Summon Hub

Please note that all character infographic pages have customized summon board passive choices listed under the Infographic !

Summon Trials (Level 1 - 20)

  • In World of Illusions, navigate to the "Trials of" summons, and complete all the nodes in the quest

  • Bind the summon in the Enhancements menu, at the bottom

  • If you're missing materials to bring them to 20, rerun Part 3 for materials (Level 1-11) or Part 6 for materials (Level 12-20)

  • Check the Beginner Guide for more information!

Ultimate Trials (Level 21 - 30)

  • In World of Illusions, navigate to the "Ultimate Trials" quest

  • Use your summon sooner in battle with better effects!

  • Grind the Level 100 stage for huge stat boosts for your characters. Stats from all 10 Ultimate Trials are required for difficult stages (Lv180+) !

  • More details on rewards & tips for grinding Ultimate Trials are below!

Divine Trials (Level 31 - 40)

  • Similar to a character board for your summon to make them stronger! Also add an HP attack when summoning!

  • Grind the COSMOS stage for points!

    • Use 3x Divine synergy chars (Pts x4)

    • Use Moogle Pass (Pts x2)

    • Rank (Pts x1.5 at max rank)

  • 75 runs needed w/ all multipliers above

  • Check Divine Diabolos further below!

For the best setup and approach for Farming Ultimate or Divine Boards, check out our new page covering Board Farming!

Each Ultimate board allows for 3 passives to be selected for your character. The numbers below indicate which number passive in the list are generally best BUT each character page has custom recommendations and can be checked first!

Board Passive Cheat Sheet

Top 2 choices listed, more details further below!

4 6 (5 or 7)

Magic DMG?

3 4 6

4 7 (6 or 5)

Phys DMG?

3 7 (6 or 4)

4 5 6

Holy DMG?

3 5 6

4 6 (5, see below)

Dark DMG?

3 4 6

4 5 6

Wind DMG?

3 4 6

4 5 7

Earth DMG?

3 4 5

4 5 6

Water DMG?

3 4 6

4 5 7

Thun. DMG?

3 4 5

4 5 7

Ice DMG?

3 4 7

4 5 7

Fire DMG?

3 4 7

Summon Descriptions & Advice on When to Use them are below! (ordered by last updated)

Infographic as of January 2020

Brothers (Blessing Adjusted 1/27)

Blessing @ Level 40 : mBRV +30% when party member's HP > 50%

At Summon : 6 AoE BRV + Split HP, Delay all targets by 1 turn

During Summon : Party Earth Enchant, HP DMG Limit +10% (109998)

When to use :

  1. When running a team with one or more characters that generate significant amounts of BRV battery or gains. Remember, there is no point in raising your team's mBRV if they cannot frequently cap on damage.

  2. When more than one of your allies scales their power off of their mBRV stat

  • Note that your party must have some form of healing to maintain Brother's blessing vs Lufenia level bosses, though the threshold is not very strict at 50%.

  • Bonus synergy, vs Earth-weak enemies as Brothers will enchant your non-elemental attacks with Earth element after summoning, enabling large burst damage within the 6 turn window. This includes vs enemies that you can imperil with Earth weakness when using Gau, Lann & Reynn, Shantotto, etc.

Brothers Divine Board Information (Brothers Level 30 - 40)

Rewards Available: Brothers Level 40, 43,700 Gems, 105 blue/red nuggets, & 467 tickets

To gain all rewards you will need 225,000 Illusion Points:

Illusion points are earned by grinding the Lv150 Divine Brothers COSMOS stage, which gives

Use the same team, filled with synergy (three of the six listed characters below) to grind!

The best choices, in order of speed & damage, are : Cloud of Darkness > Sherlotta > Gabranth / Balthier > Yuri / Raijin

Leverage Auto+ with Cloud of Darkness S1/EX removed, Sherlotta S1 removed

The number of runs needed (225,000 Illusions points) with this same team depends on THREE things:

  1. # of synergy characters used in party (Illusion points earned x2, x3, or x4 depends on 1, 2, or 3 synergy)

  2. Rank (Illusions points earned +1% per 20 ranks, current max (1130) is +55% (x1.56) )

    • Lower rank does not hurt farming much, if all of your characters are max rank, or you are even above Rank 500, you won't need more than 10 extra runs.

  3. Moogle Pass (either pass boosts Illusion points earned x2)

No Rank, No Synergy, No Pass = 900 runs

Max Rank, No Synergy, No Pass = 600 runs

Max Rank, 1 Synergy, No Pass = 300 runs

Max Rank, 1 Synergy, Moogle Pass = 150 runs

Max, Rank, 2 Synergy, No Pass = 200 runs

Max Rank, 2 Synergy, Moogle Pass = 100 runs

Max Rank, 3 Synergy, No Pass = 150 runs

Max Rank, 3 Synergy, Moogle Pass = 75 runs

Brothers Summon Board Information

1600 points to obtain all treasures for a character's summon board, 6500 for mastery

  • Stats gained per character when mastered : ATK +48, mBRV +280, iBRV +150, DEF +64, HP +600

Summon Board Passive choices for most characters:

4) The Brothers Boost Up (mBRV +5% when HP ≥ 60% max)

5) The Brothers Boost Guard Up (mBRV +2% & DEF +10% when HP 60% max)

7) The Brothers Protect Up (HP DMG -5% when BRV ≥ 50% max)

Earth-based Attackers prefer choice 3) Stone Power Up (Earth BRV DMG dealt +10%), over choice 5 or 7

Current Earth Attackers: Alisaie, Gau, Guy, Lann & Reynn, Y'shtola, Xande

  • Note: Some players opt for choice 6) The Brothers Greater Rejuvenate (HP recovered +5% when BRV ≥ 50% max) on characters like Zack or Celes that have HP Regen & a BRV refund mechanic. It is a very small difference of healing in exchange for choice 5) mBRV +2%, DEF +10% (the DEF generally isn't impactful as Zack negates damage and Celes absorbs it). Up to you if you prefer the 2% mBRV or a sliver more healing!

Ultimate Trial Infographic as of July 2020

Alexander (Divine)

Blessing @ Level 40 : max HP +15% (always)

  • Grants buff 10T HP Regen (15% max HP) once per quest after HP drops below 80% max

At Summon : 6 AoE BRV + Split HP, Full Heal Party HP

During Summon : Party Holy Enchant, HP DMG Limit +10% (109998)

When to use : When your team requires additional healing capabilities, Alexander's regen effect can reliably help to recover your HP over the course of a fight.

  • Note that the HP aura Alexander provides can be useful vs bosses that reduce your max HP

  • Note that Alexander is particularly useful in Challenge quests which require you to use only synergy characters in a CHAOS level quest. You may not have gear for the healer that is synergy, if there even is one. Alexander will shine at these times!

  • Note vs Holy-weak enemies, Alexander will enchant your non-elemental attacks with Holy element after summoning, enabling burst damage within the 6 turn window. This includes vs enemies that you can imperil with Holy weakness when using Ceodore, Shantotto, Yuri, Sabin, Paladin Cecil, or Eiko.

Alexander Divine Board Information (Alexander Level 30 - 40)

Rewards Available: Alexander Level 40, 43,700 Gems, 105 nuggets of each color, & 467 tickets

To gain all rewards you will need 225,000 Illusion Points:

Illusion points are earned by grinding the Lv150 Divine Alexander COSMOS stage, which gives

Use the same team, filled with synergy (three of the six listed characters below) to grind!

The best choices, in order of speed & damage, are : Golbez > Vivi > Hope / Shadow / Laguna > Thancred

Leverage Auto+ with Golbez EX removed, Vivi S1 & EX removed, Shadow S1 removed, or Laguna's S2 removed

The number of runs needed (225,000 Illusions points) with this same team depends on THREE things:

  1. # of synergy characters used in party (Illusion points earned x2, x3, or x4 depends on 1, 2, or 3 synergy)

  2. Rank (Illusions points earned +1% per 20 ranks, current max (1087) is +55% (x1.54) )

    • Lower rank does not hurt farming much, if all of your characters are max rank, or you are even above Rank 500, you won't need more than 10 extra runs.

  3. Moogle Pass (either pass boosts Illusion points earned x2)

No Rank, No Synergy, No Pass = 900 runs

Max Rank (1087), No Synergy, No Pass = 600 runs

Max Rank (1087), 1 Synergy, No Pass = 300 runs

Max Rank (1087), 1 Synergy, Moogle Pass = 150 runs

Max, Rank (1087), 2 Synergy, No Pass = 200 runs

Max Rank (1087), 2 Synergy, Moogle Pass = 100 runs

Max Rank (1087), 3 Synergy, No Pass = 150 runs

Max Rank (1087), 3 Synergy, Moogle Pass = 75 runs

Alexander Summon Board Information

2000 points to obtain all treasures for a character's summon board, 6500 for mastery

  • Stats gained per character when mastered : ATK +80, mBRV +240, iBRV +120, DEF +48, HP +700

Summon Board Passive choices for most characters:

4) Alexander Boost Up (mBRV +5% permanently when HP first drops below 60% max)

5) Alexander Initial Attack Up (iBRV +5%, ATK +2% permanently when HP first drops below 60% max)

6) Alexander Target Power (BRV DMG +10% when attacking an enemy targeting self)

Holy-based Attackers prefer choice 3) Light Power Up (Holy BRV DMG dealt +10%), over choice 4

Characters with minimal BRV DMG likely would avoid choice 6 in favor of choice 1 (Light Resist Up)

This brings us to conclusion, that the following options should be selected:

  • 4, 5, 6 for all general attackers that have BRV hits within their kit, or ATK scaling skills

  • 1, 4, 5 for Exdeath, Selphie & Porom, characters with little BRV DMG capability

  • 3, 5, 6 for Holy attackers listed above

Ultimate Trial Infographic as of September 2019

Ramuh (Divine)

Blessing @ Level 40 : mBRV +15% always

  • When a party member's HP < 80%, permanent DEF +80%

At Summon : 6 AoE BRV + AoE HP (split), Inflict 1T [Judgment Bolt] (framed paralysis)

During Summon : Party Thunder Enchant, HP DMG Limit +10% (109998)

When to use :

  1. Whenever you can abuse his framed paralysis, do so. Even bosses that resist paralysis generally do not resist Ramuh's debuff. This can be used to prevent boss actions, like summoning adds every so many turns, or prevent them from countering your team!

  2. When facing strong attacks in Lufenia, the DEF spike provided by Ramuh, when stacked with ATK Down debuffs (from Vincent, Faris, etc) or with DEF Up buffs (from Paladin Cecil, Beatrix, Ciaran), can neuter enemy attacks. This is most important if enemies do numerous BRV hits into an HP attack, or if they punish you for being broken by their attack.

  3. When running a team with one or more characters that generate significant amounts of BRV battery or gains. Remember, there is no point in raising your team's mBRV if they cannot frequently cap on damage. Most notably, Ramuh is useful in the presence of bosses that deal large amounts of HP damage (Brother's blessing is stronger but is conditional on HP being near max) and will also buff your party's DEF stat to potentially reduce their incoming BRV damage.

  4. When generally more than one of your allies scales their power off of their mBRV stat (such as Keiss or Edward).

  • Bonus synergy, vs Thunder-weak enemies as Ramuh will enchant your non-elemental attacks with Thunder element after summoning, enabling large burst damage within the 6 turn window. This includes vs enemies that you can imperil with Thunder weakness when using Lightning, Shantotto, Krile, Lann & Reynn, Garnet, or Vincent.

Ramuh CHAOS Overview can be found at DissidiaInfo!

Ramuh Divine Board Information (Ramuh Level 30 - 40)

Rewards Available: Ramuh Level 40, 43,700 Gems, 105 nuggets of each color, & 467 tickets

To gain all rewards you will need 225,000 Illusion Points:

Illusion points are earned by grinding the Lv150 Divine Ramuh COSMOS stage

Use the same team, filled with synergy (three of the six listed characters below) to grind!

The best choices, in order of speed & damage, are : Emperor > Celes > Yuffie / Selphie / Eiko > Lulu

Leverage Auto+ with Emperor's S1/S2 removed, and remove Yuffie S1, Selphie S2, or Eiko S1

The number of runs needed (225,000 Illusions points) with this same team depends on THREE things:

  1. # of synergy characters used in party (Illusion points earned x2, x3, or x4 depends on 1, 2, or 3 synergy)

  2. Rank (Illusions points earned +1% per 20 ranks, current max (1054) is +52% (x1.52) )

    • Lower rank does not hurt farming much, if all of your characters are max rank, or you are even above Rank 500, you won't need more than 10 extra runs.

  3. Moogle Pass (either pass boosts Illusion points earned x2)

No Rank, No Synergy, No Pass = 900 runs

Max Rank (1054), No Synergy, No Pass = 600 runs

Max Rank (1054), 1 Synergy, No Pass = 300 runs

Max Rank (1054), 1 Synergy, Moogle Pass = 150 runs

Max, Rank (1054), 2 Synergy, No Pass = 200 runs

Max Rank (1054), 2 Synergy, Moogle Pass = 100 runs

Max Rank (1054), 3 Synergy, No Pass = 150 runs

Max Rank (1054), 3 Synergy, Moogle Pass = 75 runs

Ramuh Summon Board Information

1800 points to obtain all treasures for a character's summon board, 6500 for mastery

  • Stats gained per character when mastered : ATK +96, mBRV +200, iBRV +90, DEF +112, HP +400

Summon Board Passive choices for most characters:

4) Ramuh Evasion Up (Evasion Rate +10% when HP ≥ 80% max)

5) Ramuh Initial Guard Up (iBRV +10% & DEF +20% when HP 80% max)

7) Ramuh Resist Up (BRV DMG Taken -5% when HP 80% max)

Thunder-based Attackers prefer choice 3) Thunder Power Up (Thunder BRV DMG dealt +10%), over choice 7

Current Thunder Attackers: Alisaie, Ashe, Beatrix, Desch, Edge, Faris, Garnet, Krile Lann & Reynn, Lightning, Mog, Raijin, Reno, Seven, Vincent, Zell

Ultimate Trial Infographic as of May 2020

Diabolos (Divine)

Blessing @ Level 40 : iBRV +50%

  • Elemental weakness damage +50% permanently when party member's HP first drops below 80% max

At Summon : 6 AoE BRV + AoE HP (split), Dispel all enemy buffs

During Summon : Party Dark Enchant, HP DMG Limit +10% (109998)

When to use :

  1. When your team synergizes around BRV Regen, Diabolos' blessing provides a wonderful, large, "always-on" iBRV aura, which no other summon has. Examples of characters that may appreciate Diabolos can be found on our Infographics by Buffs page

  2. When your team has an elemental attacker that can hit weakness damage consistently, Diabolos' conditional blessing adds a powerful punch to them. This only triggers when your HP drops a small amount, which is generally trivial now in CHAOS, especially by the time the boss buffs its stats (which is when you want this most)

  • Note vs Dark-weak enemies, Diabolos will enchant your non-elemental attacks with Dark element after summoning, enabling burst damage within the 6 turn window. This includes vs enemies that you can imperil with Dark weakness when using Shantotto or Dark Knight Cecil.

Diabolos Divine Board Information (Diabolos Level 30 - 40)

Rewards Available: Diabolos Level 40, 43,700 Gems, 105 nuggets of each color, & 467 tickets

To gain all rewards you will need 225,000 Illusion Points:

Illusion points are earned by grinding the Lv150 Divine Diabolos COSMOS stage

Use the same team, filled with synergy (three of the six listed characters below) to grind!

The best choices, in order of speed & damage, are : Ramza > Machina > Maria / Freya / Yda / Paine

Swap your worst character for a strong friend (Ramza or Kuja are best!)

The number of runs needed (225,000 Illusions points) with this same team depends on THREE things:

  1. # of synergy characters used in party (Illusion points earned x2, x3, or x4 depends on 1, 2, or 3 synergy)

  2. Rank (Illusions points earned +1% per 20 ranks, current max (1016) is +50% (x1.5) )

    • If you are missing event characters that don't have a lost chapter, your max rank is 887 (+44%, x1.44)

  3. Moogle Pass (either pass boosts Illusion points earned x2)

No Rank, No Synergy, No Pass = 900 runs

Max Rank (1016 / 887), No Synergy, No Pass = 600 / 625 runs

Max Rank (1016 / 887), 1 Synergy, No Pass = 300 / 313 runs

Max Rank (1016 / 887), 1 Synergy, Moogle Pass = 150 / 157 runs

Max, Rank (1016 / 887), 2 Synergy, No Pass = 200 / 209 runs

Max Rank (1016 / 887), 2 Synergy, Moogle Pass = 100 / 105 runs

Max Rank (1016 / 887), 3 Synergy, No Pass = 150 / 157 runs

Max Rank (1016 / 887), 3 Synergy, Moogle Pass = 75 / 79 runs

Diabolos Summon Board Information (Diabolos Level 20 - 30)

1600 points to obtain all treasures for a character's summon board, 6500 for mastery

  • Stats gained per character when mastered : ATK +48, mBRV +280, iBRV +150, DEF +64, HP +600

Summon Board Passive choices for most characters:

4) Diabolos Attack Up (ATK +5% permanently when HP first drops below 60% max)

5) Diabolos Boost Guard Up (mBRV +2%, DEF +10% when HP first drops below 60% max)

6) Diabolos Greater BRV Rejuvenate (BRV gains +5%)

previously useful:

7) Diabolos Protect Up (HP DMG taken -5% when current BRV < 50% mBRV)

  • This passive is still relevant, but it's less useful in Lufenia.

    • We now have access to numerous HP DMG reduction effects, whereas in CHAOS we had very few.

    • Further, it's conditional, needing your BRV pool to be empty, and many characters have BRV refund effects, or have supports that can provide frequent battery.

    • Many players prefer to give the boss as few turns as possible, lowering the need for a small HP damage reduction

For these reasons, we prefer the tiny 2% mBRV boost from 5, over choice 7. This is a small boost at best, since it won't even trigger if you never take HP damage. This is min/maxing, resulting in <100 BRV of difference, so do not feel at all compelled to adjust previous choices.

Dark-based Attackers prefer choice 3) Dark Power Up (Dark BRV DMG dealt +10%), over choice 7

  • Dark attackers (Dark Knight Cecil, Shantotto, Leon, Golbez, Vivi, Xande) should opt for Option 3, Dark Attack Up, likely going with choices 3 4 and 6

  • Research & Math done, testing Porom solo, with choices 5, 6, 7 selected, and no other passives vs Eald'narche CHAOS:

    • 9304 - 8765 = 539 HP DMG saved (extremely relevant in CHAOS battles, can help save a run)

    • 28958-28733 = 255 mBRV added (very marginal)

    • 15202 - (28958/2) = 723 more battery (very marginal, but likely better than the 255 mBRV)

This brings us to conclusion, that the following options should be selected:

  • 4, 6, 7 for all general attackers that have BRV hits within their kit, or ATK scaling skills

  • 5, 6, 7 for Selphie & Porom, characters with little attack capability and their skills do not scale off of attack

  • 3, 4, 6 for Dark attackers listed above

Infographic as of November 2020

Bahamut

Blessing @ Level 30 : Enemy ATK -15%. BREAK bonus +50% per break inflicted (max 200%)

  • Within summon phase : Non-Elemental BRV DMG x 2

When to use : Bahamut is best utilized with non-elemental based teams, especially if your allies have significant Break Bonus Up passives, as they stack (Locke is the best example, as he has +100% as well, so does Noel with his future LD, enabling huge battery per break inflicted). Bahamut can also be useful if bosses have BRV gains based on their ATK, as Bahamut's invisible debuff will help lower the damage that you take! Finally, the break bonus will be significant if you are planning to solo content, adding about 15k battery per break to your solo ally.

Bahamut Summon Board Information

1700 points to obtain all treasures for a character's summon board, 6500 for mastery

  • Stats gained per character when mastered: ATK +112, mBRV +160, iBRV +180, DEF +80, HP +300

Summon Board Passive choices are different for most characters. Group choices are listed below :

  • 3 4 6 - Magic Attackers

    • 3 6 7 - Specifically for Vivi, as he lowers his HP very often, and rarely will be above 80% HP

  • 4 6 7 - Melee & Ranged Non-Target Launch enablers / Masochists (like Vivi)

    • Ardyn Cloud Fujin Jack Keiss Kain Noctis Zidane

  • 1 6 7 - Dark Knight Cecil, as he *consistently* operates at low HP and does not want to be healed to 80% HP

  • 4 5 6 - Melee & Ranged Attackers & everyone else not listed above

Notes & Considerations for choices

  • All characters want 6, Life Up, for the 10% max HP that it consistently grants

  • Magic Attackers absolutely want 3, MAG BRV DMG +10%, it's the best passive available, this includes mixed kits like Onion Knight, Vayne, & Zack!

  • All characters that generally operate above 80% HP want 4, mBRV +10% when HP > 80%

    • Exceptions: Vivi, Ardyn & Jack often operate at low HP values

  • Characters except Layle that enable launches for other allies want 7

    • Example : Kain, Fujin, & Zidane's EX launches the target, but also makes the other enemies launchable, meaning they will participate in the chase/chain attack sequence more often than others.

    • Layle is purposely excluded ! He is a magic attacker and 3 4 6 is excellent for him

Infographic as of September 2020

Odin

Blessing @ Level 30 : Enemies DEF -15%. Ally perm. ATK +30% when HP drops below 80%

  • Within summon phase : ATK +30%

When to use : Odin provides a great swing in stats, and as it is not tied to any element, is universally useful for providing more ATK (once HP drops below 80%) with a constant DEF debuff. This is most useful for teams with under 100% ATK aura, or vs enemies that have many elemental absorbs. Odin also provides another 30% ATK boost inside of summon!

  • Note that Odin does have a 20% chance to inflict instant break when summoning, which is generally useless, however can be repeatedly used with Relm's Sketch Summon skill. This can help you get around BRV Damage Reduction or Shields in a way that no other summon could, however Relm lacks an EX+ and other characters have kits to help you bypass these types of issues.

Odin Summon Board Information

1900 points to obtain all treasures for a character's summon board, 6500 for mastery

  • Stats gained per character when mastered: ATK +96, mBRV +200, iBRV +90, DEF +112, HP +400

Summon Board Passive choices are different for most characters. Group choices are listed below :

  • 3 4 7 - Melee & Ranged Attacker Tanks that have the Lock debuff

  • 4 5 7 - Magic Attacker Tanks, as well as : Sherlotta & Exdeath

  • 3 6 7 - Melee & Ranged Attackers that don't have the Lock debuff

  • 4 6 7 - Magic Attackers that don't have the Lock debuff

Notes & Considerations for choices

  • All characters want 7 which boosts BRV gains. This counters the upcoming BRV gain reductions in Lufenia difficulty and is universally useful for every character.

  • Physical Attackers want choice 3, this includes those with mixed kits.

  • 6 is preferred over 4 due to the reason from testing below.

    • Important: In testing, the difference between choosing 4 vs 6 was incredibly small, resulting in less than 1000 BRV DMG total per turn taken. Generally, 6 is preferred because BRV DMG boosts are much rarer than ATK boosts. A 5% ATK boost is not significant given that many characters have passive ATK buffs exceeding 200% across their kit. The BRV DMG boost from 6, while situational, is still useful to overcome the significant BRV DMG reductions in future content.

Infographic as of March 2020

Pandemonium

Blessing @ Level 30 : BRV & HP DMG +25% in chain attacks (after a launch, the 2 follow-up attacks)

When to use : When using launchers such as Dark Knight Cecil, Layle, or Noctis as they trigger chain attacks often and the increased damage will add up. Pandemonium also interacts favorably with Relm's Sketch Summon, but it's best to be used alongside one of the aforementioned characters.

Pandemonium Summon Board Information

1800 points to obtain all treasures for a character's summon board, 6500 for mastery

  • Stats gained per character when mastered : ATK +64, mBRV +120, iBRV +210, DEF +96, HP +500

Summon Board Passive choices for most characters:

4) Pandemonium Attack Up (ATK +10% when HP < 80% max)

5) Pandemonium Boost Guard Up (mBRV +2% & DEF +20% when HP < 80% max)

6) Pandemonium Chain HP Damage Up (HP DMG +5% when in a chain attack, not initiating)

Wind-based Attackers prefer choice 3) Aero Power Up (Wind BRV DMG dealt +10%), over choice 5

Current Wind Attackers: Alisaie, Bartz, Cid, Faris, Fujin, Maria, Noel, Prishe, Sabin, Seifer, Shantotto, Vaan

Infographic as of November 2019

Leviathan (Blessing Adjusted 1/27)

Blessing @ Level 30 : Enemy Speed -15% always

  • When an ally's HP < 80%, permanently buff them with a framed buff, BRV Regen (80% iBRV)

When to use :

  1. When running a team with characters that have BRV Regen, to boost their battery as the effects will stack. This is beneficial to help counter bosses with very high defenses, as more battery will help to somewhat maintain your team's damage output during the enemy's high defense phases.

  • Bonus synergy, when you want to slow down notably fast bosses

  • Bonus synergy, vs Water-weak enemies as Leviathan will enchant your non-elemental attacks with Water element after summoning, enabling large burst damage within the 6 turn window. This includes vs enemies that you can imperil with Water weakness when using Shantotto, Lann & Reynn, Garnet, or Rydia

Leviathan Summon Board Information

1800 points to obtain all treasures for a character's summon board, 6500 for mastery

  • Stats gained per character when mastered : ATK +64, mBRV +240, iBRV +210, DEF +80, HP +300

Summon Board Passive choices for most characters:

4) Leviathan Boost Up (mBRV +10% when HP < 80% max)

5) Leviathan Initial Boost Attack Up (ATK +2% & iBRV +10% when HP < 80% max)

6) Leviathan Life Up (Max HP +10%)

Water-based Attackers prefer choice 3) Water Power Up (Water BRV DMG dealt +10%), over choice 5

Current Water Attackers: Faris, Garnet, Lann & Reynn, Mog, Rydia

Infographic as of July 2019

Shiva

Blessing @ Level 30 : ATK +15%, SPD +20%, EX recast +20%

  • The EX recast up offsets the SPD +20%. SPD boosts means your turn will come sooner, and your EX may not be charged fully like normal. The EX recast up ensures that your EX charges the same with Shiva vs any other summon.

When to use :

  1. When countering particularly fast bosses to ensure that your party members can jump their turn ahead of a boss to help shave the enemy's BRV. This is very situational and often requires you to run a quest and note the high turn rates of enemies.

  2. When farming Co-ops, Radiant Artifact Quests, or Crystal Cycles. Shiva's blessing interacts positively with Ifrit & Ramuh's iBRV boosting passives, allowing your party members with at least one of those passives to get their first turn of Wave 1 before an enemy gets to go.

  • Bonus synergy, vs Ice-weak enemies as Shiva will enchant your non-elemental attacks with Ice element after summoning, enabling large burst damage within the 6 turn window. This includes vs enemies that you can imperil with Ice weakness when using Shantotto, Lann & Reynn, Papalymo, Onion Knight, or Palom.

Shiva CHAOS Overview can be found at DissidiaInfo!

Shiva Summon Board Information

1800 points to obtain all treasures for a character's summon board, 6500 for mastery

  • Stats gained per character when mastered : ATK +80, mBRV +160, iBRV +180, DEF +48, HP +700

Summon Board Passive choices for most characters:

4) Shiva Evasion Up (Evasion Rate +10% when HP < 80% max)

5) Shiva Initial Guard Up (iBRV +10% & DEF +20% when HP < 80% max)

7) Shiva Critical Hit (Critical BRV DMG +10% when HP < 80% max)

Ice-based Attackers prefer choice 3) Blizzard Power Up (Ice BRV DMG dealt +10%), over choice 5

Current Ice Attackers: Cater, Celes, Kam'lanaut, Kurasame, Lann & Reynn, Noel, Onion Knight, Palom, Papalymo, Seven, Snow, Vaan

No Infographic available

Ifrit (Blessing Adjusted 1/27)

Blessing @ Level 30 : ATK +30% when party member's HP > 50%

When to use :

  1. When running a team that needs more attack, generally because multiple party members have many hits on their skills or have skills that scale off of the ATK stat (like Serah, Rem, Exdeath, etc).

  • Note that your party must have a strong healer to maintain Ifrit's blessing, or a way to mitigate HP damage!

  • Bonus synergy, vs Fire-weak enemies as Ifrit will enchant your non-elemental attacks with Fire element after summoning, enabling large burst damage within the 6 turn window. This includes vs enemies that you can imperil with Fire weakness when using Lulu, Papalymo, Shantotto, Lann & Reynn, or Vincent.

Ifrit CHAOS Overview can be found at DissidiaInfo!

Ifrit Summon Board Information

1700 points to obtain all treasures for a character's summon board, 6500 for mastery

  • Stats gained per character when mastered : ATK +112, mBRV +120, iBRV +120, DEF +96, HP +500

Summon Board Passive choices for most characters:

4) Ifrit Attack Up (ATK +10% when HP ≥ 80% max)

5) Ifrit Initial Attack Up (ATK +2% & iBRV +10% when HP 80% max)

7) Ifrit Critical Hit (Critical BRV DMG +10% when HP 80% max)

Fire-based Attackers prefer choice 3) Fire Power Up (Fire BRV DMG dealt +10%), over choice 5

Current Fire Attackers: Alisaie, Ignis, Jecht, Lann & Reynn, Lulu, Papalymo, Prishe, Seven, Steiner, Vaan, Vincent, Vivi, Xande

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Sylph

Blessing @ Level 20 : Debuff Evasion +30% for a party member when their current BRV is their iBRV stat.

When to use : Currently, rarely during co-ops. Sylph's blessing was once useful, but is now covered better by characters such as Lenna, Selphie, Aphmau, & Ignis. You would only ever bring Sylph if doing a long co-op quest, and you wanted a faster charging summon and the enemy did not absorb or resist wind-based attacks. She does heal your party a small amount at time of summon, but it is not enough to ever be concerned with.

  • Sylph does not need to be Level 20 charge the summon gauge faster. Getting Sylph to Level 11 is fine if you plan to use her.

  • Note vs Wind-weak enemies, Sylph will enchant your non-elemental attacks with Wind element after summoning, enabling burst damage within the 5 turn window. This includes vs enemies that you can imperil with Wind weakness when using Shantotto, Sabin, or Fujin.

No Infographic available

Chocobo

Blessing @ Level 20 : Max HP +250

When to use : Currently, sometimes during a long co-op quest. The blessing is useless, so you will only want Chocobo when you need a fast summon, as it charges a bit faster than any Level 30. This little fella will also boost your party's damage by 1.1x inside of the summon window, which is generally better than the heal that summoning Sylph grants you.

  • Chocobo does not need to be Level 20 charge the summon gauge faster, raising Chocobo to Level 11 is fine.

Joke Infographic as of April 2020

Spirit Moogle

Blessing @ Level 20 : Terra's Love +10

When to use : Never, except for meme runs. There is no love statistic in the game. Spirit Moogle is just adorable, especially alongside Terra.

  • This summon was available to bind only for 5 days as an April Fool's event in 2020.