Zack

Character Notes & Recommendations

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Summon Board Passive selections:

  • Shiva choose 3 / 5 / 7 (Zack dodging won't boost his LD effect)

  • Ramuh choose 3 / 5 / 7 (Zack dodging won't boost his LD effect)

  • Odin choose 3 / 4 / 7

  • Bahamut choose 3 / 4 / 6

  • Usuals:

    • Ifrit, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Alexander, Diabolos 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • A Spheres: BRV DMG or ATK to make him hit even harder. Since he ignores DEF, BRV DMG will help fight reductions more.

  • B Sphere: Snow, Gladio or Basch's are all good.

How-to-Play Notes

These notes are thanks to the work of Renki#4255, who proactively wrote these notes, allowing Cel to edit & add them here.
  • Open with Zack's EX to get his shield up or his BT finisher if it's time to start tanking hits like a champ.

  • Tl;dr: Zack’s LD enables Zack to buff the party’s defenses making him a decent choice as a tank for aoe fights on top of his strong single target tanking capabilities. His single target tanking does rely on lock so any enemies lock immune will hurt his viability as he gains considerable damage when being targeted or vs an ALL attack. Most important things for Zack are to maintain Lock and his overhead, Embrace Your Dreams

  • Chain Slash will trigger twice when Zack is targeted and grants Zack turn rate up and inflicts Lock on all targets.

  • Rush Assault ignores defense and grants Zack a stat boost and HP regen and extends his own buffs by 2 turns.

  • Apocalypse inflicts lock on all targets and gives Zack a BRV barrier that absorbs BRV damage until broken.

  • Meteor Shots heals the party based on damage dealt, grants a free ability use, inflicts Lock, and grants a +1 to his Embrace Your Dreams overhead and extends its duration to 12 turns. Embrace Your Dreams gains stacks after taking BRV or HP damage (including 0's reduced by his barrier) up to 5 stacks. This grants Zack stat boosts to damage and grants the party HP regen and reduces HP and BRV damage taken.

  • For now, Zack's free skill use is likely best on Rush Assault, just due to the fact that it ignores defense, and the unique multiplier that Zack's skills have when he's targeted. IF you think Chain Slash will cap, it may be better, especially against multiple enemies.

  • With BT+, he has access to his BT effect for up to 16 turns of his BT effect making him effectivley immortal while it's up. Do note however, that guaranteed lethal attacks (like lethal orbs) will still kill him through it so pay attention when those come up if you plan to make Zack face tank everything!