Entropy 8

Dimensions End: Entropy - Tier 8. This tier has the enemies Resistant to Range Damage. All the enemies for the 2nd wave are Resistant to all Weapon Types. A special section has been dedicated on how to tackle to the 2nd wave. They have Delay and debuffs including Poison, Paralyze, Blind, SPD Down, Turn Rate/DEF/IBRV/ ATK/MBRV Down. The recommended roles are an Imperiler/Enchanter and Elemental units. The bosses' total HP is 5,750,000. The turn requirement is 120. The DPT you need is 46K.

  • Wave 1 (Boss Wave)
    Double Humbabas, the cause of nightmares. Your goal here is to SURVIVE! Play normally and make sure not to get broken, because as you remember from Tier 1, their needle BRV+HP can one shot you.
    Enemy Debuffs: SPD Down, Delay, Intimidate

  • Wave 2 (Boss Wave)
    Double Elemental Behemoths. Due to the complex nature of this wave, a separate slide has been dedicated for the analysis and strategy for these bosses. See next slide.
    Enemy Debuffs: SPD/Turn Rate/DEF/IBRV/ ATK/MBRV Down

  • Wave 3 (Boss Wave)
    Ochu that can summon two microchus. Not terribly threatening, though they can inflict poison. Use this wave to take a breather and prepare for the final wave.
    Enemy Debuffs: Poison

  • Wave 4 (Final Boss Wave)
    Celestial Tiamat and Sand Kraken. Both these bosses can one shot you, but Tiamat is a bit more nasty. It opens immediately with a BRV+HP attack, so whoever it is targeting cannot get broken. It also has a move where it charges up and releases an AoE BRV+HP Attack with a lot of hits, where a break can also spell doom. It is recommended to kill the Celestial Tiamat first if you don’t have a way to prevent breaks. The Kraken can also be nasty, so be mindful of turn order as he frequently delays. Keep him broken at all times.
    Enemy Debuffs: Poison, Paralyze, Blind, SPD/Def Down

Wave 2 (Boss Wave)
Double Elemental Behemoths. This wave is the gatekeeper of this Tier. The Elemental Behemoths from Relm’s event are back with a vengeance. They resist all forms of damage (melee, ranged and magic) unless they get hit with the weakness element. After they are hit with said element, all their resistances drop for four (4) turns and you’re free to burst damage.
Eventually, they shift colors and regain resistance, continuing the cycle:
•Cycle 1 - [Blue: Ice resist / Fire weak]: inflicts DEF Down
•Cycle 2 - [Green: Wind resist / Thunder weak]: inflicts INT BRV Down
•Cycle 3 - [Red: Fire resist / Ice weak]: inflicts ATK Down
•Cycle 4 - [Yellow: Thunder resist / Wind weak]: inflicts MAX BRV Down

  • Strategy #1: Deal Weakness Damage via Imperils to get around the Resistances completely (Easiest)
    Dealing weakness damage won't make them drop resistance to all weapon types, but thanks to the element weakness change, you can simply ignore the mechanics of the wave. Characters that imperil their own elements such as Golbez, Yuri, Papalymo and Sabin are useful while characters such as Lulu or Onion Knight enable more flexible parties as they also enchant the party. Note Shantotto will now imperil all elements allowing all elemental characters to hit weakness.

  • Strategy #2: Bring Counter Elements to the Fight
    Being able to cover the right element to counter the color stances will allow everyone in the party to act normally. Multiple elemental characters supplemented with a summon to hit a third weakness should provide ample time to finish the fight. (ie: Vincent (Fire/Lightning) or Papalymo (Fire/Ice) or Vaan for all four elements!)

  • Strategy #3: Brute Force (Hardest)
    Summoning Ifrit as the second wave starts will deal weakness damage and allow you 4 turns of damage but after the behemoth proceeds to the Thunder cycle it will resist all forms of damage and you will have to battery through the rest of the wave.

Most Used Units. Lulu is the most used unit for this tier. With heir party imperil and enchant, she enables the team to bypass the weapon resistances for the entire run. Yuri, OK, Papalymo and Ultimecia follows with their high DPT. WoL with his shields help as well reduce the BRV damage you take. Shantotto is another imperiler you can take. Yshtola with her battery and healing. Zack is another popular tank that can take them on. Sephiroth with his DPT. Penelo which doesn't really care for resistances with her skills. And lastly Edge that helps your party evade deadly HP attacks if timed well.

EX Only Units. Sherlotta not caring about weapon resistances can be used with her base EX. The same goes with Porom in line with her HP DMG Mitigation.

Summons Used. Shiva is popular here as the last wave boss Lunatic Celestial Tiamat is weak to Ice. If you plan to capitalize the Wave 2 Bosses' weakness to Fire, Ifrit is the way to go.

Top Unit. Lulu's skills to imperil and enchant are highly valuable for this tier. Having her paired with non-elemental units solves your resistance challenges. Alternatively, Onion Knight also enchants the party with his AA for limited turns and imperils the enemies. Type Agnostic (Refers to characters that imperil their own elements allowing them to bypass melee, ranged or magic resist fights) units are Yuri, Papalymo and Shantotto. Tanks you may use are WoL and Edge. One of the best supports currently out is Penelo.

Dimension's End: Entropy GL team comps