Relm

Infographic (June 2022)

Summon Effects triggered by Sketch Summon

Character Notes & Recommendations

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Summon Board Passive selections:

  • We recommend to avoid choosing element DMG up passives as only 1 hit of her Sketch Summon has an elemental hit post rework

  • Odin choose 4 / 6 / 7

  • Bahamut choose 3 / 4 / 6

  • Usuals:

      • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

      • Leviathan, Pandemonium, Alexander, Diabolos 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • C Sphere - Avoid spheres that trigger after self healing

    • Ceodore sphere can let Relm handle some healing with how often she'll act

    • Rosa/Porom will give her some party HP regen, but it's a small effect. Nine's will let her heal herself, but Nine is just for niche soloing cases

    • Alphinaud Sphere can be good for her if you use her skills often however there's less reason to with her Tentacles attack.

  • E Spheres - If taking to DET9 Reckoning, see: Tier 9

    • Focus on ATK (and mBRV boosts if possible)

    • Paine's sphere is wonderful for her, as she frequently hits for weakness. Quistis' is also nice, and both of these boost key stats for the party

    • Kefka, Seymour, Yuffie, Emperor are all good ATK spheres for her

How-To-Play Notes

  • Relm gets lots of free turns, her new HP command - Tentacles - is triggered after warping and it's a free turn, it extends her buffs and charges her EX a bit making her last much longer in fights as well as providing more damage and battery

  • Her EX will recharge in 2 skill uses and 2 Tentacles after her first EX use

  • Relm can be a little tricky to play, here are some things to consider

    • Sketch is mainly used to maintain her Sketch debuff, but also to ready her Sketch+

    • Sketch+ is excellent to jump her turn in front of the enemy's turn while also blinding them (great for big attacks)

    • Sketch Summon... bring a summon which counters the boss or Lufenia orb. If neither are required, then bring whatever summon you would've brought anyway

      • Odin when instant break is needed (50% to break)

      • Pandemonium when launch is needed

      • Else an elemental summon when that element is needed

  • Ulty Sketch refreshes her LD buff and reapplies Sketch to keep her going quickly again!

Team Synergy Notes:

  • Relm absolutely loves regens as she takes a lot of free turns

  • Her auras while good may need supplementing so bring another support

  • Relm's excessive actions taken will hurt against turn-sensetive mechanics, so make sure that you can handle the mechanics (freeze/increase the orb or damage race orbs/mehcanics down) else Relm will become a liability

Removable Passives (remove if you run out of CP space):

  • Tachygrapher Lore is a 10% party SPD up, which you may not want if your EX's are just short of being charged

  • Break Speed Up is a 1 turn speed boost, and Relm often breaks the enemy, so having her take less turns may be good for the Lufenia orb, but it really depends on your team comp

  • DEF passives

  • Bonus Up All is a small break bonus for the party that can be removed if you need to...