Ceodore

(pronounced seh-oh-door)

Character Notes & Recommendations

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Summon Board Passive selections:

Numbers listed below refer to the 7 passives to select for each Ultimate Summon Board for the character. Top is 1, bottom is 7.
  • Alexander choose 3 / 5 / 6

  • Odin choose 3 / 6 / 7

  • Bahamut choose 4 / 5 / 6

  • As Ceodore performs best at max HP, he never operates for more than a turn at low HP, so we recommend a few changes, but these aren't required

    • Shiva choose 1 / 2 / 4

    • Leviathan and Pandemonium choose 1 / 2 / 6

  • Usuals:

    • Ifrit, Ramuh, Brothers 4 / 5 / 7

    • Diabolos 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

How-To-Play Notes

  • General rule of the thumb is to maintain your overhead effect, Awaken, with Awaken (S2) or Divine Heal (LD). LD is better when you need a full party heal/debuff cleanse, S2 is better to heal himself/cleanse self debuffs. Just remember that LD also has a framed buff that you'll want to maintain.

    • With BT effect active, you don't need to worry about upkeeping it as it won't count down

    • If Ceodore has the last turn of a wave and Awaken falls off on that turn, in the next wave, you can reset wave to avoid the HP drain! thanks to Eons for showing this off!

  • Saint's Blast (S1) is used to maintain his debuff, and also helps to recharge his EX. With his C85 Passive, using BRV/HP+++ also charge EX more so they are good alternatives as well

  • Awaken (S2) is used to refresh his Awaken buff but can also be used to fill the FR gauge if he's FE 30.

    • With Awaken, EX+ and C85 passives, his BRV/HP commands transform into very powerful versions:

    • BRV+++ (Awaken) is when he wants to keep some BRV after the single-target HP attacks

    • HP+++ (Awaken) is his biggest damage button when not using EX

  • Vibra Plus+ (EX)is enabled when the entire party is at 50% mHP or more and it deals a lot of damage. It recharges very quickly so use it often!

  • HP Heal Advance All (AA) is a nice 20% burst heal for the party, which you can use before your EX to hopefully full heal your party and enable more damage. It also provides some extra party auras: BRV Gains and OF!

  • Divine Heal (LD) is for when party needs emergency healing or debuff removal. Also great for using to refresh Awaken.

    • His LD buff provides a plethora of support including BRV Steal which is great for units that rely on BRV damage without BRV gains between them.

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • A Sphere - BRV DMG is king, and Ceodore is a good match for spheres that trigger based on dealing weakness damage. ATK is a fine secondary option. Even though he drains his HP, do not give him Rinoa or D Cecil sphere since he’ll heal himself back up.

  • C Sphere - His own sphere is premium for him to help keep the party healthy, but consider that Garnet is probably the best stat wise for himself. Maria/Llyud provide ATK to the party, and they all work because he will heal himself every 4-5 turns. Avoid 3T healing triggers.

  • D Sphere - Focus on ATK spheres, 3T buff spheres should be fine but you may very occasionally lose the benefit of it as S2, HP++, and EX do not buff him.

Team Synergy Notes

  • There are lots of options across our Tanks, HP DMG mitigation and healers sections to choose from to keep party above 50% mHP!

  • Rem and Aphmau provide ally turn warp and increase EX recharge rate which can keep Ceodore swinging with EX a lot!

    • Ashe can also help however is much more limited in how many times she can pull up and recharge EX.

    • Llyud can refill EXs with his own EX but cannot move Ceodore's turn up.

Removable Passives

(to remove if you run out of CP space)
  • If you need space, you can remove your Resist choices from Shiva Leviathan Pandemonium, they're minor effects

  • DEF passives