Character Notes & Recommendations

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Summon Board Passive selections:

  • Pandemonium choose 3 / 4 / 6

  • Diabolos choose 3 / 4 / 6

  • Alexander choose 3 / 5 / 6

  • Odin choose 4 / 6 / 7

  • Bahamut choose 3 / 4 / 6

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Additional Weapons

  • Manikin Weapon: Adds S1 & S2 BRV DMG +10%

    • Acquire by finishing Act 2, Chapter 5 and going to Chapter 5.8

Sphere Recommendations

can be found at our Sphere Hub!

  • A Sphere: Shantotto deals magic damage, hits weakness often and wants ATK or BRV DMG hit harder. Magic ATK is ok too!

  • E Sphere: Debuffs often and wants ATK or Magic ATK

How-To-Play Notes

  • Make sure Shantotto doesn't lose her Rage buff, use LD or any non-LD BRV/HP variants to boost it back to 10 turns!

  • Key to Shantotto is her Accursed Gaze debuff. Make sure this is applied before you use Rage Aero. This is her bread and butter damage skill, and will execute twice if the enemy has Accursed Gaze. No Accursed Gaze? Then use:

  • Rage Bio is great to reapply Accursed Gaze to all enemies, assuming your EX is not charged. This drops poison as well, but note that it only shaves one enemy.

  • Use Rage Divine Malison whenever it's up, including at quest start. This imperils all elements in a framed debuff so that she will always hit for weakness with This generally recharges with just 1 skill use, but sometimes her high turn rates cause her to jump making her use an HP+++/Rage HP to finish charging it.

  • Salvation Scythe can be used for a clutch AoE paralysis when you need it most. It's nice to save one before you summon to benefit the most from the 100% DEF Down attached to the debuff. If you do have her BT, no worry on saving one, as you can use the free use LD in the BT window before summoning.

  • BT+ can now enchant party with Darkness damage foregoing the need of a dedicated enchanter to boost the party's BRV DMG.

Removable Passives

NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
  • BRV Attack+ Up

  • HP Attack+ Up

  • BRV Attack++ Up

  • HP Attack++ Up

  • Devil's Laugh (can't trigger unless you lose her overhead effect, which you should never do)

  • Break Speed Up (if you find her too fast)