Character Notes & Recommendations

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Summon Board Passive selections:

  • Odin choose 3 / 6 / 7

  • Bahamut choose 4 / 5 / 6

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

7 HG Armor: Encouragement

  • Self BRV granted +30%, Held BRV +10% (109998)

8HG Armor+: Party Dual Limit+

  • Self BRV & HP DMG Limit +10%, Party BRV & HP DMG Limit +10%

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

How-To-Play Notes

  • TLDR: General opening with Galuf is S2 > LD > S2+ to get all counters up and active. Galuf only does his basic counter when dodging a physical attack AFTER using S2+ and getting his PHY Evasion Up buff… Here’s more explanation:

  • Galuf always opens with Shirahadori. With this first use, he gains some physical evasion, but won’t start dodge+countering until you use it again! Generally, you should only use this when his PHY Evasion Up buff is falling off, however you want to get counters active so aim to use it again as soon as you have an opening where your team is covered...

  • Cover allows Galuf to jump in front of an ally to take an attack. The first use will only cover one ally, whereas the second will cover the entire party. Continued usage of this is generally to upkeep your allies’ Cover buff, but you also can just use...

  • Dawn Katana is his LD and immediately Covers the entire party, while also adding a guaranteed counter to his kit as long as his LD buff is active. The buff makes Galuf unkillable, and even when it runs out or falls off, it will set his HP to 1. If you have a good team around him, you can maintain this buff for the entire fight, just be sure to rush down enemies.

  • Dual-wield Bladeblitz charges in just 1 skill use generally, unless you have many SPD up buffs to the party. Use this to maintain his EX buff, and to shave multiple enemies.

  • HP++ is a frequent go-to button for him that has a small party battery on it. Most of Galuf’s damage comes from his counters, and not his skills, so it’s not an issue that he needs to use this.

Team Synergy Notes

  • Nothing notable here, just don’t pair him with characters like Gladio that counter after they are attacked. Galuf jumps in the way and would stop their counter. Typical team setup is Damage Dealer + Support/Damage Enabler + Galuf, but he’s very flexible in general.

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • A sphere - Only 2 choices here… 1) Focus on any ATK to fuel his frequent counters (most common route for A sphere), or 2) because of his Encouragement HG Armor, you can choose to use a BRV gain sphere here.

    • As for a BRV gain sphere: Iroha’s future sphere is great for him, as it will boost his BRV gains whenever dealing a critical hit, which includes the off turns when he is countering! Cinque’s also has a BRV gain, but only when breaking an enemy, so it is much less common.

  • B sphere - Same considerations as A sphere. Either give him his own (recommended) or give him Edge’s due to the BRV gain when evading an attack. Edge’s though gains off of iBRV, so the boost won’t be as large as gains that scale on mBRV. Up to you!

    • Avoid Gladio or Snow, etc since Galuf can’t guarantee to take HP damage in all quests.

  • D sphere - Focus ATK, and any ATK sphere from the link works, even Wakka :)

Removable Passives

NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
  • HP+ Attack Up (does not affect his HP++, so you'll never trigger this)

  • Kill BRV Gain (this passive is lol)

  • Spite (this passive is trash, only affecting BRV/BRV+ attacks and is conditional)

  • HP Damage Guard Up (DEF +30% for a turn after taking HP damage... and Galuf dodges most attacks... so why would anyone want this?)

  • Guard Mastery Up (why would a cover dodge tank want 30% DEF up anyway?)