Noctis

Infographic (August 2021)

Character Notes & Recommendations

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Summon Board Passive selections:

  • Odin choose 3 / 6 / 7

  • Bahamut choose 4 / 6 / 7

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Additional Weapons

  • Manikin Weapon: Adds S1 & S2 BRV DMG +10%

    • Acquire by finishing Act 2, Chapter 5 and going to Chapter 5.8

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

How-To-Play Notes

  • The most important part of Noctis's kit is to understand his + versions and turn jumping. His + versions of Shooting Star and Warp Strike are enabled once you hit a broken enemy with the base variants, and have bonus effects. One of those effects is that Noctis, after acting, will move his next turn in front of your target's next turn, but only if his next turn is after the target's next turn! Don't get it yet? No problem, here it is in image :

  • Be careful! If in this example Noctis played twice before B, his turn wouldn't move in front of A. Noctis will only move his turn before the enemy's turn if Noctis's next turn is after the enemy's turn. This makes Noctis very compatible with delayers, as you can safely delay your enemies without fear that this mechanic will delay Noctis anymore.

  • With his LD buff [Warpstep], your entire team benefits this turn jump effect! Isn't that fun? That buff CANNOT be extended.

  • Don't forget that Noctis's EX is melee, be sure to bring out an enchanter if it's locked out.

  • [Point-Blank Warp] is also one of Noctis's core mechanics, which will trigger a bonus attack on enemies you hit with Shooting Star+, Warp Strike+, Steel Pirouette and HP++. Note that only non + versions of Shooting Star and Warp Strike can inflict that debuff (other than the EX)

Team Synergy Notes

  • Note that his [Warpstep] buff *cannot* be extended

  • Give him lots of support like Enchant, BRV DMG, HP DMG up. He hogs turns a bit, so be careful with short running ally buffs. Go for auras.

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • A spheres: His own sphere and Layle's are the spheres that very few characters can use. Otherwise, max ATK and BRV DMG without thinking.

  • E spheres: Same focus as above, ATK is king. Yuffie, Irvine, Seymour, Emperor...the choice is yours.

Removable Passives

NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
  • BRV Attack+ BRV Attack++ Up (never used)

  • Break Speed Up (10% SPD for a turn after breaking isn't much)

  • Shooting Star Focused Attack (useless in AoE fights)

  • Steel Pirouette Focused Attack (useless in AoE fights)

  • Smash Attack Up (marginal ATK boost (10%) for a turn after launching...)