Special thanks to ElCid for his awesome Agrias artwork for our infographic!

Character Notes & Recommendations

Have updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!

Summon Board Passive selections:

Numbers listed below refer to the 7 passives to select for each Ultimate Summon Board for the character. Top is 1, bottom is 7.
  • Odin choose 3 / 6 / 7

  • Bahamut choose 4 / 5 / 6

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • A Sphere - Hard to go wrong given how many stats Agrias’ skills scale off of. Best choice is probably ATK/mBRV or ATK/iBRV sphere - save your BRV DMG and ATK +15%+ spheres for your damage dealer. You can also opt for Iroha sphere, which will help all of her attacks cap given the BRV gain from the sphere, combined with her aura, and her encouragement armor

  • C Sphere - Paladin Cecil or RF is the way to go thanks to her Encouragement armor. If you don’t have these… then Maria is best of the rest, while Alphinaud sphere should be up most of the time.

  • E Sphere - May as well boost her mBRV batteries. Go for Quistis ideally, and Eald’narche, or Serah are fine. You can opt for an ATK sphere, but only recommended if you have a lot to spare… Seymour is best of those, Auron & Emperor work as well.

How-To-Play Notes

  • Agrias enables your party while also shutting down bosses. Key to playing her is to pay attention to her buffs while paying more attention to the enemy, their debuffs, and the turn order!

  • Open with Knight’s Pride (S1) to boost your stacks of Bravery. This skill is best for jumping up in turn order, which can be important to inflict a stun at a needed time. It’s also a good burst heal and party battery.

  • BRV Attack Faded Moly is ready at quest start, and you can use it to stun all enemies with a framed debuff when you need. There are BRV/HP damage boosts packed in there so make use of the debuff while it's up.

  • Judgment Blade (S2) is your AoE BRV shave skill with a clutch potential for paralysis, but it’s only 25% unless...

  • Debuff Success Attack Up (AA) has 3 uses and should be used *immediately* before you use Judgment Blade to guarantee all enemies get stunned. Free skill uses from using EX can be used on it in extreme lockdown strategies.

  • Divine Ruination (LD) is used to maintain her overhead effect. Also use it to set up her BRV Attack Faded Moly if you’re needing to stall enemies. This also recovers a use of both of your skills.

  • Hallowed Bolt (EX) recharges every 3 skill uses (4 skills for the first charge) and locks enemies out for a turn, BUT only if they are queuing a magic based attack!

Team Synergy Notes

  • Pair her with trap characters and FRs that like off turn damage or stuns as enemies being stunned and taking damage while raising the HP DMG bonus can be very safe when enemies don't resist stuns.

  • Pairing her with a delayer can give her time to lock enemies without burning out. It also gives your allies time to take advantage of the extra BRV/HP damage boosts from her Falling Flowers debuff. Not required, just something to consider if you enjoy this style of play.

  • Pair her with another battery to take advantage of the BRV gain up aura that she has.

Removable Passives

NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
  • BRV Attack+ Up (never used)

  • HP Attack+ Up (never used)

  • BRV Guard Up (conditional DEF boost… is not good)

  • HP Damage Attack Up (this passive should not exist)

  • Divine Ruination Focused Attack (useless in AoE fights… don’t forget to re-equip it!)