Character Notes & RecommendationsHave updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!
Summon Board Passive selections:Numbers listed below refer to the 7 passives to select for each Ultimate Summon Board for the character. Top is 1, bottom is 7.
Alexander choose 3 / 5 / 6
Odin choose 3 / 6 / 7
Bahamut choose 4 / 5 / 6
As Ceodore performs best at max HP, he never operates for more than a turn at low HP, so we recommend a few changes, but these aren't required
Shiva choose 1 / 2 / 4
Leviathan and Pandemonium choose 1 / 2 / 6
Ifrit, Ramuh, Brothers 4 / 5 / 7
Diabolos 4 / 5 / 6
For more details and help with summons, check Summon Hub!
General rule of the thumb is to maintain your overhead effect, Awaken, with Awaken (S2) or Divine Heal (LD). LD is better when you need a full party heal/debuff cleanse, S2 is better to heal himself/cleanse self debuffs. Just remember that LD also has a framed buff that you'll want to maintain.
With BT effect active, you don't need to worry about upkeeping it as it won't count down
If Ceodore has the last turn of a wave and Awaken falls off on that turn, in the next wave, you can reset wave to avoid the HP drain! thanks to Eons for showing this off!
Saint's Blast (S1) is used to maintain his debuff, and also helps to recharge his EX. With his C85 Passive, using BRV/HP+++ also charge EX more so they are good alternatives as well
Awaken (S2) is used to refresh his Awaken buff but can also be used to fill the FR gauge if he's FE 30.
With Awaken, EX+ and C85 passives, his BRV/HP commands transform into very powerful versions:
BRV+++ (Awaken) is when he wants to keep some BRV after the single-target HP attacks
HP+++ (Awaken) is his biggest damage button when not using EX
Vibra Plus+ (EX)is enabled when the entire party is at 50% mHP or more and it deals a lot of damage. It recharges very quickly so use it often!
HP Heal Advance All (AA) is a nice 20% burst heal for the party, which you can use before your EX to hopefully full heal your party and enable more damage. It also provides some extra party auras: BRV Gains and OF!
Divine Heal (LD) is for when party needs emergency healing or debuff removal. Also great for using to refresh Awaken.
His LD buff provides a plethora of support including BRV Steal which is great for units that rely on BRV damage without BRV gains between them.
Sphere RecommendationsNOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
A Sphere - BRV DMG is king, and Ceodore is a good match for spheres that trigger based on dealing weakness damage. ATK is a fine secondary option. Even though he drains his HP, do not give him Rinoa or D Cecil sphere since he’ll heal himself back up.
C Sphere - His own sphere is premium for him to help keep the party healthy, but consider that Garnet is probably the best stat wise for himself. Maria/Llyud provide ATK to the party, and they all work because he will heal himself every 4-5 turns. Avoid 3T healing triggers.
D Sphere - Focus on ATK spheres, 3T buff spheres should be fine but you may very occasionally lose the benefit of it as S2, HP++, and EX do not buff him.
Team Synergy Notes
There are lots of options across our Tanks, HP DMG mitigation and healers sections to choose from to keep party above 50% mHP!
Rem and Aphmau provide ally turn warp and increase EX recharge rate which can keep Ceodore swinging with EX a lot!
Ashe can also help however is much more limited in how many times she can pull up and recharge EX.
Llyud can refill EXs with his own EX but cannot move Ceodore's turn up.
Removable Passives (to remove if you run out of CP space)
If you need space, you can remove your Resist choices from Shiva Leviathan Pandemonium, they're minor effects