot of BRV in his pool. It’s also unparalleled in utility as it is unconditional guaranteed break (unless enemies specifically resist instant break).

  5. Meteor Javelin recharges in 2 skill uses, and ideally, you want to point it at a broken target to get the 50% splash and HP damage up. Given Noel’s 21+ skill uses, he can easily spam skills in a 90+ turn quest. So you don’t need to worry about extending his longevity with Fearsiphon+.

  6. Fearsiphon+ is Noel’s transformed BRV+, and it’s best used when all enemies are unbroken. It will drop the target’s BRV by 60%, and then the 5 hits will hopefully score a break. If it does break, Noel gets an instant turn and free skill use (not a free turn though). You can use this on Noel’s AA to boost his attack, or if you’re expecting a 100T quest, use a skill for the added longevity.

  7. Shave Slash is Noel’s AA, and it has 50% gravity into a single hit, so it’s less reliable than Fearsiphon+ for breaking, but it does boost his ATK a bit.

Team Synergy Notes

  • Noel can seriously push enemies back, Aranea and Garland style. Pairing him with delayers is very nice, but certainly not required. Make sure you give him support, and if you need to, Bartz, Fujin, Faris calls can imperil wind allowing his S1 to bypass ice absorb, and Onion Knight call can imperil ice to bypass wind absorb.

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • A sphere: He has the highest ATK stat in the game, so focus this sphere on BRV DMG, Cloud or Vayne fitting his kit best, but Gau and Edgar are both good, though probably better suited to other characters that don't break as often as Noel. If no BRV DMG spheres, then ATK is perfectly fine!

  • D sphere: Use the link and pick any ATK sphere outside of Wakka.

  • E sphere: As Noel doesn't debuff enemies, Fujin is probably best to slow down enemies, while Reno to lower enemy PHY ATK is probably the most synergistic for his kit as he constantly breaks enemies. Faris is fine for poison orbs as well, and Vanille is... okay to remove buffs from enemies, but we prefer nearly any other sphere since dispel is not as much of a critical role any longer.

Removable Passives

NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
  • Scourge Up (not relevant given his skill count)

  • Last Hunter Guard Up (20% DEF) really isn't important or relevant in most quests.

  • Buff Speed Up (10% SPD) is okay to remove if you really need to, but you generally don't want to slow down your damage dealers.