Character Notes & RecommendationsHave updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!
Summon Board Passive selections:
Odin choose 3 / 6 / 7
Bahamut choose 4 / 6 / 7
Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7
Leviathan, Pandemonium, Alexander, Diabolos 4 / 5 / 6
For more details and help with summons, check Summon Hub!
Verdant Slasher: Party ATK & mBRV +10% for 3T after debuffing
Acquire by purchasing in the Power Token Exchange
Manikin Weapon: Adds S1 BRV DMG +10% & S2 40% BRV gain
Acquire by finishing Act 2, Chapter 5 and going to Chapter 5.8
Sphere Recommendations NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
A Sphere - Focus on ATK and BRV DMG. He can hit weakness and often breaks units for an easy condition.
E Spheres - He can boost his own ATK (and mBRV) with spheres after he places debuffs like Yuffie, Seymour, Emp, etc.
How to Play NotesThese notes are thanks to the work of Renki#4255, who proactively wrote these notes, allowing Ink to edit & add them here.
TLDR: When on a free turn already (after you break an enemy):
You can't get another free turn from breaking
You can't delete the target's turn from breaking
You can use an instant turn rate ability like Mug/AA to go again, and then break & delete another enemy, to essentially get 4 turns in a row, 2 of them free.
Stellar Circle 5+ is a solid damage dump which applies his Thief’s Mark which allows Zidane to hit for weakness damage on all his + skills while also giving him Thievery which enables his + skills.
Free Energy+ is best used when Zidane has high bravery as it is less likely to cap than Stellar Circle 5+ on the first HP dump. This move also renews Thief’s Mark and Thievery.
Booster 8+ initiates a launch on the main target while making all other enemies ready to launch. Booster 8+ also gives you access to the BRV variant, Mug for 1 use.
Mug is an instant turn rate BRV+HP attack that does not consume BRV, gravities, and gives Zidane a free instant turn. After use it reverts to BRV++. The free instant turn is best used on Free Energy+ since your bravery should be very high.
Solution 9 unbreaks the target before attacking, enduring a delay through break. It also applies Zidane’s overhead, A Place to Call Home. This overhead provides numerous stat buffs but most importantly allows Zidane to delete an opponent’s turn whenever he breaks them as well as gaining a free turn(read the above caveats to this). If that wasn’t enough, it also gives Zidane a special 1 times use HP+ attack and a free ability use next turn.
HP+ (Solution 9) will unbreak the target similarly to how Solution 9 does, ensuring another break and turn delete. Keep in mind that if you use this immediately following Solution 9, you will not get the turn delete as you are already in a free turn. This HP+ is best saved for emergency uses in case breaks do not come easily on Zidane’s turns due to mistakes or boss mechanics allowing you to have an emergency break. Just do not forget to use it before using Solution 9 again. Oh, and another free ability use just in case this wasn’t useful enough.
Grand Lethal’s BT aura allows Zidane to steal an elixir every time he inflicts a debuff(every turn). This heals the party by their max HP. Any excess healing is converted to BRV and then the party is batteried by 50% of Zidane’s mBRV(100% for ⅔ BT+)