Cor
Infographic (May 2023)
Team Synergy Notes
Cor's buffs do not protect from instant break! They just can't be broken by BRV hits (similar to Keiss buff, unlike Krile/Emperor/etc.)
Cor's FR and his kit shine in almost any team setup whether it's aggressive rushdown or slow burn off-turn with off-turn teams having an edge in FR HP DMG Bonus raising at the tradeoff of time watching animations go off.
If pairing Cor with a cover unit, Cor will NOT link attack twice/all the time as the enemy has to target the cover unit (or Cor) directly.
He works very well with characters that have instant turns like Terra, Ultimecia, Aranea, Tidus. If a unit is too fast, you risk the buff falling off if you're not careful!
When in a team with Cloud of Darkness, Cor will most likely take breaks away from CoD. This can be good or bad depending on if you wanted CoD to take off-turn breaks.
Character Notes & Recommendations
Have updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!Summon Board Passive selections:
Numbers listed below refer to the 7 passives to select for each Ultimate Summon Board for the character. Top is 1, bottom is 7.Odin choose 3 / 6 / 7
Bahamut choose 4 / 5 / 6
Usuals:
Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7
Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6
For more details and help with summons, check Summon Hub!
Sphere Recommendations
NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!A Spheres - Focus only on BRV DMG and/or ATK. King's ATK +20% is most likely the best choice! ATK +15% or BRV DMG +10% is otherwise great. Noel is slightly better than Cor's sphere, otherwise Cloud, Raijin are the other go-tos, but use the link to pick any sphere in these categories.
D Sphere - Hope or Queen are the clear best spheres, but any of the ATK D spheres outside of Wakka work well!
How-To-Play Notes
Cor's central gameplay is around TWO of his buffs. TLDR: Maintain these buffs as much as possible! For high damage windows, leverage Cor's LD, since it isn't tied to a special buff/debuff. Then use his Reaper's Gale attack.
Oath of Absolute Defense (ally buff) comes from S1 or S2
Great to be placed on Lock tanks or characters with instant turns / or those that jump turns. With his BT effect, just throw it on everyone!
Using S1 or S2 will remove any other instances of this buff from other allies on the field before applying it on the selected ally. This can be circumvented by placing the buff on Kain/Freya and having them jump in the air as they cannot have their buffs affected or by having his BT effect active.
One of Lucis's Three (self buff) comes from EX
Cor's linked attack uniquely goes off before anyone's turns...
Before the ally with Oath of Absolute Defense takes their turn OR is targeted by an enemy
Before Cor with One of Lucis's Three takes his turn OR is targeted by an enemy
Enemies don't need to act making him work well with stun effects
Only 1 linked attack when allies attack, but Cor will attack multiple times for each ally targeted with the correct buff (up to 3x)
Reflorescere (LD) is primarily used for damage windows, as it grants an instant turn, and maxes out his stacks of his overhead effect.
His overhead is counts up by 1, max 10, whenever Cor triggers his start of turn attack.
At 7 stacks he gets a hard hitting, instant turn HP+ called Reaper's Gale. This is notable as each hit will hit the BRV DMG Limit, and it's instant turn. You drop down to 0 after using it. So if you want to take a few turns in a row you would loop LD -> Reaper's Gale -> LD and so on as you'd like.
Moonlit Dawn (S1) is a party battery + single target attack. Given it has 2 BRV dumps and a splash mainly used for single target fights.
Snowbreak (S2) also batteries the party but has an AoE attack. This skill is good for also upkeeping his Crownsguard Warrior buff along with damaging multiple enemies.
Lion's Roar (EX) recharges in 2 skill uses. It grants him his One of Lucis's Three buff.
BT (BT) grants the party good auras such as HP DMG Limit, but it also lets Cor link to both allies now without taking his Oath buff away. This is very powerful in counter/trap teams as ALL attacks will make Cor attack 3 times before the enemy strikes.
Welcome Coincidence (FR) with pretty easy conditions:
+5% for any off-turn attack
+40% when the active party member deals at least 1 BRV hit for 9,999 DMG or more
It also has some added party auras and a selfish aura enabling ANY of Cor's BRV hits to deal it's BRV DMG Limit (40% chance each hit)
Probably won't be the main FR outside of necessity, but FR Boards making Echoes a big hit while maintaining FR turn count is a huge compensation.