Transcendence Tier 3

Dimension's End Transcendence 3 Stages

Reminder: Avoid claiming your BT tokens from the Rewards menu, they do NOT expire! Simply wait until there is a BT you want to claim!

For general information on Transcendence, please read our Transcendence FAQ!

You do not need to complete prior Transcendence stages to attempt this stage!

Transcendence #3 Left Crucible vs 3x Ancestor

Orb Timeline:

-1 count per ally action, -2 count per enemy turn 

Launch target: +5 count

Yellow Crystal required in party

Key Character Examples

Boss Notes

Key Character Notes

Required (all):

Layle is excellent here, as he can non-stop launch enemies, allow party members to launch them faster, and also deal high damage thanks to the full party always being included in his launches.

Ramza with just his LD is enough here as the only launcher, and you may not even need a BT in party (Ramza Porom Kurasame is rumored to work, unfortunately the video was made private)... please do not try to min/max... if you have a BT, just bring it!

Tifa has incredibly high single target damage, and her instant turns into EX allow her to work as your only launcher, but it's good to bring along Cloud/Ramza call for on demand access to calls.

Keiss is likely locked in Tier 1 if you have his LD, so only unlock him if you are somehow missing LD's on all 3 above! His frequent launching & damage amplification is excellent here, just make sure to Hero Support an AoE attacker so that all enemies become launchable.

Strago & Squall eat this stage for breakfast. 3 enemies versus their 100% AoE basic attacks have no chance, they can end the stage in under 25 turns.

Kurasame is a massive enabler, with his huge HP damage up, he is a key if a damage race is needed and you're just using launch calls.

With 3 enemies, off-turn damage is king, so Galuf is great, but careful of the turn when his LD buff falls off, as their AoE HP attacks are magic, so he may not be able to dodge them. Gau is also a good option, as these enemies were from his event, and he can help keep your party healthy and keep enemies shaved despite their delays.

If you are giving the enemy turns, expect that you will need an adept healer like Basch or Desch. Plenty of other options work fine.

Transcendence #3 Right Crucible vs 2x King Behemoth

Orb Timeline:

-1 count per ally action, -2 count per enemy turn 

Reduce HP DMG taken: +6 count

White Crystal required in party

Key Character Examples

(many more in key char notes)

Boss Notes

Key Character Notes

Required (all):

CONSIDER BREAKING ENEMIES OUT OF ORDER TO ENSURE THEY GET TURNS!

Transcendence #3 Reckoning vs 2x Spineclad, 2 Snake Pod

Orb Timeline:

-1 count per ally action, -2 count per enemy turn 

Wave 1 (no orb)

Wave 2

Recover HP via Regen: +2 count

Key Character Examples

(characters are listed by wave where they are potentially most needed)
YOU TECHNICALLY ONLY NEED TO USE ONE OF THESE CHARACTERS FOR COMPLETE! 
CHECK NOTES BELOW FOR DETAILS!

Boss Notes

Wave 1

Wave 2

Key Character Notes

Required (all numbered bullets):

Nice to have (pick any):


Creative & Unique Runs

fict hanaji using Squall BT, Hope LD, Ignis LD (Calls: Kurasame, Cloud, Setzer)

Notes on Solos/Duos

Due to the slow release of Transcendence and the power of our units growing, many previous Reckonings (Middle Gates) can be done with 1-2 units which means using 1 unit on each Crucible (Side Gate). While it helps save units, some Solos/Duos have luck or specific strategy components so we will help identify at least which units have been extremely useful in the tier as of this update (made June 2023) so if Solo/Duo strategies aren't your thing, you can at least see what unit does great in a fight so you can throw some more units at it. 

When we mention a character we assume them to have as many upgrades and weapons as possible. These will also be added to each tier page.

REMINDER: start at the latest tier and go backward as you can use your strongest units faster that way with little fear of needing to shuffle units around. These units are great if you have them, but you can overpower stages without them.