Gau

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Character Notes & Recommendations

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Summon Board Passive selections:

  • NOTE: Gau does not want to dodge attacks, as he won't counter if an enemy attack misses. Adjust Shiva & Ramuh accordingly!
  • Shiva & Ramuh choose 1 5 7 (1 or 2 is fine, up to you)

  • Brothers choose 3 / 4 / 5

  • Odin choose 4 / 6 / 7

  • Bahamut choose 3 / 4 / 6

  • Usuals:

    • Ifrit, Shiva 4 / 5 / 7

    • Leviathan, Pandemonium, Alexander 4 / 5 / 6

    • Diabolos 4 / 6 / 7

  • For more details and help with summons, check Summon Hub!

7★ HG Armor: Support

  • Party ATK +5%, Held BRV +5% (104998)

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

Gameplay Notes

  • Gau opens with a free skill use, letting you apply your Beast Teachings buff. You’re using LD next so it doesn’t necessarily matter, Cat Scratch deals more AoE damage, Lifeshaver will help provide early battery, but that rarely matters - up to you.

  • Generally use LD on your second turn, and from there sit back on your HP+ - you will remain in this stance until buffs fall off or you need to use a base skill. It’s important to maximize your time in this stance, because the LD counter provides AoE damage, battery, and healing, all in one.

    • If you want to save LD uses for later in the battle, that’s fine - you can just spam Cat Scratch to charge your EX the first time.

  • Thankfully, your LD now grants Beast Teachings, so it by itself does everything you could need. You’ll want to use base skills sometimes to charge up your EX and reapply imperil.

    • Lifeshaver is excellent when you need to heal the party - it’s a great skill for that. Also if enemies are queuing up for AoE all attacks. It hits pretty hard as well, but it’s single target.

    • Cat Scratch is your go to for AoE damage / BRV shaving. Just note that Gau will counter by dumping his BRV, which opens him up to be broken. Whether this matters depends on the fight though.

    • These skills generally don’t run out since Gau is all about that off-turn damage, so you certainly can spam them if you need to charge your EX.

  • Do pay attention to Gau’s earth imperil - it may fall off from time to time against fast enemies.

Team Synergy Notes

  • Tanks are Gau’s best friend, provided they don’t dodge. His counters won’t trigger if the enemy’s attack misses. It’s best if they battery… and thankfully Guy, WoL, Gladio, & Basch all battery in addition to their tanking prowess. Just note that Gau doesn’t need a tank whatsoever.

  • Don’t expect to bring Gau if your strategy is to employ huge delays. Gau specializes in countering and dealing damage when it’s not his turn.

Sphere Recommendations

  • A spheres - Focus on BRV DMG & ATK completely, don’t be distracted by other stats. BRV DMG like his own is best and has a good edge over ATK, but both are great.

  • E sphere - Focus ATK specifically, any of them are fine as long as they are 6 turn durations on debuff (Yuffie’s isn’t a great choice since he only imperils from EX & LD).

    • Note that Gau is a reasonable choice for Vanille’s sphere if you haven’t used it. This sphere is generally overhyped and it’s better utilized on other characters, but you also could argue that those characters are all heavy damage dealers that may want ATK on their E slot. Up to you!

Removable Passives

(to remove if you run out of CP space)
  • BRV Attack++ HP Attack++ Up - you will never use or need this on Gau. Never. Remove it & don’t look back.

  • DEF passives

  • Buff Speed Up should probably stay equipped since Gau is average speed, and taking this off will make him very slow. It makes no change to his EX recharge

  • Break Bonus Up should probably stay equipped since Gau inflicts breaks often

LD Boards Differences

Video Runs submitted to Call to Arms on DissidiaInfo.com

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  • Runs listed below are since the first Lufenia event in November 2020, ordered by most recent first

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