Dark Knight Cecil

Character Notes & Recommendations

Have updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!

Summon Board Passive selections:

Numbers listed below refer to the 7 passives to select for each Ultimate Summon Board for the character. Top is 1, bottom is 7.
  • Diabolos choose 3 / 4 / 6

  • Odin choose 3 / 6 / 7

  • Bahamut choose 1 / 6 / 7 (may as well since 4 & 5 will never be active since the threshold is high at HP > 80%)

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Additional Weapons

  • Manikin Weapon: Adds S1 & S2 BRV DMG +10%

    • Acquire by finishing Act 2, Chapter 5 and going to Chapter 5.8

    • Acquire through Item Exchange > Power Token Exchange

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • A Sphere - Focus ATK & BRV DMG. Notably, you should give him his own sphere or Rinoa’s though since he should almost always be operating at low health.

  • C Sphere - Why does he have a C slot? :| Avoid the self healing spheres in general. Krile’s is probably the best, or Alphinaud’s… Lots of other mediocre options.

  • E Sphere - ATK is best along with a 6T debuffing effect or longer. As he is a mixed physical attacker, avoid melee / ranged spheres. Seymour & Emperor are best, Eald & Serah are fine consider no other options are worth it.

How-To-Play Notes:

  • Open with Soul Eater to activate his entire kit and set up a perfect Valiant Blow+ launch.

  • Darkness+ is a great AoE BRV shave when you need it

  • Valiant Blow+ is high turn rate, so always check to make sure that an earlier turn for him won’t ruin your expected launch. Hold down the skill to see where he’ll jump to!

  • Dark Cannon whenever you like, it recharges in 3 skills, 2 of which will always be + skills thanks to his 1 use + version conditions being ignored.

  • Maintain his LD debuff on all enemies, all the time, thanks to that excellent HP DMG Taken to enable your team

  • Danger Crush is your go-to if needed after a burst heal to drain your HP and set up + versions, but note that with any HP regen effect on the team, you might regen enough HP afterward to turn off your + versions..

  • Don’t forget to HP++ (Heal) if DKC is being targeted and you’re worried about an HP attack. He has the lowest HP conditional for Last Stand in the game, and his HP++ (Heal) will turn on his Last Stand from even 1 HP!

Extra Teambuilding Notes:

  • Pandemonium is the go-to summon alongside DKC since you’ll be launching frequently, but don’t be afraid to opt for Odin or an elemental summon which pairs better with your overall team. Check Summon Hub’s When to Use for more considerations!

  • Allies that dump BRV while also providing battery pair great with DKC since Valiant Blow+ enables all other enemies to get launched next. Selphie and Keiss are great examples and many BT effects that battery the party after turn end work nicely as well.

  • Consider if you even need a healer when using DKC. Many teams function fine without a healer if operating a more delay focused team. Check boss descriptions when deciding. Keiss, even now, is an excellent partner. VL is well known for his SQEX airlines team (DKC, Cloud, Keiss) in numerous Lufenia stages. You can check the playlist here!

Removable Passives

Should only be removed as a last resort
  • Kill BRV Gain

  • BRV Attack++ HP Attack ++ (Power) - (if no healer in party comp since it will never be active, but make sure to re-equip if you are auto farming)

  • Darkness Attack Up (1T ATK +10% after using Darkness/+)

  • Smash Attack Up (1T ATK +10% after initiating launch)

  • BRV Attack++ HP Attack ++ (Heal)