Summon Hub

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Please note that all character infographic pages have customized summon board passive on their respective web page!

For the best setup and approach for Farming Ultimate or Divine Boards, check out our page specifically covering Board Farming!

Board Passive Cheat Sheet!

Each Ultimate board allows for 3 passives to be selected for your character. The numbers below indicate which passive in the list are generally best BUT each character page has custom recommendations and can be checked first!

Numbers are counting down from the top; for names and explanations, see descriptions below!

4 5 7

Deal Fire DMG?

3 4 7

4 5 7

Deal Ice DMG?

3 4 7


4 5 7

Deal Zappy DMG?

3 4 5

4 5 6

Deal Water DMG?

3 4 6

4 5 7

Deal Earth DMG?

3 4 5

4 5 6

Deal Wind DMG?

3 4 6

4 6 (5, see below)

Deal Dark DMG?

3 4 6

4 5 6

Deal Holy DMG?

3 5 6

4 7 (6 or 5)

Deal Phys DMG?

3 7 (6 or 4)

4 6 (5 or 7)

Deal Magic DMG?

3 4 6

No Divine Synergy Active


Check out our Timeline for an estimate on when you can see the next Synergy/Rerun

Divine Trials (Level 31 - 40)

  • Similar to a character board for your summon to make them stronger! Also add an HP attack when summoning!

  • Grind the COSMOS stage for points!

    • Use 3x Divine synergy chars (Pts x4)

    • Use Moogle Pass (Pts x2)

    • Rank (Pts x1.5 at rank 1000)

  • 75 runs needed w/ all multipliers above

More info


Ultimate Trials (Level 21 - 30)

  • In World of Illusions, navigate to the "Ultimate Trials" quest

  • Use your summon sooner in battle with better effects!

  • Grind the Level 100 stage for huge stat boosts for your characters. Stats from all 10 Ultimate Trials are required for difficult stages (Lv180+) !

  • More details on rewards & tips for grinding Ultimate Trials can be found in Board Farming!


Summon Trials (Level 1 - 20)

  • In World of Illusions, navigate to the "Trials of" summons, and complete all the nodes in the quest

  • Bind the summon in the Enhancements menu, at the bottom

  • If you're missing materials to bring them to 20, rerun Part 3 for materials (Level 1-11) or Part 6 for materials (Level 12-20)

  • Check the Beginner Guide for more information!

Graph (above) showing amount of runs (Y-axis) needed to get:

  • 75,000 Illusion points (dotted lines) for Summon Level 40 (10 Divine Boards)

  • 225,000 Illusion points (Solid lines) for max Rewards (30 Divine Boards, full rewards)

Green Lines are 3x Super Synergy and Mog Pass

Blue Lines are 3x Divine Synergy and No Mog Pass

Orange Lines are No Divine Synergy and Mog Pass

Red Lines are No Divine Synergy and No Mog Pass (Pain)


Follow this link and change the " x = 1000 " line (black dotted line) to your current rank and click where the lines overlap to see how many runs you'll need ( rank, runs ). On PC you can use your cursor along the line of the graph above to see as well!

(credits to ddrox13#7859 for starting this graph)

Summon Descriptions & Advice on When to Use them are below!

Ifrit (Divine)

Blessing @ Level 40 : ATK +30% when party member's HP > 50%

Upon Summon: 6 Random Fire BRV + Split HP

During Summon: Party Fire Enchant, Party HP DMG Limit +10%, Grants party [Hellfire] 2T

[Hellfire] : HP DMG Limit +20%, HP DMG Up +20% (Not extendable, counts down during BT)


When to use :

  1. When running a team that needs more attack, generally because multiple party members have many hits on their skills or have skills that scale off of the ATK stat (like Serah, Rem, Exdeath, etc).

  • Note that your party must have a strong healer to maintain Ifrit's blessing, or a way to mitigate HP damage!

  • Bonus synergy, vs Fire-weak enemies as Ifrit will enchant your non-elemental attacks with Fire element after summoning, enabling large burst damage within the 6 turn window. This includes vs enemies that you can imperil with Fire weakness when using Lulu, Papalymo, Shantotto, Lann & Reynn, or Vincent.

  • Want to snapshot Hellfire onto linked attackers/strong off turn damage dealers (CoD, Kain, Noctis)?

Ifrit CHAOS Overview can be found at DissidiaInfo!

Ifrit Summon Board Information (Click for more info)

1700 points to obtain all treasures for a character's summon board, 6500 for mastery

  • Stats gained per character when mastered : ATK +112, mBRV +120, iBRV +120, DEF +96, HP +500

Summon Board Passive choices for most characters:

4) Ifrit Attack Up (ATK +10% when HP ≥ 80% max)

5) Ifrit Initial Attack Up (ATK +2% & iBRV +10% when HP 80% max)

7) Ifrit Critical Hit (Critical BRV DMG +10% when HP 80% max)

Fire-based Attackers prefer choice 3) Fire Power Up (Fire BRV DMG dealt +10%), over choice 5

Current Fire Attackers: Alisaie, Ignis, Jecht, Lann & Reynn, Lulu, Papalymo, Prishe, Seven, Steiner, Vaan, Vincent, Vivi, Xande

Shiva (Divine)

Blessing @ Level 40 : ATK +15%, SPD +20%, EX recast +20%

  • The EX recast up offsets the SPD +20%. SPD boosts means your turn will come sooner, and your EX may not be charged fully like normal. The EX recast up ensures that your EX charges the same with Shiva vs any other summon.

At Summon: 6 AoE Random Ice BRV + Split HP. Apply 1T [Freeze] on enemies. (Freeze: Enemies cannot gain BRV)

During Summon: Party Ice Enchant


When to use :

  1. When countering particularly fast bosses to ensure that your party members can jump their turn ahead of a boss to help shave the enemy's BRV. This is very situational and often requires you to run a quest and note the high turn rates of enemies.

  2. When farming Co-ops, Radiant Artifact Quests, or Crystal Cycles. Shiva's blessing interacts positively with Ifrit & Ramuh's iBRV boosting passives, allowing your party members with at least one of those passives to get their first turn of Wave 1 before an enemy gets to go.

  • Bonus synergy, vs Ice-weak enemies as Shiva will enchant your non-elemental attacks with Ice element after summoning, enabling large burst damage within the 6 turn window. This includes vs enemies that you can imperil with Ice weakness when using Shantotto, Lann & Reynn, Papalymo, Onion Knight, or Palom.

Shiva CHAOS Overview can be found at DissidiaInfo!

Shiva Summon Board Information (Click for more info)

1800 points to obtain all treasures for a character's summon board, 6500 for mastery

  • Stats gained per character when mastered : ATK +80, mBRV +160, iBRV +180, DEF +48, HP +700

Summon Board Passive choices for most characters:

4) Shiva Evasion Up (Evasion Rate +10% when HP < 80% max)

5) Shiva Initial Guard Up (iBRV +10% & DEF +20% when HP < 80% max)

7) Shiva Critical Hit (Critical BRV DMG +10% when HP < 80% max)

Ice-based Attackers prefer choice 3) Blizzard Power Up (Ice BRV DMG dealt +10%), over choice 5

Current Ice Attackers: Cater, Celes, Kam'lanaut, Kurasame, Lann & Reynn, Noel, Onion Knight, Palom, Papalymo, Seven, Snow, Vaan

Ramuh (Divine)

Blessing @ Level 40 : mBRV +15% always

  • When a party member's HP < 80%, permanent DEF +80%

At Summon : 6 Random BRV + Split HP, Inflict 1T [Judgment Bolt] (unique paralysis)

During Summon : Party Thunder Enchant, HP DMG Limit +10%


When to use :

  1. Whenever you can abuse his framed paralysis, do so. Even bosses that resist paralysis generally do not resist Ramuh's debuff. This can be used to prevent boss actions, like summoning adds every so many turns, or prevent them from countering your team!

  2. When facing strong attacks in Lufenia, the DEF spike provided by Ramuh, when stacked with ATK Down debuffs (from Vincent, Faris, etc) or with DEF Up buffs (from Paladin Cecil, Beatrix, Ciaran), can neuter enemy attacks. This is most important if enemies do numerous BRV hits into an HP attack, or if they punish you for being broken by their attack.

  3. When running a team with one or more characters that generate significant amounts of BRV battery or gains. Remember, there is no point in raising your team's mBRV if they cannot frequently cap on damage. Most notably, Ramuh is useful in the presence of bosses that deal large amounts of HP damage (Brother's blessing is stronger but is conditional on HP being near max) and will also buff your party's DEF stat to potentially reduce their incoming BRV damage.

  4. When generally more than one of your allies scales their power off of their mBRV stat (such as Keiss or Edward).

  • Bonus synergy, vs Thunder-weak enemies as Ramuh will enchant your non-elemental attacks with Thunder element after summoning, enabling large burst damage within the 6 turn window. This includes vs enemies that you can imperil with Thunder weakness when using Lightning, Shantotto, Krile, Lann & Reynn, Garnet, or Vincent.

Ramuh CHAOS Overview can be found at DissidiaInfo!

Ramuh Summon Board Information (Click for more info)

1800 points to obtain all treasures for a character's summon board, 6500 for mastery

  • Stats gained per character when mastered : ATK +96, mBRV +200, iBRV +90, DEF +112, HP +400

Summon Board Passive choices for most characters:

4) Ramuh Evasion Up (Evasion Rate +10% when HP ≥ 80% max)

5) Ramuh Initial Guard Up (iBRV +10% & DEF +20% when HP 80% max)

7) Ramuh Resist Up (BRV DMG Taken -5% when HP 80% max)

Thunder-based Attackers prefer choice 3) Thunder Power Up (Thunder BRV DMG dealt +10%), over choice 7

Current Thunder Attackers: Alisaie, Ashe, Beatrix, Desch, Edge, Faris, Garnet, Krile Lann & Reynn, Lightning, Mog, Raijin, Reno, Seven, Vincent, Zell

Leviathan (Divine)

Blessing @ Level 30 : Enemy Speed -15% always

  • When an ally's HP < 80%, permanently buff them with a framed buff, BRV Regen (80% iBRV)

Upon Summon: 6 Random BRV + Split HP

During Summon: Party Water Enchant, HP DMG Limit +10%, Party : [Tsunami] 2T

  • [Tsunami] : HP DMG Limit +20%, BRV gain (50% HP DMG end of turn)


When to use :

  1. When running a team with characters that have BRV Regen, to boost their battery as the effects will stack. This is beneficial to help counter bosses with very high defenses, as more battery will help to somewhat maintain your team's damage output during the enemy's high defense phases.

  • Bonus synergy, when you want to slow down notably fast bosses

  • Bonus synergy, vs Water-weak enemies as Leviathan will enchant your non-elemental attacks with Water element after summoning, enabling large burst damage within the 6 turn window. This includes vs enemies that you can imperil with Water weakness when using Shantotto, Lann & Reynn, Garnet, or Rydia

Leviathan Summon Board Information (Click for more info)

1800 points to obtain all treasures for a character's summon board, 6500 for mastery

  • Stats gained per character when mastered : ATK +64, mBRV +240, iBRV +210, DEF +80, HP +300

Summon Board Passive choices for most characters:

4) Leviathan Boost Up (mBRV +10% when HP < 80% max)

5) Leviathan Initial Boost Attack Up (ATK +2% & iBRV +10% when HP < 80% max)

6) Leviathan Life Up (Max HP +10%)

Water-based Attackers prefer choice 3) Water Power Up (Water BRV DMG dealt +10%), over choice 5

Current Water Attackers: Faris, Garnet, Lann & Reynn, Mog, Rydia

Brothers (Divine)

Blessing @ Level 40 : mBRV +30% when party member's HP > 50%

At Summon : 6 Random BRV + Split HP. Delay all targets 1T

During Summon : Party Earth Enchant, HP DMG Limit +10%


When to use :

  1. When running a team with one or more characters that generate significant amounts of BRV battery or gains. Remember, there is no point in raising your team's mBRV if they cannot frequently cap on damage.

  2. When more than one of your allies scales their power off of their mBRV stat

  • Note that your party must have some form of healing to maintain Brother's blessing vs Lufenia level bosses, though the threshold is not very strict at 50%.

  • Bonus synergy, vs Earth-weak enemies as Brothers will enchant your non-elemental attacks with Earth element after summoning, enabling large burst damage within the 6 turn window. This includes vs enemies that you can imperil with Earth weakness when using Gau, Lann & Reynn, Shantotto, etc.

Brothers Summon Board Information (Click for more info)

1600 points to obtain all treasures for a character's summon board, 6500 for mastery

  • Stats gained per character when mastered : ATK +48, mBRV +280, iBRV +150, DEF +64, HP +600

Summon Board Passive choices for most characters:

4) The Brothers Boost Up (mBRV +5% when HP ≥ 60% max)

5) The Brothers Boost Guard Up (mBRV +2% & DEF +10% when HP 60% max)

7) The Brothers Protect Up (HP DMG -5% when BRV ≥ 50% max)

Earth-based Attackers prefer choice 3) Stone Power Up (Earth BRV DMG dealt +10%), over choice 5 or 7

Current Earth Attackers: Alisaie, Gau, Guy, Lann & Reynn, Y'shtola, Xande

  • Note: Some players opt for choice 6) The Brothers Greater Rejuvenate (HP recovered +5% when BRV ≥ 50% max) on characters like Zack or Celes that have HP Regen & a BRV refund mechanic. It is a very small difference of healing in exchange for choice 5) mBRV +2%, DEF +10% (the DEF generally isn't impactful as Zack negates damage and Celes absorbs it). Up to you if you prefer the 2% mBRV or a sliver more healing!

Pandemonium (Divine)

Blessing @ Level 40 : BRV & HP DMG +25% in chain attacks (after a launch, the 2 Characters that follow up)

Upon Summon: 6 Random BRV + Split HP. Readies enemies to launch

During Summon: Party Wind enchant, easier to launch enemies, HP DMG Limit +10%


When to use : When using launchers such as Selphie, Layle, or Noctis as they trigger chain attacks often and the increased damage will add up. Pandemonium also interacts favorably with Relm's Sketch Summon, but it's best to be used alongside one of the aforementioned characters.

Pandemonium Summon Board Information (Click for more info)

1800 points to obtain all treasures for a character's summon board, 6500 for mastery

  • Stats gained per character when mastered : ATK +64, mBRV +120, iBRV +210, DEF +96, HP +500

Summon Board Passive choices for most characters:

4) Pandemonium Attack Up (ATK +10% when HP < 80% max)

5) Pandemonium Boost Guard Up (mBRV +2% & DEF +20% when HP < 80% max)

6) Pandemonium Chain HP Damage Up (HP DMG +5% when in a chain attack, not initiating)

Wind-based Attackers prefer choice 3) Aero Power Up (Wind BRV DMG dealt +10%), over choice 5

Current Wind Attackers: Alisaie, Bartz, Cid, Faris, Fujin, Maria, Noel, Prishe, Sabin, Seifer, Shantotto, Vaan

Diabolos (Divine)

Blessing @ Level 40 : iBRV +50%

  • Elemental weakness damage +50% permanently when party member's HP first drops below 80% max

At Summon : 6 Random Dark BRV + Split HP. Remove all enemy buffs

During Summon : Party Dark Enchant, HP DMG Limit +10%


When to use :

  1. When your team synergizes around BRV Regen, Diabolos' blessing provides a wonderful, large, "always-on" iBRV aura, which no other summon has. Examples of characters that may appreciate Diabolos can be found on our Infographics by Buffs page

  2. When your team has an elemental attacker that can hit weakness damage consistently, Diabolos' conditional blessing adds a powerful punch to them. This only triggers when your HP drops a small amount, which is generally trivial now in CHAOS, especially by the time the boss buffs its stats (which is when you want this most)

  • Note vs Dark-weak enemies, Diabolos will enchant your non-elemental attacks with Dark element after summoning, enabling burst damage within the 6 turn window. This includes vs enemies that you can imperil with Dark weakness when using Shantotto, Xande or Dark Knight Cecil.

Diabolos Summon Board Information (Click for more info)

1600 points to obtain all treasures for a character's summon board, 6500 for mastery

  • Stats gained per character when mastered : ATK +48, mBRV +280, iBRV +150, DEF +64, HP +600

Summon Board Passive choices for most characters:

4) Diabolos Attack Up (ATK +5% permanently when HP first drops below 60% max)

5) Diabolos Boost Guard Up (mBRV +2%, DEF +10% when HP first drops below 60% max)

6) Diabolos Greater BRV Rejuvenate (BRV gains +5%)

previously useful:

7) Diabolos Protect Up (HP DMG taken -5% when current BRV < 50% mBRV)

  • This passive is still relevant, but it's less useful in Lufenia.

    • We now have access to numerous HP DMG reduction effects, whereas in CHAOS we had very few.

    • Further, it's conditional, needing your BRV pool to be empty, and many characters have BRV refund effects, or have supports that can provide frequent battery.

    • Many players prefer to give the boss as few turns as possible, lowering the need for a small HP damage reduction

For these reasons, we prefer the tiny 2% mBRV boost from 5, over choice 7. This is a small boost at best, since it won't even trigger if you never take HP damage. This is min/maxing, resulting in <100 BRV of difference, so do not feel at all compelled to adjust previous choices.

Dark-based Attackers prefer choice 3) Dark Power Up (Dark BRV DMG dealt +10%), over choice 7

  • Dark attackers (Dark Knight Cecil, Shantotto, Leon, Golbez, Vivi, Xande) should opt for Option 3, Dark Attack Up, likely going with choices 3 4 and 6

  • Research & Math done, testing Porom solo, with choices 5, 6, 7 selected, and no other passives vs Eald'narche CHAOS:

    • 9304 - 8765 = 539 HP DMG saved (extremely relevant in CHAOS battles, can help save a run)

    • 28958-28733 = 255 mBRV added (very marginal)

    • 15202 - (28958/2) = 723 more battery (very marginal, but likely better than the 255 mBRV)

This brings us to conclusion, that the following options should be selected:

  • 4, 6, 7 for all general attackers that have BRV hits within their kit, or ATK scaling skills

  • 5, 6, 7 for Selphie & Porom, characters with little attack capability and their skills do not scale off of attack

  • 3, 4, 6 for Dark attackers listed above

Alexander (Divine)

Blessing @ Level 40 : max HP +15% (always)

  • Grants buff 10T HP Regen (15% max HP) once per quest after HP drops below 80% max

At Summon : 6 Random BRV + Split HP. Heal Party to Full HP

During Summon : Party Holy Enchant, HP DMG Limit +10%


When to use : When your team requires additional healing capabilities, Alexander's regen effect can reliably help to recover your HP over the course of a fight.

  • Note that the HP aura Alexander provides can be useful vs bosses that reduce your max HP

  • Note that Alexander is particularly useful in Challenge quests which require you to use only synergy characters in a CHAOS level quest. You may not have gear for the healer that is synergy, if there even is one. Alexander will shine at these times!

  • Note vs Holy-weak enemies, Alexander will enchant your non-elemental attacks with Holy element after summoning, enabling burst damage within the 6 turn window. This includes vs enemies that you can imperil with Holy weakness when using Kuja, Ceodore, Shantotto, Yuri, Sabin, Paladin Cecil, or Eiko.

Alexander Summon Board Information (Click for more info)

2000 points to obtain all treasures for a character's summon board, 6500 for mastery

  • Stats gained per character when mastered : ATK +80, mBRV +240, iBRV +120, DEF +48, HP +700

Summon Board Passive choices for most characters:

4) Alexander Boost Up (mBRV +5% permanently when HP first drops below 60% max)

5) Alexander Initial Attack Up (iBRV +5%, ATK +2% permanently when HP first drops below 60% max)

6) Alexander Target Power (BRV DMG +10% when attacking an enemy targeting self)

Holy-based Attackers prefer choice 3) Light Power Up (Holy BRV DMG dealt +10%), over choice 4

Characters with minimal BRV DMG likely would avoid choice 6 in favor of choice 1 (Light Resist Up)

This brings us to conclusion, that the following options should be selected:

  • 4, 5, 6 for all general attackers that have BRV hits within their kit, or ATK scaling skills

  • 1, 4, 5 for Exdeath, Selphie & Porom, characters with little BRV DMG capability

  • 3, 5, 6 for Holy attackers listed above

Odin

Blessing @ Level 30 : Enemies DEF -15%. Ally perm. ATK +30% when HP drops below 80%

Upon Summon: AoE BRV. Chance to instant BREAK unbroken enemies

During Summon: Party ATK +30%


When to use : Odin provides a great swing in stats, and as it is not tied to any element, is universally useful for providing more ATK (once HP drops below 80%) with a constant DEF debuff. This is most useful for teams with under 100% ATK aura, or vs enemies that have many elemental absorbs. Odin also provides another 30% ATK boost inside of summon!

  • Note that Odin does have a 20% chance to inflict instant break when summoning, which is generally useless, however can be repeatedly used with Relm's Sketch Summon skill. This can help you get around BRV Damage Reduction or Shields in a way that no other summon could, however it is still up to chance and you would need to supplement Relm's damage when you could bring an instant breaker instead.

Odin Summon Board Information (Click for more info)

1900 points to obtain all treasures for a character's summon board, 6500 for mastery

  • Stats gained per character when mastered: ATK +96, mBRV +200, iBRV +90, DEF +112, HP +400

Summon Board Passive choices are different for most characters. Group choices are listed below :

  • 3 4 7 - Melee & Ranged Attacker Tanks that have the Lock debuff

  • 4 5 7 - Magic Attacker Tanks, as well as : Sherlotta & Exdeath

  • 3 6 7 - Melee & Ranged Attackers that don't have the Lock debuff

  • 4 6 7 - Magic Attackers that don't have the Lock debuff

Notes & Considerations for choices

  • All characters want 7 which boosts BRV gains. This counters the upcoming BRV gain reductions in Lufenia difficulty and is universally useful for every character.

  • Physical Attackers want choice 3, this includes those with mixed kits.

  • 6 is preferred over 4 due to the reason from testing below.

    • Important: In testing, the difference between choosing 4 vs 6 was incredibly small, resulting in less than 1000 BRV DMG total per turn taken. Generally, 6 is preferred because BRV DMG boosts are much rarer than ATK boosts. A 5% ATK boost is not significant given that many characters have passive ATK buffs exceeding 200% across their kit. The BRV DMG boost from 6, while situational, is still useful to overcome the significant BRV DMG reductions in future content.

Bahamut (Divine)

Blessing @ Level 40 : Enemy ATK -15%. BREAK bonus +50% per break inflicted (max 200%)

At Summon: 6 Random Magic BRVs + Split HP. Fills Party's EX gauges to full.

During Summon: Double Non-Elemental BRV DMG. Party gains [Megaflare] 1T

  • Megaflare: Keeps EX gauge at 100%


When to use : Bahamut is best utilized with non-elemental based teams, especially if your allies have significant Break Bonus Up passives, as they stack (Locke is the best example, as he has +100% as well, so does Noel with his future LD, enabling huge battery per break inflicted. Caius' BT effect offers a BREAK Bonus as well for party). Bahamut can also be useful if bosses have BRV gains based on their ATK, as Bahamut's invisible debuff will help lower the damage that you take! Finally, the break bonus will be significant if you are planning to solo content, adding battery per break to your solo member.

Bahamut Summon Board Information (Click for more info)

1700 points to obtain all treasures for a character's summon board, 6500 for mastery

  • Stats gained per character when mastered: ATK +112, mBRV +160, iBRV +180, DEF +80, HP +300

Summon Board Passive choices are different for most characters. Group choices are listed below :

  • 3 4 6 - Magic Attackers

    • 3 6 7 - Specifically for Vivi, as he lowers his HP very often, and rarely will be above 80% HP

  • 4 6 7 - Melee & Ranged Non-Target Launch enablers / Masochists (like Vivi)

    • Ardyn Cloud Fujin Jack Keiss Kain Noctis Zidane

  • 1 6 7 - Dark Knight Cecil, as he *consistently* operates at low HP and does not want to be healed to 80% HP

  • 4 5 6 - Melee & Ranged Attackers & everyone else not listed above

Notes & Considerations for choices

  • All characters want 6, Life Up, for the 10% max HP that it consistently grants

  • Magic Attackers absolutely want 3, MAG BRV DMG +10%, it's the best passive available, this includes mixed kits like Onion Knight, Vayne, & Zack!

  • All characters that generally operate above 80% HP want 4, mBRV +10% when HP > 80%

    • Exceptions: Vivi, Ardyn & Jack often operate at low HP values

  • Characters except Layle that enable launches for other allies want 7

    • Example : Kain, Fujin, & Zidane's EX launches the target, but also makes the other enemies launchable, meaning they will participate in the chase/chain attack sequence more often than others.

    • Layle is purposely excluded ! He is a magic attacker and 3 4 6 is excellent for him

Sylph

Blessing @ Level 20 : Debuff Evasion +30% for a party member when their current BRV is their iBRV stat.

Upon Summon: Heal Party HP and Party BRV Gain

During Summon: Party Wind Enchant


When to use : Currently, rarely during co-ops. Sylph's blessing was once useful, but is now covered better by characters such as Lenna, Selphie, Aphmau, & Ignis. You would only ever bring Sylph if doing a long co-op quest, and you wanted a faster charging summon and the enemy did not absorb or resist wind-based attacks. She does heal your party a small amount at time of summon, but it is not enough to ever be concerned with.

  • Sylph does not need to be Level 20 charge the summon gauge faster. Getting Sylph to Level 11 is fine if you plan to use her.

  • Note vs Wind-weak enemies, Sylph will enchant your non-elemental attacks with Wind element after summoning, enabling burst damage within the 5 turn window. This includes vs enemies that you can imperil with Wind weakness when using Shantotto, Sabin, or Fujin.

Chocobo

Blessing @ Level 20 : Max HP +250

Upon Summon: Melee AoE BRV

During Summon: Party ATK +10%


When to use : Currently, sometimes during a long co-op quest. The blessing is useless, so you will only want Chocobo when you need a fast summon, as it charges a bit faster than any Level 30. This little fella will also boost your party's damage by 1.1x inside of the summon window, which is generally better than the heal that summoning Sylph grants you.

  • Chocobo does not need to be Level 20 charge the summon gauge faster, raising Chocobo to Level 11 is fine.

Spirit Moogle (Terra's BFF)

Blessing @ Level 20 : Terra's Love +10

Upon Summon: Removes Terra's Debuffs

During Summon: Raises Terra's ATK +10%


When to use : Never, except for meme runs. There is no love statistic in the game. Spirit Moogle is just adorable, especially alongside Terra.

  • This summon was available to upgrade to 20 as an April Fool's event in 2020.