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Character Notes & Recommendations

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Summon Board Passive selections:

  • Ramuh choose 3 / 4 / 5

  • Odin choose 4 / 6 / 7

  • Bahamut choose 3 / 4 / 6

  • For any summons not shown here, please use our Board Passives Cheat Sheet located on Summon Hub!

7 HG Armor: Encouragement

  • BRV granted +5%, HP DMG Limit +10%

Call Effects:

  • CA: Same as Saint Cloth, no lasting effect outside buffs granted at Quest Start

Gameplay Notes:

  • General gameplay notes is to maintain buffs, be mindful if you push her HP Regen off any allies, as she has no burst healing capability. Save her Holy Knight’s Safeguard HP+++ attack for when you need it before a big boss HP attack. This HP+++ variant will be available for use after using your EX until you use it (not just the turn after).

  • Maintain your LD debuff for sustained damage. If a boss grants itself many buffs at once, you might want to sometimes let the debuff fall off and save your LD for that full dispel.

  • Climhazzard charges in 2 skill uses, which enables her technically to spam skills for a whopping 52 turns (156 turn quest ez). This longevity is due to her recharging a Thunder Slash use each EX. These turns don’t even include using your HP+++ for the Safeguard buff.

  • Before an enemy ALL attack, you might consider using BRV/HP+++ to battery the party, especially if her debuff is not currently up (since that will also battery and generally put you outside of BREAK range). The best battery in her kit is Saint Cloth.

  • Thunder Slash is your bread & butter AoE attack with splash.

Team Synergy Notes:

  • Beatrix has more setup cost than most due to her buff maintenance, but there are plenty of support options like Ciaran (probably her best buddy with the stacking DEF buffs and auras), Desch/Raijin (great support/healing along with full kit Thunder enchant/imperil), Kuja (you can enchant everything except Thunder Slash), or further protect the team with Gladio or Warrior of Light.

  • Lightning does work fine with her, just be mindful to reapply Lightning’s buffs if Saint Cloth pushes them off. Lightning is fast enough that it doesn’t matter, and she’ll imperil Thunder so Beatrix S2 hits for weakness damage.


  • A sphere - As expected, focus ATK & BRV DMG the most. Too many to name, just note that she won’t always deal weakness damage, so avoid those spheres that trigger based on weak DMG.

  • B sphere - Since Beatrix can’t taunt/lock the enemy, you need to avoid most B spheres. Celes is probably best for her, despite iBRV not being a relevant stat for the rest of her kit. You can further stack her defense role with Gabranth otherwise (or a refined Gabranth).

  • D sphere - If possible, focus on boosting party attack. Note that Wakka’s triggering on 5 buffs is only good if you have another support buff from an ally, otherwise skip it and opt for any of the other ATK spheres, and as usual, Hope’s is the best for her.

Bad passives:

  • BRV Attack+ BRV Attack++ (from character board, you’ll never ever need this)

  • HP Attack+ HP Attack++ (from character board, you’ll never ever need this)

  • BRV Guard Up

  • DEF passives

  • Buff Guard All (from character board, name may be slightly different in GL)

  • Bonus Up All

Character Board Summary (included in graphic)

Credits to Toku Bap for his spreadsheet

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