Character Notes & Recommendations (August 2021)Have updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!
Summon Board Passive selections:
Pandemonium choose 3 / 4 / 6
Diabolos choose 3 / 4 / 6
Alexander choose 3 / 5 / 6
Odin choose 4 / 6 / 7
Bahamut choose 3 / 4 / 6
Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7
Leviathan 4 / 5 / 6
For more details and help with summons, check Summon Hub!
Manikin Weapon: Adds S1 & S2 BRV DMG +10%
Acquire by finishing Act 2, Chapter 5 and going to Chapter 5.8
Supplementary Notes to the Infographic Analysis:The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes
Make sure Shantotto doesn't lose her Rage buff, simply use any of BRV/HP variants to boost it back to 10 turns!
Key to Shantotto is her Accursed Gaze debuff. Make sure this is applied before you use Rage Aero. This is her bread and butter damage skill, and will execute twice if the enemy has Accursed Gaze. No Accursed Gaze? Then use:
Rage Bio is great to reapply Accursed Gaze to all enemies, assuming your EX is not charged. This drops poison as well, but note that it only shaves one enemy.
Use Rage Divine Malison whenever it's up, including at quest start. This imperils all elements in a framed debuff so that she will always hit for weakness with This generally recharges with just 1 skill use, but sometimes her high turn rates cause her to jump making her use an HP+++/Rage HP to finish charging it.
Salvation Scythe can be used for a clutch AoE paralysis when you need it most. It's nice to save one before you summon to benefit the most from the 100% DEF Down attached to the debuff. If you do have her BT, no worry on saving one, as you can use the free use LD in the BT window before summoning.
Team Synergy Notes
Sphere RecommendationsNOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
A spheres: Focus on boosting ATK & BRV DMG. She's up for most triggers thanks to constantly hitting weakness DMG, especially someone like Seven.
E sphere: Same notes as A sphere, but avoid inflicting more debuffs since you are likely to push off her Poison debuff inadvertently if you do.
Removable PassivesNOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
BRV Attack+ Up
HP Attack+ Up
BRV Attack++ Up
HP Attack++ Up
Devil's Laugh (can't trigger unless you lose her overhead effect, which you should never do)
Break Speed Up (if you find her too fast)