Character Notes & Recommendations

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Summon Board Passive selections:

  • Odin choose 3 / 6 / 7

  • Bahamut choose 4 / 5 / 6

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Alexander 4 / 5 / 6

    • Diabolos 4 / 6 / 7

  • For more details and help with summons, check Summon Hub!

Additional Weapons

  • Fury Blade: iBRV & mBRV +20% when HP > 80%

    • Acquire by purchasing in the Power Token Exchange

  • Manikin Weapon: Adds S1 & S2 BRV DMG +10%

    • Acquire by finishing Act 2, Chapter 5 and going to Chapter 5.8

7 HG Armor: Attack

  • Self BRV/HP DMG Limit +15%

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

Gameplay Notes

  • Squall can reliably spam skills, and is very easy to play. Maintain his buffs, especially Roaring Hammer, which shouldn’t be hard given he has 56T of it.

  • Solid Barrel is preferable when he has a lot of BRV, thanks to the double BRV dump

  • Renzokuken is best to deal AoE damage, so it’s nice to make sure you have some left for summon and his BT effect.

  • Assault Trigger recharges in 2 skill uses, allowing Squall to spam skills for 34 turns (~100+ turn quest) straight

  • Use Rough Divide whenever you need a very strong AoE shave, but ideally use it to upkeep his Roaring Hammer effect. *Note that Squall’s follow up is a weaker version of this attack, and that it doesn’t matter at all that it’s weaker since it triggers all the time*

  • Blasting Zone’s BT effect synergizes with his entire kit, so burn enemies down while it’s active

    • Note that his BT effect only affects attacks with splash damage. Any attacks listed as "full" damage will not get the benefit of its damage boost.

  • In Squall’s BT rotation, open with HP++, and don’t use his AA since that won’t trigger his follow-up attack.

Team Synergy Notes

  • Check our roles page for BRV & HP DMG up characters as well as Enchant/Imperilers, all of whom Squall will do great damage alongside them.

Sphere Recommendations

  • A spheres - BRV DMG is best, and feel free to give him refined Kuja spheres if you have them! ATK, Melee ATK, Physical ATK spheres are certainly great also.

Removable Passives

(if you lack enough CP to equip important passives)
  • Low BRV Initiative (this is just not a good passive, you can remove this whether you need CP space or not, since it can bounce his turns around)

  • BRV Attack+ Up (from character board, never used)

  • HP Attack+ Up (from character board, never used)

  • Chain Bonus (generally useless)

  • Lionheart’s Pride (keep it unless you need room)

Video Runs submitted to Call to Arms on DissidiaInfo.com

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  • Runs listed below are since the first Lufenia event in November 2020, ordered by most recent first

    • The last column indicates notes such as commentary or strategy if you are looking to learn more about the character/team comp

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