Character Notes & RecommendationsHave updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!
Summon Board Passive selections:
We recommend to avoid choosing element DMG up passives as only 1 hit of her Sketch Summon has an elemental hit post rework
Odin choose 4 / 6 / 7
Bahamut choose 3 / 4 / 6
Sphere RecommendationsNOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
C Sphere - Avoid spheres that trigger after self healing
Ceodore sphere can let Relm handle some healing with how often she'll act
Rosa/Porom will give her some party HP regen, but it's a small effect. Nine's will let her heal herself, but Nine is just for niche soloing cases
Alphinaud Sphere can be good for her if you use her skills often however there's less reason to with her Tentacles attack.
Focus on ATK (and mBRV boosts if possible)
Paine's sphere is wonderful for her, as she frequently hits for weakness. Quistis' is also nice, and both of these boost key stats for the party
Kefka, Seymour, Yuffie, Emperor are all good ATK spheres for her
Relm gets lots of free turns, her new HP command - Tentacles - is triggered after warping and it's a free turn, it extends her buffs and charges her EX a bit making her last much longer in fights as well as providing more damage and battery
Her EX will recharge in 2 skill uses and 2 Tentacles after her first EX use
Relm can be a little tricky to play, here are some things to consider
Sketch is mainly used to maintain her Sketch debuff, but also to ready her Sketch+
Sketch+ is excellent to jump her turn in front of the enemy's turn while also blinding them (great for big attacks)
Sketch Summon... bring a summon which counters the boss or Lufenia orb. If neither are required, then bring whatever summon you would've brought anyway
Odin when instant break is needed (50% to break)
Pandemonium when launch is needed
Else an elemental summon when that element is needed
Ulty Sketch refreshes her LD buff and reapplies Sketch to keep her going quickly again!
Team Synergy Notes:
Relm absolutely loves regens as she takes a lot of free turns
Her auras while good may need supplementing so bring another support
Relm's excessive actions taken will hurt against turn-sensetive mechanics, so make sure that you can handle the mechanics (freeze/increase the orb or damage race orbs/mehcanics down) else Relm will become a liability
Removable Passives (remove if you run out of CP space):
Tachygrapher Lore is a 10% party SPD up, which you may not want if your EX's are just short of being charged
Break Speed Up is a 1 turn speed boost, and Relm often breaks the enemy, so having her take less turns may be good for the Lufenia orb, but it really depends on your team comp
Bonus Up All is a small break bonus for the party that can be removed if you need to...