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Character Notes & Recommendations

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Summon Board Passive selections:

  • Shiva choose 3 / 4 / 7

  • Odin choose 3 / 6 / 7

  • Bahamut choose 4 / 5 / 6

  • Usuals:

    • Ifrit, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

7 HG Armor: Unity

  • Self Held BRV +10% (109998), Party BRV DMG Limit +5% (10498)

8HG Armor+: Party Dual Limit+

  • Self BRV DMG Limit +20%, Party BRV & HP DMG Limit +10%

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

How-To-Play Notes

  • Kurasame’s Hyōrō debuff is his most impactful part of his kit. It appears when he enters the field even on calls if he has EX+ 2/3!

  • Absolute Zero has party auras attached to it, so opening with it is fine if you choose to. It also boosts his debuff to 5 stacks, so it’s good to use it specifically to keep up his buffs, or when you need to ready a big damage window. It’s not good to use at all right before the enemy goes, since the debuff will reset to 1 stack after their turn.

  • The free skill use is best used on Multi Blizzaga or his AA.

  • Ice Blade Renzan is for shaving a single target’s BRV, and just for upkeeping his buff, it doesn’t hit particularly hard though.

  • Multi Blizzaga is your AoE shave, and your way to ramp up the Hyōrō debuff after it resets back to 1 stack (+2 stacks)

  • Ice Reaper recharges in 2 skill uses - and it’s important to get and maintain his EX buff as it has his useful follow-up. With his new free skill uses, he can spam skills for 29 turns, translating to a 87 turn quest.

  • His AA is the strongest skill in his kit probably due to the BRV refund into his Ice Pillar follow-up, and is one of the best AA’s in the game, so don’t sleep on it!

Team Synergy Notes

  • Kurasame’s call is so useful, it will be a staple in any fight that doesn't resist elemental imperil debuffs, of which there are only 3 remaining in Lufenia.

  • Kurasame is quite flexible with team comps really. The most important thing is having a big damage dealer alongside him, BT characters especially really like him.

  • Note that his HP DMG up stacks with others, check them out on our roles page!

  • He can spam skills & EX for 25 turns - if you expect to swap him or finish the fight under 75 turns taken, you probably never need to touch his HP++. This is especially notable since he enables big damage dealers so much.

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • A sphere: Focus on BRV DMG & ATK completely, don’t be distracted by other stats

  • D sphere: Any of the attack based D spheres are great, just not Wakka

  • E sphere: Focus ATK & Melee ATK, Auron is a great choice, as are the usual generic suspects in Seymour, Emperor… and to an extent Yuffie if you plan to only skill spam.

Removable Passives

NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
  • DEF passives

  • Break Bonus Up (marginal benefit)

  • BRV Attack++ HP Attack++ (but only if you do not plan to use these attacks and just plan to spam skills as noted in Gameplay Notes above)