A Spheres

About A Spheres

  • They generally lean toward improving attack capabilities.

  • Keywords for the abbreviations below are referenced at the bottom

  • What is best?

    • Every character is different, but there are some general rules.

    • It may be easier to see our list of A spheres by their activating conditions.

    • ATK is best to overcome high defense or when skills scale off ATK

    • BRV DMG increase is best to overcome BRV DMG reductions, especially vs. low defense (these tend to be more valuable in the BT era vs current GL)

    • mBRV & iBRV are marginal effects and are good filler spheres

Overflow A spheres

Best for characters with many AoE skills that tend to cap

(a few examples: Lann & Reynn, Strago, etc)

Overflow Limit +10% (stolen BRV only)

6T broken

Overflow & ATK +5% (stolen BRV only)

6T broken
6T crit

BRV DMG A spheres

These are among the best spheres in the game, and best for most attackers, especially those with high ATK or ignore DEF based kits.

BRV DMG dealt +10%

on crit
AoE BRV
on weak DMG
HP max
vs debuffed
vs broken
ST BRV
vs not targeted

BRV DMG & ATK +5%

3T on crit
3T on weak DMG
3T broken

BRV DMG & mBRV +5%

HP max
on weak DMG
3T on crit

ATK A spheres

These are the defacto A sphere, and are good on every character with an A slot, just make sure your character can trigger it!

ATK +20%

3T on break
3T on evade

ATK +15%

3T vs broken
+3% (5x) vs not targeted

Magic ATK +15%

6T broken
HP 80%
+3% (x5) broken
6T crit

Physical ATK +15%

6T broken

Ranged ATK +15%

6T broken

ATK & mBRV +10%

last wave HP 50%
3T on break
3T crit
3T weak DMG
HP 80%
+2 (5x) on break

ATK & iBRV +10%

3T broken
3T crit
HP 80%
+2% (5x) on break
3T on evade

ATK +10%

6T broken
+2% (5x) broken
6T weak DMG
6T crit
6T vs not targeted
+2% (5x) weak DMG
HP max
+2% (x5) on crit
8T start launch
debuffed
6T ST crit
6T AoE BRV crit
8T join launch
8T start launch

ATK & mBRV +5%

HP max
6T crit
6T on break
debuffed

ATK & iBRV +5%

HP max

mBRV & iBRV A spheres

These are the worst A spheres available, and generally should not be placed on any characters unless they have no BRV hits in their kit and specifically benefit in a strong way from improvements to their MAX BRV stat.

mBRV +20%

3T on break

mBRV & iBRV +10%

+2% (x5) on break
3T crit
3T vs weak
3T broken

mBRV +10%

6T broken
+2% (5x) broken
HP max
6T crit
6T on HP gain
6T AoE BRV crit
8T start launch
+2% (x5) on crit
debuffed
+2% (5x) weak DMG
6T weak DMG

Other A spheres

These spheres are best stated as weird. Perhaps a character benefits from this effect, but it's unlikely that the benefit is better than BRV DMG or ATK. The biggest stretch may be Galuf wielding Iroha's sphere. Balthier's sphere is the worst A in the game, and Cinque's is a worse version of Iroha's.

self BREAK Bonus +50% when party inflicts break

BRV gain (10% mBRV) when breaking enemy

BRV gain (10% mBRV) when dealing a crit hit (once per turn)

  • Keywords used under character images:

      • broken - when attacking a broken target or breaking them

      • vs broken - when attacking a broken target

      • on break - when breaking a target

      • crit - when dealing a critical hit

      • weak DMG - when dealing weakness damage

      • debuffed - when any enemy is debuffed

      • vs debuffed - when attacking a debuffed target

      • on evade - after dodging an attack

      • vs not targeted - when attacking an enemy not targeting that character

      • ST BRV or AoE BRV - when dealing single target BRV damage or AoE damage. A normally AoE attack vs a single target counts as an AoE BRV attack