Character Notes & RecommendationsHave updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!
Summon Board Passive selections:
Odin choose 3 / 6 / 7
Bahamut choose 4 / 6 / 7
Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7
Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6
For more details and help with summons, check Summon Hub!
Manikin Weapon: Adds S1 & S2 BRV DMG +10%
Acquire by finishing Act 2, Chapter 5 and going to Chapter 5.8
Acquire through Item Exchange > Power Token Exchange
Sphere RecommendationsNOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
Warpstep CANNOT be extended (decreases in BT phase)
The most important part of Noctis's kit is to understand his + versions and turn jumping. His + versions of Shooting Star and Warp Strike are enabled once you hit a broken enemy with the base variants, and have bonus effects. One of those effects is that Noctis, after acting, will move his next turn in front of your target's next turn, but only if his next turn is after the target's next turn! Don't get it yet? No problem, here it is in image :
Be careful! If in this example Noctis played twice before B, his turn wouldn't move in front of A. Noctis will only move his turn before the enemy's turn if Noctis's next turn is after the enemy's turn. This makes Noctis very compatible with delayers, as you can safely delay your enemies without fear that this mechanic will delay Noctis anymore.
With his LD buff [Warpstep], your entire team benefits this turn jump effect! Isn't that fun? That buff CANNOT be extended.
Don't forget that Noctis's EX is melee, be sure to bring out an enchanter if it's resisted.
[Point-Blank Warp] is also one of Noctis's core mechanics, which will trigger a bonus attack on enemies you hit with Shooting Star+, Warp Strike+, Steel Pirouette and HP++. Note that only non + versions of Shooting Star and Warp Strike can inflict that debuff (other than the EX)
Removable PassivesNOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
BRV Attack+ BRV Attack++ Up (never used)
Break Speed Up (10% SPD for a turn after breaking isn't much)
Shooting Star Focused Attack (useless in AoE fights)
Steel Pirouette Focused Attack (useless in AoE fights)
Smash Attack Up (marginal ATK boost (10%) for a turn after launching...)