Character Notes & RecommendationsHave updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!
Summon Board Passive selections:
Ramuh choose 4 / 5 / 6 (as he deals BRV DMG in launches he initiates)
Pandemonium 4 / 6 / 7 (same reason as above)
Odin choose 4 / 6 / 7
Bahamut choose 3 / 6 / 7
Ifrit, Shiva, Brothers 4 / 5 / 7
Leviathan, Alexander, Diabolos 4 / 5 / 6
For more details and help with summons, check Summon Hub!
Sphere RecommendationsNOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
A Spheres: BRV DMG or ATK to make him hit even harder. His Impact Strike ignores DEF so BRV DMG helps fight reductions better. He launches often which can make some spheres (like his own) easier to put on him.
How-To-Play NotesThese notes are thanks to the work of Renki#4255, who proactively wrote these notes, allowing Cel to edit & add them here.
Raines is fairly slow so he is even better when partnered with turn manipulators such as Aphmau/Rem or characters with Speed buffs. Keep an eye on his S1 & LD buffs as it is easy to ignore and then lose his follow-up on launches and lose his upgrades as well. His C85 gives him more BRV DMG and BRV Gains along with making his EX hit much harder.
Ruinga Storm provides his Cavalry Commander buff. This is a very important buff that enables his follow up on launches. S1 should be used mainly for keeping up this buff.
Cavalry Rush is Raines’ go to move. If you are not refreshing a buff, you are using Cavalry Rush. This allows you to grab an ally to act immediately after Raines. Guarantees battery and launch for your allies leading to massive damage, especially as the ally you pulled will always participate.
Seraphic Ray provides great utility with a cleanse and dispel all in one along with solid damage which batteries the party before launching the target, delaying all enemies, and making non-targets launch ready. It also gives Raines his overhead, Metamorphose. This gives Raines strong buffs to all his most important stats.
Heavenly Fist is his LD and allows Raines to pull both of his allies forward. It provides Raines with his very important “I, too, will challenge my fate” buff which enhances his follow-up during launches and also provides him with yet another buff to his and his allies' damage. On top of everything else, this buff ensures that Raines launches with every attack he deals.
HP Attack (Heavenly Fist) is a one use HP attack Raines gains after using his LD. This AOE attack comes with an instant turn along with AOE delay.
Impact Strike+ is gained from having both his S1 buff as well as his LD buff at the same time. If his S1 buff drops off he will not join his own launches and if his LD buff wears off he will only do his inferior Impact Strike. Impact Strike+ is what truly makes Raines shine, causing his launches to truly pack a punch.
RainesMau Looping Infographic (Oct 2021)
Note: While this IG is a bit dated as other turn maniuplating supports (Rem) and other BT effects (Garnet, Ramza, etc.) can replace parts of the IG and function mostly the same. Rem has better personal damage, but might not have as much momentum to steal more turns before the 3rd aurabot runs out of auras, but with current aurabots dealing as much damage as they do it's not as big a worry if they get turns. Rem also allows Raines to use his HP (Heavenly Fist) which he can't do with Aphmau because of how Aphmau's ally LD buff worked.