Character Notes & RecommendationsHave updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!
Summon Board Passive selections:Numbers listed below refer to the 7 passives to select for each Ultimate Summon Board for the character. Top is 1, bottom is 7.
Odin choose 3 / 6 / 7
Bahamut choose 4 / 5 / 6
Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7
Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6
For more details and help with summons, check Summon Hub!
Sphere RecommendationsNOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
A Sphere - ATK and BRV DMG are best for his BRV hits, however you can also consider:
a BRV gain sphere! Iroha’s sphere is great for him, as it give him 1 instance of BRV gain whenever dealing a critical hit, which includes the off turns when he is countering! Cinque’s also has a BRV gain, but only when breaking an enemy, so it is much less common.
B Sphere - Same considerations as A sphere. Either give him his own (recommended) or give him Edge’s due to the BRV gain when evading an attack. Edge’s sphere gains off of iBRV, so the boost won’t be as large as gains that scale on mBRV. Up to you!
Avoid Gladio or Snow, etc since Galuf can’t guarantee to take HP damage in all quests as he will be dodging.
D Sphere - Focus ATK, and any ATK sphere from the link works, even Wakka
Galuf starts with his LD buff up and allies covered so his Free & Instant skill can go to S2 or AA. After the free & instant turn, use S2 as filler until EX is up, maintain Cover and Battle to the Death with LD as needed.
He gets 1 AA use so using the free skill on it will let him keep one in the tank while also providing his nice 13T boost to the party. The cost is not having his physical counter ready for another galuf turn which isn't the end of the world.
Cover allows Galuf to jump in front of an ally to take an attack. The first use will only cover one ally, whereas the second will cover the entire party. Continued usage of this is generally to upkeep your allies’ Cover buff, but you also can just use...
Dawn Katana -his LD- and immediately Covers the entire party, while also adding a guaranteed counter to his kit as long as his LD buff is active. The buff makes Galuf unkillable, and even when it runs out or falls off, it will set his HP to 1. If you have a good team around him, you can maintain this buff for the entire fight, just be sure to rush down enemies.
Shirahadori is his S2, after using it once, it's upgrades and upon using that he will be able to counter phsyical attacks he dodges with an HP attack on top of his LD counter.
Dual-wield Bladeblitz charges in just 1 skill use generally, unless you have many SPD up buffs to the party. Use this to maintain his EX buff, and to shave multiple enemies.
Team Synergy Notes
Pair him supports that don't mind if he dodges and avoid pairing him with other dodge + counters as he will jump in front of them against ST fights
If the fight has many AoE attacks, then you can consider adding more dodge + counter units, but only then is it an ok idea.
Don't pair him with Beatrix if the boss spams physical attacks
Removable PassivesNOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
HP+ Attack Up (does not affect his HP++, so you'll never trigger this)
Kill BRV Gain (this passive is lol)
Spite (this passive is trash, only affecting BRV/BRV+ attacks and is conditional)
HP Damage Guard Up (DEF +30% for a turn after taking HP damage... and Galuf dodges most attacks... so why would anyone want this?)
Guard Mastery Up (why would a cover dodge tank want 30% DEF up anyway? HE LITERALLY CANT DIE TO NORMAL STUFF)