Character Notes & Recommendations

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Summon Board Passive selections:

  • Odin choose 4 / 6 / 7

  • Bahamut choose 3 / 4 / 6

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

Gameplay Notes

  • Aerith has high turn rates across her entire kit. Long press the skill button to see where Aerith’s next turn will land.

  • Aerith’s priority is to maintain her LD buff, so best to open with it. Since she will follow up all of her HP attacks while this buff is active, you will mainly focus on using BRV/HP+++ and Fury Brand. Her base skills are only needed for buff maintenance sometimes, but more likely for their utility to heal/revive.

    • Fury Brand (whenever charged, recharge is about 3 BRV/HP+++, or 1 skill & 2 instead)

    • HP+++ if you have around 50% or more of your mBRV (more BRV to dump your BRV before the follow-up attack)

    • BRV+++ if you have a low BRV total and won't cap (additional BRV hit + party battery, but only 1 BRV dump) or are preparing for a launch, or are trying to avoid Aerith/party from being broken

  • Healing Wind is for when you need to burst heal your party, or if you want to apply her iBRV up to your party.

  • Prayer of the Cetra is to maintain your buff, or to revive a fallen party member (which by Y’shtola BT, won’t hurt score like it used to)

  • All BRV Regen Attack is great to use before you BT or summon, or during a period of battle when damage is reduced and you want the additional regen to boost your battery.

Team Synergy Notes

  • Aerith can operate in just about any content, even magic resist if you want. Typically you’ll want to pair her with a damage dealer & boss disruptor, but this isn’t a hard rule.

Sphere Recommendations

  • A Sphere - Focus strictly on ATK, not Magic ATK. Noel sphere is absolutely the best, but an ATK +10% sphere with more iBRV or mBRV also works well.

    • Many players will be disappointed to know that her own sphere isn’t ideal for her, since the Magic ATK boost won’t affect her healing, or battery effects that are prevalent throughout her entire kit. ATK is far superior for her than Magic ATK.

  • C Sphere - Focus ATK, which means Garnet is best. Alphinaud triggers on buffing and Maria triggers on healing, which is also fine, as she applies her EX buff and heals before the attack, triggering either sphere. Refined versions of any of these are fine.

  • D Sphere - Focus ATK, so any ATK sphere works! We initially discouraged using Wakka's sphere here, but Aerith can generally maintain 5 buffs, though you may have some off turns throughout the fight.

Removable Passives

  • BRV Attack+ HP Attack+ Up (never used)

  • HP Damage Attack Up (too situational and she has no way to taunt enemies)

  • Wish Upon a Star (incredibly minor effect that wastes a buff slot

  • Quick Healing Wind (if you want to slow her down, sure, but most people leave these equipped as it does not affect recharge or gameplay)

  • Quick Prayer of Cetra (if you want to slow her down, sure, but most people leave these equipped as it does not affected recharge or gameplay)

Video Runs submitted to Call to Arms on

  • The most gracious *Thank You* to u/Macnol for allowing us to use his data, please support his website above!

  • Runs listed below are since the first CHAOS event in November 2019, ordered by most recent first

    • The last column indicates notes such as commentary or strategy if you are looking to learn more about the character/team comp

  • Submit your own videos to help the community over at and they will appear below at our next refresh!

Kit Overview tl;dr

auras, buffs, support, enemy buff prevention, debuff evasion, hp damage up debuff, healing, battery, last stand, ff7