Character Notes & Recommendations

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Summon Board Passive selections:

Numbers listed below refer to the 7 passives to select for each Ultimate Summon Board for the character. Top is 1, bottom is 7.
  • Ramuh choose 3 / 4 / 5

  • Alexander choose 3 / 5 / 6

  • Odin choose 4 / 6 / 7

  • Bahamut choose 3 / 4 / 6

  • Usuals:

    • Ifrit, Shiva, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

How-To-Play Notes

  • Since Ashe starts with LD buff already active, you can open with AA and HP Attack Queen's order since it's up at QS now. Important! All buffs that she grants are 3T longer when you account for her EX buff extending all buffs she grants by 3 turns (so Queen's Order is applied with 4T)!

  • Nordswain’s Glow is mainly used to debuff enemies mBRV slightly. It also buffs your party’s Magic ATK, but the buff is so long (9T) that you’ll want to debuff again well before you’ll want to rebuff.

  • Heaven’s Wrath hits just a bit harder than Glow and it is locked to the Holy element. Similar to Glow, you’ll use it to debuff enemy SPD. It also has your party Physical ATK buff (this buff helps both melee and ranged attacks, and it stacks with normal ATK boosts).

  • Maelstrom's Bolt recharges in 2 skill uses. It only attacks a single enemy, but will splash and paralyze all enemies.

    • How do elements and stacking work with 2 elements?

    • If the skill is base Thunder, it can’t be enchanted by another element. Thunder enchanting will stack, generally adding 20% BRV DMG per enchant effect, stacking with the typical weakness damage boost of 50% BRV DMG.

    • If the skill is non-elemental, it can be enchanted with multiple elements, but they won’t stack. You’ll get 50% BRV DMG up for hitting weakness. You also can bypass element absorbs, as long as the enemy is weak to one of your element enchants, that’s all that matters!

    • As seen in the Red Comet and Blue Pulse events, sometimes having an incorrect element in Shinryu fights is a liability as it can hamper BRV DMG which can lower HP damage and risk enemies having high BRV.

    • For a more in-depth breakdown, see our Enchant/Imperil section in our Glossary!

  • Nescience's Verdict is her LD and is used to upkeep her Noble Vow buff. It is also strategically used if planning a huge damage window, because her LD enables a single use HP+:

    • HP Attack (Queen’s Order) is a 1 time use attack, which lets you pick an ally to go next, and grabs your other ally after them. She full charges everyone’s EX gauge on the team, and she gives her allies a 4T monster buff, boosting BRV DMG, HP DMG, and stolen Overflow all by 30%

    • This buff will tick down and can’t be extended (including in Burst). It’s precious so make sure your AA’s and all your other buffs are set!

    • Her instant charge of EX gauges is great, if you've used Divine Bahamut summon, you know how C90 units can pump out damage with a full EX!

Team Synergy Notes

  • Her LD call is excellent, being a pocket Enchant/Imperil alongside added damage up and HP regen. It does quite a lot!

  • Most characters won’t actually mind her party buffs. Her party buffs aren’t a waste, just note that they may downgrade certain stats. Consider Tifa, Vivi, & Yang, who have massive mBRV +100% buffs that may get pushed off.

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • A Sphere: BRV DMG is best, ATK is also great. There are numerous options to choose from, use our Sphere Hub to find one that you may have.

  • D Spheres: Give her 2 of any of the ATK spheres listed in our Sphere Hub! Her own is great, and you also can opt to give her RF spheres like Hope and Sazh, but note that some of these don’t stack with duplicates. Normal Hope and Hope RF would be fine though!

Removable Passives

NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
  • BRV Initiative (this is garbage and should be removed whether you need room or not. The reason is that if a party member batteries Ashe up, her speed will increase, and when Ashe takes her turn, her speed will return to normal and is likely to mess up the turn order frequently)

  • BRV Attack+ Up (useless)

  • Princess’s Authority (small effect for a lot of CP)

  • Low HP Attack Up (one of the worst passives we’ve ever seen!)

  • BRV Attack++ HP Attack++ Up (won’t be used ever)

  • Enhanced Break (BREAK Bonus +10% is marginal)