Entropy 14

Dimensions End: Entropy - Tier 14. This tier has the enemies Resistant to Ranged Damage. The enemies have high DEF, very fast and are dangerous due to frequent AoE HP attacks. The recommended roles would be Turn Manipulation Units  (SPD/Turn Rate Down, Delay, Delete, Paralyze). The bosses' total HP is 8,900,000. The turn requirement is 105. The DPT you need is 85K. 



Focus on killing first the Defense Node, then CPU, and lastly the Attack Node. Killing the Attack Node causes the CPU to enhance its recast ability. If you prioritize the two nodes, the CPU will enrage enhancing all stats with BRV reduction making the fight very difficult. As such, kill them in the recommended order. Turn manipulation units will make this very manageable.
Debuffs Inflicted: SPD/DEF/mBRV Down

Turn Manipulation is key for this tier. Amidatelion, Quistis, & Garland provide this via their delay based skills as well as SPD Down auras. They also have wide kits, the first two bringing battery & debuffs, while Garland brings huge damage.

Enchanters are also helpful, providing your ranged attackers to hit weakness on this tier, while also boosting the party's BRV damage. Raijin, Garnet, & Desch all provide this, while also keeping your party healthy! Raijin & Desch also help counter the fast bosses with their paralysis.

Aphmau & Sherlotta are examples of powerful supports that battery, heal, and provide great auras to your party. Finally, with the high damage per turn needed, characters like Squall & Alisaie will relentlessly pummel bosses.