Character Notes & RecommendationsHave updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!
Summon Board Passive selections:
We recommend to avoid choosing element DMG up passives as only 1 hit of her Sketch Summon has an elemental hit post rework
Odin choose 4 / 6 / 7
Bahamut choose 3 / 4 / 6
For any summons not shown here, please use our Board Passives Cheat Sheet located on Summon Hub!
Frequent Runner: belial (link to their Relm Saga)
Relm gets lots of free turns, note that her free turn HP++ will not count toward her EX recharging
Her EX will recharge in 3 normal turn HP++ or ~1 skill (sometimes it may take an extra HP++)
Relm is not a basic character to use, so these are general guidelines:
Sketch is mainly used to maintain her Sketch debuff, but also to ready her Sketch+
Sketch+ is excellent to jump her turn in front of the enemy's turn while also blinding them (great for big attacks)
Sketch Summon... bring a summon which counters the boss or Lufenia orb. If neither are required, then bring a summon (check "when to bring") that is compatible with your team
Odin when instant break is needed (50% to break)
Pandemonium when launch is needed
Else an elemental summon when that element is needed
Team Synergy Notes:
Relm absolutely loves regen as she takes a lot of free turns
Note that a big chunk of her party aura is only on the last wave if she starts it at max HP, so you may need more auras alongside her
Relm's excessive actions taken will hurt against Lufenia orbs, so make sure that you can freeze the orb, damage race it down to disappear, or you have a hard counter to the orb, else Relm will become a liability
C sphere: Avoid spheres that trigger after self healing
Paladin Cecil has absolutely the best sphere for her, to augment the battery she provides to the party. Krile's sphere is also good for her, but iBRV isn't a key stat for her, so less so.
Rosa/Porom will give her some party healing, but it's a small effect. Nine's will let her heal herself, but this is just for niche soloing cases
E spheres: Focus on ATK and/or mBRV boosts
Paine's sphere is wonderful for her, as she frequently hits for weakness. Quistis' is also nice, and both of these boost key stats for the party
Kefka, Seymour, Yuffie, Emperor are all good ATK spheres for her
Eald'narche & Serah have mBRV boosts which are also fine
Bad Passives (remove if you run out of CP space):
Tachygrapher Lore is a 10% party SPD up, which you may not want if your EX's are just short of being charged
Break Speed Up is a 1 turn speed boost, and Relm often breaks the enemy, so having her take less turns may be good for the Lufenia orb, but it really depends on your team comp
Bonus Up All is a small break bonus for the party that can be removed if you need to...
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Runs listed below are since the first CHAOS event in November 2019, ordered by most recent first
The last column indicates notes such as commentary or strategy if you are looking to learn more about the character/team comp
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