Character Notes & RecommendationsHave updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!
Summon Board Passive selections:
Diabolos 3 / 4 / 6
Odin choose 3 / 6 / 7
Bahamut choose 4 / 5 / 6
Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7
Leviathan, Pandemonium, Alexander 4 / 5 / 6
For more details and help with summons, check Summon Hub!
Sphere RecommendationsNOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
Start the fight with S1 or S2 depending on strategy, EX and on her following turn you can AA and LD. Feel free to LD or AA + LD right away instead if you really want the traps out immediately.
Sice has an interesting playstyle because she can evade, delay and trap.
Her Delay is useful when paired with an aggressive team who wants to deny boss turns and do big damage at once with their strong buttons.
Her Traps and Evasion can fit nicely into a counter/trap heavy team as bosses take a lot of turns, Sice stays safe, her traps and the team's counters eat the enemy's HP
Phantom Scythe increases her Malice stacks and grants her Evasion Up
Dark Nebula++ focuses down a single target with damage and delays them 2 turns
Negative Aura++ does good damage, heals herself and has the unique effect of moving enemy turns behind the furthest enemy turn away.
(e.g. turn order is 1 2 3 A 1 2 B 3. After EX it becomes 1 2 3 1 2 B A 3)
It also applies her Cynical Cadet buff which provides her with solid stats and her personal Dark Aura imperil so DO NOT LET THIS FALL OFF!
Death Maelstrom++ is her hard-hitting LD that places her Trap: Tenacious Vortex.
Tenacious Vortex is a single HP with splash attack and ticks down every field turn which will trigger it's attack, however they will not go off during BT phase as they are not normal turns.