Zell

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Infographic (November 2019)

Character Notes & Recommendations

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Summon Board Passive selections:

  • Ramuh choose 3 / 4 / 5

  • Odin choose 3 / 6 / 7

  • Bahamut choose 4 / 5 / 6

  • Usuals:

    • Ifrit, Shiva, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

How-To-Play Notes

  • Zell has so many relevant buttons to press… bear with us.

  • Punch Rush & Booya will both buff Duel and trigger each other if Zell is healthy, so use Punch Rush if you want an instant turn and more EX recharge, and Booya if you want a high turn rate and let allies rebuff you. Booya inflicts a huge DEF down which gets inflicted regardless of which button you press.

  • With his Duel buff, he has stats up, and his skills change. Burning Rave shaves AoE and has 100% splash. You can also use Meteor Barrage for more single target damage... ok, now Duel is gone

  • His EX will also buff Duel, and upgrade his BRV/HP to Combo variants. Same logic as above, Burning for AoE, Meteor for single target. If you’re running a firecracker style team comp with a BT character like Tidus or Terra, you may never want to press EX, but his EX + Combo is great for longevity purposes.

  • Now the LD… Maximum Duel is an instant turn massive attack that lets Zell unbreak enemies for the next 4 turns, and he gets upgraded stats. Use this while you have Duel so the LD deals even more damage,

  • Burning for AoE, Meteor for ST

  • Punch Rush for Duel buff and instant turn

  • My Final Heaven with Duel buff will deal even more damage

Team Synergy Notes

  • Zell loves boosts to his BRV DMG and ATK. Give him support and let him pound enemies into the ground. Even Setzer works great with him despite Zell burning through his rainbow buff. Here’s a video from the first Lufenia+ with them and Tidus BT, but... WARNING THIS VIDEO HAS FLICKERING LIGHTS WHICH MAY CAUSE EPILEPSY... please exercise caution! Click here for the video.

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • A spheres: Mix of your best ATK and BRV DMG spheres, but don’t look to King’s sphere, unless you’re planning on killing the enemy within 16 turns…

Removable Passives

NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
  • BRV Attack+ Up (never used)

  • Duel Speed Up (30% SPD up… generally keep your attackers fast)

  • High Speed Buff Up (holy crap, 70% SPD up? But yea, fast attackers kill enemy fast)

  • Vigor (ATK +10% for 3T only at the start of a wave…)

  • My Final Heaven Focused Attack Lv9 (useless in AoE fights)