Character Notes & RecommendationsHave updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!
Summon Board Passive selections:Numbers listed below refer to the 7 passives to select for each Ultimate Summon Board for the character. Top is 1, bottom is 7.
Pandemonium choose 3 / 4 / 6
Diabolos choose 3 / 4 / 6
Alexander choose 3 / 5 / 6
Odin choose 4 / 6 / 7
Bahamut choose 3 / 4 / 6
Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7
Leviathan 4 / 5 / 6
For more details and help with summons, check Summon Hub!
Manikin Weapon: Adds S1 & S2 BRV DMG +10%
Acquire by finishing Act 2, Chapter 5 and going to Chapter 5.8
Acquire through Item Exchange > Power Token Exchange
Sphere RecommendationsNOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
A Sphere: Shantotto deals magic damage and hits weakness often. She wants ATK or BRV DMG to hit harder. Magic ATK is ok too!
E Sphere: Debuffs often and wants ATK or Magic ATK
Make sure Shantotto doesn't lose her Rage buff, use LD or any non-LD BRV/HP variants to boost it back to 10 turns! (She can also take a big hit to keep it for the entire fight)
Make sure Accursed Gaze is applied before you use her skills. This is her bread and butter debuff, and will execute skills twice if the enemy has Accursed Gaze; if it's not on enemies, use her EX or S2 asap.
Rage Aero (S1) is her strong filler skill while EX isn't ready and you don't need to paralyze the boss with LD yet.
Rage Bio (S2) is great to reapply Accursed Gaze to all enemies, assuming your EX is not charged. This drops poison as well, but note that it only shaves one enemy.
Use Rage Divine Malison (EX) whenever it's up, including at quest start. This imperils all elements in a framed debuff so that she will always hit for weakness with This generally recharges with just 1 skill use, but sometimes her high turn rates cause her to jump which means another skill use.
Salvation Scythe (LD) can be used for a clutch AoE paralysis when you need it most. It also provides a heavy DEF down debuff (FR can also apply it). It's solid damage during Force Time as well.
Vidohunir (BT) enchants the party with Darkness damage foregoing the need of a dedicated enchanter to boost the party's BRV DMG. She also gains extra HP DMG Limit for herself!
Magia Duo (FR) reminds us of this glorious scene from NT (Fight Fight Fight!) while providing decent HP DMG & Limit during her force time! She also wants:
Attack a stunned enemy (paralyze, confuse, sleep): +30%
Use an elmental attack (enchanted is OK!): +30% (+50% for Shantotto)
She also applies her LD debuff to start tackling the "stunned enemy" condition.
Removable PassivesNOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
BRV Attack+ Up
HP Attack+ Up
BRV Attack++ Up
HP Attack++ Up
Devil's Laugh (can't trigger unless you lose her overhead effect, which you should never do)
Break Speed Up (if you find her too fast)