Infographic (July 2021)

Character Notes & Recommendations

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Summon Board Passive selections:

  • Odin choose 3 / 6 / 7

  • Bahamut choose 4 / 5 / 6

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

How-To-Play Notes

  • Cor's central gameplay is around TWO of his buffs. TLDR: Maintain these buffs as much as possible! For high damage windows, leverage Cor's LD, since it isn't tied to a special buff/debuff. Then use his Reaper's Gale attack.

    1. Oath of Absolute Defense (ally buff) comes from S1 or S2

      • Great to be placed on Lock tanks or characters with instant turns / or those that jump turns

      • Avoid linking with supports that do not attack an enemy! If you don't use a skill that attacks an enemy, Cor won't do his additional attack.

    2. One of Lucis's Three (self buff) comes from EX

  • Cor uniquely has a start of turn AoE + split HP attack + BRV refund whenever:

    1. Before the ally with [Oath of Absolute Defense] takes their turn OR is attacked by an enemy

    2. Before Cor with [One of Lucis's Three] takes his turn OR is attacked by an enemy

  • His LD is Reflorescere, and is primarily used for damage windows, as it grants an instant turn, and maxes out his stacks of his overhead effect.

    1. His overhead is counts up by 1, max 10, whenever Cor triggers his start of turn attack. At 10 stacks he gets a hard hitting, instant turn HP+ called Reaper's Gale. This is notable as each hit will hit the BRV cap limit, and it's an instant turn also. You drop down to 0 after using it.

  • Moonlit Dawn (S1) is a party battery + single target attack. Given it has 2 BRV dumps, it's great when Cor's BRV pool is high.

  • Snowbreak (S2) also batteries the party and has an AoE attack. This skill is good for also upkeeping his Crownsguard Warrior buff.

  • His EX is Lion's Roar, which recharges in 2 skill uses. It shaves AoE, but more importantly grants him his One of Lucis's Three buff.

Team Synergy Notes

  • Note that Cor's buffs do not protect from instant break! They just can't be broken by BRV hits (similar to Keiss buff, unlike Krile/Emperor)

  • You can get huge damage windows by linking with an ally that you swap out for friend, then before they come back, link with your other main party ally. When the friend leaves the field, both characters will be linked to Cor, but note that using S1 or S2 will reset this! Just spam HP++, Reaper, & Lion's Roar if you set this up! (thanks to chubs84 for reporting)

  • Cor's best friend is inarguably Eald'narche. If Eald'narche can terror-lock an enemy targeting ALL, while Cor is linked with Eald'narche - then Cor will trigger his start of turn attack 3 times for every enemy turn! This will be 2 times if the enemy is only targeting Eald'narche, which is still great!

  • Utilizing Cor with a character or call that can inflict lock Warrior of Light, Basch, Celes, etc will allow him to attack more frequently, boosting his damage contribution over the course of battle.

  • He works very well with characters that have instant turns like Terra, Ultimecia, Aranea, Tidus. He *might* work well with Lightning, but be careful as Cor will steal Lightning's breaks (excluding EX break) reducing her free turns.

    • He is actively bad with Cloud of Darkness in main party, as he will steal all of its breaks that it needs to boost Darkness stacks.

  • He is however, very great with Cloud of Darkness FRIEND. He will steal all of the breaks, and maximize the BT effect of friend Cloud of Darkness.

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • A spheres: Focus only on BRV DMG and/or ATK. King's ATK +20% is most likely the best choice! ATK +15% or BRV DMG +10% is otherwise great. Noel is slightly better than Cor's sphere, otherwise Cloud, Raijin are the other go-tos, but use the link to pick any sphere in these categories.

  • D sphere: Hope is the clear best sphere, but any of the ATK D spheres outside of Wakka work well!

Removable Passives

NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
  • BRV Attack++ HP Attack++ Up (won't be needed unless you are planning to use the dual link strategy listed under Team Synergy)

  • Support Guard Up (DEF +30% to an ally with his Oath buff, good but not required)

  • Break Speed Up (SPD +10%... but speed isn't good to remove from your damage dealer!)