Summon Hub

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Please note that all character infographic pages have customized summon board passive on their respective web page!

For the best setup and approach for Farming Ultimate or Divine Boards, check out our page specifically covering Board Farming!

Board Passive Cheat Sheet!

Each Ultimate board allows for 3 passives to be selected for your character. The numbers below indicate which passive in the list are generally best BUT each character page has custom recommendations and can be checked first! 

Numbers are counting down from the top; for names and explanations, see descriptions below!

Numbers are counting down from the top; for names and explanations, see descriptions below!

4 5 7

Deal Fire DMG?

3 4 7

4 5 7

Deal Ice DMG?

3 4 7


4 5 7

Deal Zappy DMG?

3 4 5

4 5 6

Deal Water DMG?

3 4 6

4 5 7

Deal Earth DMG?

3 4 5

4 5 6

Deal Wind DMG?

3 4 6

4 6 (5, see below)

Deal Dark DMG?

3 4 6

4 5 6

Deal Holy DMG?

3 5 6

4 7 (6 or 5)

Deal Phys DMG?

3 7 (6 or 4)

4 6 (5 or 7)

Deal Magic DMG?

3 4 6

Summoning the Summon!

In battle, when the Summon Gauge is full (taking turns, breaking enemies, launching enemies) you can call forth your summon to do BRV and HP damage which can help in a pinch. With the introduction of level 50 summons, they can do up to 1.8 Million HP damage! 

Scale this up with Level 50 Summons doing up to 1.8M damage without Force Bonus and you have quite a nice chunk of change! 

Fun fact: Brother's can deal up to 2.7M damage as his 2nd HP attack seems to store the BRV dealt before the first!

Summon Phase can also be used to regather yourself and get ready for another Force Time. While in summon phase, enemy's FR gauge does not fill! 

In addition, once everyone's taken a turn, both sides get 20% FR Gauge and if you're in summon when this happens only you get this boost.

If you see runs with Chocobo/Sylph summons, this is probably why but in solo runs or runs where more than 1 FR time is needed, summon phase makes for a great buffer.

Spiritus Trials (Level 41 - 50)

Once you raise the summon to level 50, the Summon Attack becomes SUPER STRONG with double the BRV hits, 10x the potency of each BRV hit and 2 HP attacks (up to 1.8M HP damage)! This introduces a new strategy in fights where on the last turn of Force Time, you pop your Level 50 Summon for a huge BONK before using up that final multiplier. 

More info on farming AND the big BONK attack in Board Farming!

Farming Brothers Spiritus Chaos Missions: Tifa, Kurasame and Relm

Farming Pandemonium Spiritus Chaos Missions, 2 Teams: Raines, Leila, Porom & Rinoa/CoD, Lulu, Xande

Farming Ramuh Spiritus Chaos Missions, 2 Teams: Ashe, Kimahri, Rem &  Rinoa, Agrias, Raijin

Farming Bahamut Spiritus Board Missions, 2 Teams: Serah, Garnet, Amidatelion & 3 Dagger Units

Farming Shiva Spiritus Board Missions, 2 Teams: Edgar, Wakka, Golbez & 3 Yellow Crystal Units

Farming Ifrit Spiritus Board Missions, 2 Teams:  Ace, Braska, Cloud & 3 Yellow Crystal Units

Farming Leviathan Spiritus Board Missions, 2 Teams:  Ciaran, Lenna, Aerith & 3 Type 0 units

Farming Alexander Spiritus Board Missions, 1 Team:  Kurasame, Strago and Arciela

Farming Diabolos Spiritus Board Missions, 2 Teams:  Cissnei, Serah and Leonora & 3 Type 0 units

It will take 2 teams usually if you're chasing all 9 missions at once, but you can also get a bulk of the rewards for half the runs if you run 3 units that cover as many of the 9 conditions as possible. (Ex. Tifa, Jack & Leo do 7 missions for 7 rewards and half runs compared to Tifa, Kurasame and Relm getting 10 missions - all 9 + 1 for full completion - for full runs. For Spiritus you ONLY NEED 10 MISSIONS TOTAL which includes just doing the Chaos, Lufenia and Spiritus mission which can easily make up the rest of the 10 missions needed. Any more than 11 missions done will reward you with 3 tickets each so if you really want those 30 tickets get on your farming pants and thinking caps to do Spiritus under tight restrictions.

Example of Rank 1400 + Mog Pass

Divine Trials (Level 31 - 40)

More info to the right and in Board Farming!

Ultimate Trials (Level 21 - 30)

Summon Trials (Level 1 - 20)

Graph (above) showing amount of runs (Y-axis) needed to get:

Green Lines are 3x Divine Synergy and Mog Pass

Blue Lines are 3x Divine Synergy and No Mog Pass

Orange Lines are No Divine Synergy and Mog Pass

Red Lines are No Divine Synergy and No Mog Pass (Pain)

NOTE: Divine Synergy is not returning for the forseeable future so only Orange and Red Lines are the only realistic routes!

Follow this link and change the " x = 1000 " line (black dotted line) to your current rank and click where the lines overlap to see how many runs you'll need ( rank, runs ). On PC you can use your cursor along the line of the graph above to see as well!

Note for Divine Odin: Divine Odin is a Chaos Stage instead of Cosmos so farming him will take less runs as farming Chaos grants more points.

(credits to ddrox13#7859 for starting this graph)

Summon Descriptions & Advice on When to Use them are below!

Ifrit Spiritus

Blessing @ Level 50 : ATK +30%

Upon Summon: 6 Random Fire BRV + Split HP 2x

During Summon: Party Fire Enchant, Party HP DMG Limit +10%, Grants party [Hellfire] 2T

[Hellfire] : HP DMG Limit +20%, HP DMG Up +20% (Not extendable, counts down during BT)


When to use

Ifrit Summon Board Information (Click for more info)

1700 points to obtain all treasures for a character's summon board, 6500 for mastery

Summon Board Passive choices for most characters: 

4) Ifrit Attack Up (ATK +10% when HP ≥ 80% max)

5) Ifrit Initial Attack Up (ATK +2% & iBRV +10% when HP 80% max)

7) Ifrit Critical Hit (Critical BRV DMG +10% when HP 80% max)

Fire-based Attackers prefer choice 3) Fire Power Up (Fire BRV DMG dealt +10%), over choice 5


Shiva Spiritus

Blessing @ Level 50 : ATK +15%, SPD +20%, EX recast +20% 

At Summon: 6 AoE Random Ice BRV + Split HP 2x. Apply 1T [Freeze] on enemies. (Freeze: Enemies cannot gain BRV)

During Summon: Party Ice Enchant, HP DMG Limit +10%


When to use

Shiva Summon Board Information (Click for more info)

1800 points to obtain all treasures for a character's summon board, 6500 for mastery

Summon Board Passive choices for most characters: 

4) Shiva Evasion Up (Evasion Rate +10% when HP < 80% max)

5) Shiva Initial Guard Up (iBRV +10% & DEF +20% when HP < 80% max)

7) Shiva Critical Hit (Critical BRV DMG +10% when HP < 80% max)

Ice-based Attackers prefer choice 3) Blizzard Power Up (Ice BRV DMG dealt +10%), over choice 5

Ramuh Spiritus

Blessing @ Level 50 : mBRV +15% always

At Summon : 6 Random Thunder BRV + Split HP 2x, Inflict 1T [Judgment Bolt] (unique paralysis)

During Summon : Party Thunder Enchant, HP DMG Limit +10%


When to use

Ramuh Summon Board Information (Click for more info)

1800 points to obtain all treasures for a character's summon board, 6500 for mastery

Summon Board Passive choices for most characters: 

4) Ramuh Evasion Up (Evasion Rate +10% when HP ≥ 80% max)

5) Ramuh Initial Guard Up (iBRV +10% & DEF +20% when HP 80% max)

7) Ramuh Resist Up (BRV DMG Taken -5% when HP 80% max)

Thunder-based Attackers prefer choice 3) Thunder Power Up (Thunder BRV DMG dealt +10%), over choice 7

Leviathan Spiritus

Blessing @ Level 50 : Enemy Speed -15% always

Upon Summon: 6 Random BRV + Split HP 2x

During Summon: Party Water Enchant, HP DMG Limit +10%, Party : [Tsunami] 2T


When to use

Leviathan Summon Board Information (Click for more info)

1800 points to obtain all treasures for a character's summon board, 6500 for mastery

Summon Board Passive choices for most characters: 

4) Leviathan Boost Up (mBRV +10% when HP < 80% max)

5) Leviathan Initial Boost Attack Up (ATK +2% & iBRV +10% when HP < 80% max)

6) Leviathan Life Up (Max HP +10%)

Water-based Attackers prefer choice 3) Water Power Up (Water BRV DMG dealt +10%), over choice 5

Brothers Spiritus

Blessing @ Level 50 : mBRV +30% 

At Summon : 6 Random Earth BRV + Split HP 2x. Delay all targets 1T

During Summon : Party Earth Enchant, HP DMG Limit +10%


When to use

Brothers Summon Board Information (Click for more info)

1600 points to obtain all treasures for a character's summon board, 6500 for mastery

Summon Board Passive choices for most characters: 

4) The Brothers Boost Up (mBRV +5% when HP ≥ 60% max)

5) The Brothers Boost Guard Up (mBRV +2% & DEF +10% when HP 60% max)

7) The Brothers Protect Up (HP DMG -5% when BRV ≥ 50% max)

Earth-based Attackers prefer choice 3) Stone Power Up (Earth BRV DMG dealt +10%), over choice 5 or 7

Pandemonium Spiritus

Blessing @ Level 50 : BRV & HP DMG +25% in chain attacks (after a launch, the 2 Characters that follow up)

Upon Summon: 6 Random BRV + Split HP 2x. Readies enemies to launch

During Summon: Party Wind enchant, easier to launch enemies, HP DMG Limit +10%


When to use : When using launchers or launch supports such as Selphie, Layle, Noctis, etc. as they trigger chain attacks often and the increased damage will add up. Pandemonium also interacts favorably with Relm's Sketch Summon, but it's best to be used alongside one of the aforementioned characters.

Pandemonium Summon Board Information (Click for more info)

1800 points to obtain all treasures for a character's summon board, 6500 for mastery

Summon Board Passive choices for most characters: 

4) Pandemonium Attack Up (ATK +10% when HP < 80% max)

5) Pandemonium Boost Guard Up (mBRV +2% & DEF +20% when HP < 80% max)

6) Pandemonium Chain HP Damage Up (HP DMG +5% when in a chain attack, not initiating)

Wind-based Attackers prefer choice 3) Aero Power Up (Wind BRV DMG dealt +10%), over choice 5

Diabolos Spiritus

Blessing @ Level 50 : iBRV +50%

At Summon : 6 Random Dark BRV + Split HP 2x. Remove all enemy buffs

During Summon : Party Dark Enchant, HP DMG Limit +10%


When to use

Diabolos Summon Board Information (Click for more info)

1600 points to obtain all treasures for a character's summon board, 6500 for mastery

Summon Board Passive choices for most characters: 

4) Diabolos Attack Up (ATK +5% permanently when HP first drops below 60% max)

5) Diabolos Boost Guard Up (mBRV +2%, DEF +10% when HP first drops below 60% max)

6) Diabolos Greater BRV Rejuvenate (BRV gains +5%)

Dark-based Attackers prefer choice 3) Dark Power Up (Dark BRV DMG dealt +10%), over choice 7

This brings us to conclusion, that the following options should be selected:


Previously useful and explanation for the change:

7) Diabolos Protect Up (HP DMG taken -5% when current BRV < 50% mBRV)

For these reasons, we prefer the tiny 2% mBRV boost from 5, over choice 7. This is a small boost at best, since it won't even trigger if you never take HP damage. This is min/maxing, resulting in <100 BRV of difference, so do not feel at all compelled to adjust previous choices.

Alexander Spiritus

Blessing @ Level 50 : max HP +15% (always)

At Summon : 6 Random BRV + Split HP 2x. Heal Party to Full HP

During Summon : Party Holy Enchant, HP DMG Limit +10%


When to use : When your team requires additional healing capabilities, Alexander's regen effect can reliably help to recover your HP over the course of a fight.

Alexander Summon Board Information (Click for more info)

2000 points to obtain all treasures for a character's summon board, 6500 for mastery

Summon Board Passive choices for most characters: 

4) Alexander Boost Up (mBRV +5% permanently when HP first drops below 60% max)

5) Alexander Initial Attack Up (iBRV +5%, ATK +2% permanently when HP first drops below 60% max)

6) Alexander Target Power (BRV DMG +10% when attacking an enemy targeting self)

Holy-based Attackers prefer choice 3) Light Power Up (Holy BRV DMG dealt +10%), over choice 4

Characters with minimal BRV DMG likely would avoid choice 6 in favor of choice 1 (Light Resist Up)

This brings us to conclusion, that the following options should be selected:

Divine Odin

Blessing @ Level 30 : Enemies DEF -15%. Ally perm. ATK +30% when HP drops below 80%

Upon Summon: BREAKs enemies. 6 Random Melee BRVs + Split HP.

During Summon: Party ATK +30%, HP DMG Limit +10%.


When to use : Odin provides a great swing in stats, and as it is not tied to any element, is universally useful for providing more ATK (once HP drops below 80%) with a constant DEF debuff. This is most useful for teams with under 100% ATK aura, or vs enemies that have many elemental absorbs. Odin also provides another 30% ATK boost inside of summon!

Odin Summon Board Information (Click for more info)

1900 points to obtain all treasures for a character's summon board, 6500 for mastery

Summon Board Passive choices are different for most characters. Group choices are listed below :

Notes & Considerations for choices

Bahamut Spiritus

Blessing @ Level 50 : Enemy ATK -15%. BREAK bonus +50% per break inflicted (max 200%)

At Summon: 6 Random Magic BRV + Split HP 2x. Fills Party's EX gauges to full.

During Summon: Double Non-Elemental BRV DMG, HP DMG Limit +10%. Party gains [Megaflare] 1T


When to use : Bahamut is best utilized with non-elemental based teams, especially if your allies have significant Break Bonus Up passives, as they stack (Locke is the best example, as he has +100% as well, so does Noel with his future LD, enabling huge battery per break inflicted. Caius' BT effect offers a BREAK Bonus as well for party). Bahamut can also be useful if bosses have BRV gains based on their ATK, as Bahamut's invisible debuff will help lower the damage that you take! Finally, the break bonus will be significant if you are planning to solo content, adding battery per break to your solo member.

Bahamut Summon Board Information (Click for more info)

1700 points to obtain all treasures for a character's summon board, 6500 for mastery

Summon Board Passive choices are different for most characters. Group choices are listed below :

Notes & Considerations for choices

Sylph

Blessing @ Level 20 : Debuff Evasion +30% for a party member when their current BRV is their iBRV stat.

Upon Summon: Heal Party HP and Party BRV Gain

During Summon: Party Wind Enchant


When to use : Currently, rarely during co-ops. Sylph's blessing was once useful, but is now covered better by characters such as Lenna, Selphie, Aphmau, & Ignis. You would only ever bring Sylph if doing a long co-op quest, and you wanted a faster charging summon and the enemy did not absorb or resist wind-based attacks. She does heal your party a small amount at time of summon, but it is not enough to ever be concerned with. Relm's Sketch Summon can heal a fair bit however this strategy depends on how hard bosses hit.

Chocobo

Blessing @ Level 20 : Max HP +250

Upon Summon: Melee AoE BRV

During Summon: Party ATK +10%


When to use : Currently, sometimes during a long co-op quest. The blessing is useless, so you will only want Chocobo when you need a fast summon, as it charges a bit faster than any Level 30. This little fella will also boost your party's damage by 1.1x inside of the summon window, which is generally better than the heal that summoning Sylph grants you.

Spirit Moogle (Terra's BFF)

Blessing @ Level 20 : Terra's Love +10

Upon Summon: Removes Terra's Debuffs

During Summon: Raises Terra's ATK +10%


When to use : Never, except for meme runs. There is no love statistic in the game. Spirit Moogle is just adorable, especially alongside Terra.