Kurasame

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Character Notes & Recommendations

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Summon Board Passive selections:

  • Shiva choose 3 / 4 / 7

  • Odin choose 3 / 6 / 7

  • Bahamut choose 4 / 5 / 6

  • For any summons not shown here, please use our Board Passives Cheat Sheet located on Summon Hub!

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

Gameplay Notes:

  • Kurasame’s Hyōrō debuff is his most impactful part of his kit, be sure to summon, burst, swap friend when this debuff is at 5 stacks to truly dole out premium damage

  • Ice Blade Renzan is for shaving a single target’s BRV, and just for upkeeping his buff, it doesn’t hit particularly hard

  • Multi Blizzaga is your AoE shave, and your way to ramp up the Hyōrō debuff after it resets back to 1 stack (+2 stacks)

  • Ice Reaper charges in 2 skill uses

  • Absolute Zero has party auras attached to it, so opening with it is fine if you choose to. It also boosts his debuff to 5 stacks, so it’s good to use it specifically to keep up his buffs, or when you need to ready a big damage window. It’s not good to use at all right before the enemy goes, since the debuff will reset to 1 stack after their turn.

  • His AA is the strongest skill in his kit probably due to the BRV refund into his Ice Pillar follow-up, and is one of the best AA’s in the game, so don’t sleep on it!

Team Synergy Notes:

  • Kurasame is quite flexible with team comps really. The most important thing is having a big damage dealer alongside him, BT characters especially really like him.

  • Note that his HP DMG up stacks with Sherlotta’s, enabling a massive 50% HP DMG up, which can be utterly destructive within a summon or burst phase, or with a delay based strategy when those work. Friend Kurasame works just fine in this strategy, or can be on the main team.

  • He can spam skills & EX for 25 turns - if you expect to swap him or finish the fight under 75 turns taken, you probably never need to touch his HP++. This is especially notable since he enables big damage dealers so much.

Sphere Recommendations:

  • A sphere - Focus on BRV DMG & ATK completely, don’t be distracted by other stats

  • D sphere - Any of the attack based D spheres are great, just not Wakka

  • E sphere - Focus ATK & Melee ATK, Auron is a premium choice, as are the usual generic suspects in Seymour, Emperor… and to an extent Yuffie if you plan to only skill spam

Bad Passives (to remove if you run out of CP space) :

  • DEF passives

  • Break Bonus Up (marginal benefit)

  • BRV Attack++ HP Attack++ (but only if you do not plan to use these attacks and just plan to spam skills as noted in Gameplay Notes above)

Character Board Summary

Credits to Toku Bap for his spreadsheet

Video Runs submitted to Call to Arms on DissidiaInfo.com

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  • Runs listed below are since the first CHAOS event in November 2019, ordered by most recent first

    • The last column indicates notes such as commentary or strategy if you are looking to learn more about the character/team comp

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