Relm

Infographic (October 2020)

Character Notes & Recommendations

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Summon Board Passive selections:

  • We recommend to avoid choosing element DMG up passives as only 1 hit of her Sketch Summon has an elemental hit post rework

  • Odin choose 4 / 6 / 7

  • Bahamut choose 3 / 4 / 6

  • For any summons not shown here, please use our Board Passives Cheat Sheet located on Summon Hub!

Frequent Runner: belial (link to their Relm Saga)

Gameplay Notes:

  • Relm gets lots of free turns, note that her free turn HP++ will not count toward her EX recharging

  • Her EX will recharge in 3 normal turn HP++ or ~1 skill (sometimes it may take an extra HP++)

  • Relm is not a basic character to use, so these are general guidelines:

    • Sketch is mainly used to maintain her Sketch debuff, but also to ready her Sketch+

    • Sketch+ is excellent to jump her turn in front of the enemy's turn while also blinding them (great for big attacks)

    • Sketch Summon... bring a summon which counters the boss or Lufenia orb. If neither are required, then bring a summon (check "when to bring") that is compatible with your team

      • Odin when instant break is needed (50% to break)

      • Pandemonium when launch is needed

      • Else an elemental summon when that element is needed

Team Synergy Notes:

  • Relm absolutely loves regen as she takes a lot of free turns

  • Note that a big chunk of her party aura is only on the last wave if she starts it at max HP, so you may need more auras alongside her

  • Relm's excessive actions taken will hurt against Lufenia orbs, so make sure that you can freeze the orb, damage race it down to disappear, or you have a hard counter to the orb, else Relm will become a liability

Sphere Recommendations:

  • C sphere: Avoid spheres that trigger after self healing

    • Paladin Cecil has absolutely the best sphere for her, to augment the battery she provides to the party. Krile's sphere is also good for her, but iBRV isn't a key stat for her, so less so.

    • Rosa/Porom will give her some party healing, but it's a small effect. Nine's will let her heal herself, but this is just for niche soloing cases

  • E spheres: Focus on ATK and/or mBRV boosts

    • Paine's sphere is wonderful for her, as she frequently hits for weakness. Quistis' is also nice, and both of these boost key stats for the party

    • Kefka, Seymour, Yuffie, Emperor are all good ATK spheres for her

    • Eald'narche & Serah have mBRV boosts which are also fine

Bad Passives (remove if you run out of CP space):

  • Tachygrapher Lore is a 10% party SPD up, which you may not want if your EX's are just short of being charged

  • Break Speed Up is a 1 turn speed boost, and Relm often breaks the enemy, so having her take less turns may be good for the Lufenia orb, but it really depends on your team comp

  • DEF passives

  • Bonus Up All is a small break bonus for the party that can be removed if you need to...

Character Board Summary

Courtesy of Toku Bap!

Video Runs submitted to Call to Arms on DissidiaInfo.com

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