Palom

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Infographic (October 2020)

Character Notes & Recommendations (June 2021)

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Summon Board Passive selections:

  • Shiva choose 3 / 4 / 7

  • Odin choose 4 / 6 / 7

  • Bahamut choose 3 / 4 / 6

  • Usuals:

    • Ifrit, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

7 HG Armor: Attack

  • Self BRV DMG Limit +15% (11498), Held BRV +15% (114998)

8HG Armor+: Dual Limit+

  • Self BRV & HP DMG Limits +20%

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

How-To-Play Notes

  • Palom’s EX is charged at quest start, so drop that imperil! His EX recharges in 1 skill cycle, or 3 Dualcast cycles. Cycle is being used since you will need his turn to come back as Dualcasts on free instant turns won’t charge your EX at all.

  • Make sure you always use his LD, Twincast before your Twin Resolve buff falls off! This means using it within one of Palom’s next 2 turns. His LD is a huge attack that keeps getting stronger each use.

  • With his LD buff, Palom gets a free instant turn whenever he gets a break. This free turn is best spent generally with Dualcast++. Palom frequently uses Dualcast (base version), since he only has 10 skill uses, but read below on considerations for using those skills.

    • Note that if he breaks an enemy with BRV++ or Dualcast++, he won't get another instant turn right away, but he will keep the 50% HP DMG up for his next turn and keeps his access to BRV++/Dualcast++! Break enemies as often as possible with Palom!

    • His BRV++ after breaking an enemy is a pocket high turn rate ability that deals HP damage and refunds BRV based on damage dealt. This doesn’t have to be used the turn after breaking, and can be very useful in jumping his turn up.

  • Bluff is a high turn rate skill, which can be very useful to jump his turn up earlier. It’s best used to just refresh his [Dark Arts] buff.

  • Mysidian Crystal is his huge splash skill, used for maintain [Dark Wisdom]. This skill is a great option if you need some potent BRV shaving (if his EX isn’t charged).

  • Don’t forget his limited use Blizzard Burst AA. It’s extra damage, and you can use it late in the fight to allow your next LD or EX to hit a bit harder. Don’t use this to break an enemy, and don’t waste your free turn with this either unless in dire need of taking 3 turns in a row.

Team Synergy Notes

  • His frequent splash attacks work favorably with HP Damage Up debuffs specifically. Consider using Dualcast++, which with his ATK keystone maxes out at 114998 damage potentially, splashing for 57499 damage. HP DMG up buffs make it easier to hit this max, amplifying damage as the character deals damage. HP DMG up debuffs factor in as the enemy is receiving damage, slightly later. So if Aerith & Gabranth both have their HP DMG up debuffs active, Palom will still hit 114998 on the main target, but the splash will be boosted to 68998. Check for others that have HP DMG up debuffs on our roles page!

  • Some other ice imperilers include Celes, Kurasame, & Onion Knight, who can all be called to inflict Ice Resist Down, or you may want them on your main team too!

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • A spheres: Palom’s always hitting weakness with a massive BRV DMG up boost thanks to his LD buff, so we prefer maxing his ATK, which also helps his BRV gain a bit. ATK +15% > MATK +15% > ATK +10% (with another stat attached) > ATK +10% (no other stat attached) > ATK +5%

  • E sphere: As expected, Seymour is best, then any ATK sphere is just fine (MATK also fine). Paine’s sphere is interesting for a small party ATK aura combined with enemy ATK debuff.

Removable Passives

NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
  • BRV Attack+ Up (never used since this doesn’t affect BRV++)

  • DEF passives

  • Critical BRV Gain (marginal effect)

  • Break Boost (marginal effect)

Character Board Summary

Credits to Toku Bap for his spreadsheet

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