Setzer

Character Notes & Recommendations

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Summon Board Passive selections:

Numbers listed below refer to the 7 passives to select for each Ultimate Summon Board for the character. Top is 1, bottom is 7.
  • Odin choose 3 / 6 / 7

  • Bahamut choose 3 / 4 / 6

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • A Sphere - whatever you want here. ATK/BRV DMG if you want to deal more damage when you aren’t hitting for rainbow damage. mBRV probably is the most relevant stat to boost, but even that is so trivial.

  • E Spheres - Faris & Fujin are absolutely best. He only debuffs from Freeze Joker, which a rarely used utility skill, so the only way you could reliably trigger a debuffing sphere is to add his own sphere or a debuff inflicting sphere to one E slot. Seymour would give him a 9% ATK boost by the end of the fight, but even Ink, as a die hard FF6 fan wouldn't waste this sphere on Setzer since he's generally hitting rainbows anyway. Faris/Fujin or leave em empty.

How-To-Play Notes

  • Generally open with Red Card, or situationally, Freeze Joker or Dive-Bomb if you need a freeze up or his LD buff on allies up right away.

  • Red Card has multiple HP attacks, and is technically best when his BRV pool is high since it refunds based on HP damage dealt in between. It delays a target by a turn and has a slightly higher turn rate than a normal attack. This skill is also recharged per LD use, so it’s best to have used one before using the LD, if you are concerned about longevity.

  • Freeze Joker is 100% used only for utility situations, and make sure you have your LD buff active when you use it, as it will allow his Freeze debuff to be applied for 3 turns. Freeze is a powerful debuff that keeps enemy’s from gaining or stealing any BRV, so it will protect you from all forms of HP attacks while they have the debuff. Its framed now! No need to worry about it being pushed off anymore, just make sure there's room to place it in the first place.

    • Note that enemies can still break you, they just can’t add BRV to their pool in any way

  • Prismatic Flash recharges in just 1 skill use, so Setzer can spam skills. You can lean on his freeze/delay utility when you need to without worrying.

  • Dive-Bomb is Setzer’s new claim for greatness, as it applies a framed party buff which allows allies to deal a BRV hit that appears in rainbow colors which is capped. Make sure to use it before a big damage phase.

    • His LDCA does not apply this buff to the party.

    • This buff bypasses every form of boss stat, DEF, BRV DMG reduction, BRV DMG nullification. The rainbow cap triggers per hit, and there’s a percent chance of that happening. If the rainbow cap triggers, they will deal their maximum possible BRV amount in that hit. The percent chances are based on the number of turns remaining on that ally’s buff:

    • 7+ turns: 70% chance

    • 4-6 turns: 50%

    • 3 turns: 40%

    • 2 turns: 30%

    • 1 turn: 20%

Team Synergy Notes

  • His Fixed Dice buff goes down in BT windows, so consider timing it well, and using your attacker's AA before Setzer uses his LD

  • Trap characters and counter characters absolutely shine with Setzer because they have more chances to deal BRV hits, and therefore cap their BRV hits. The more hits in a kit, the better they are with Setzer. Is it a requirement for Setzer to run with these allies? Certainly not.

  • Blue armor is ideal for him to boost the party’s BRV cap, allowing the rainbow BRV hits to be even higher. This stacks, so the more BRV caps being boosted from blue armor or BT effects, the better! Just make sure your HP cap can hold all this extra BRV you’re getting!

  • Characters like Terra, Tidus, and other consecutive turn characters are likely to burn through his LD buff quickly.

Removable Passives

NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
  • BRV Attack++ HP Attack++ Up (never used)

  • Low HP Attack Up (this is a joke right?)

  • Break Speed Up (SPD +10% for a turn after breaking isn’t very impactful)

  • Dive-Bomb Focused Attack (irrelevant vs AoE enemies)