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Character Notes & Recommendations

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Summon Board Passive selections:

  • Ramuh choose 3 / 4 / 5

  • Alexander choose 3 / 5 / 6

  • Odin choose 4 / 6 / 7

  • Bahamut choose 3 / 4 / 6

  • Usuals:

    • Ifrit, Shiva, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

7 HG Armor: Unity

  • Self Held BRV +10% (109998), Party BRV DMG Limit +5% (10498)

8HG Armor+: Party Dual Limit++

  • Self BRV DMG Limit +20%, Party BRV & HP DMG Limit +10%

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

How-To-Play Notes

  • Since Ashe starts with LD buff already active, you can open with her base skills to start (2 & 3 below) to apply buffs and debuffs. Important! All buffs that she grants are 3T longer when you account for her EX buff extending all buffs she grants by 3 turns!

  • Nordswain’s Glow is mainly used to debuff enemies mBRV slightly. It also buffs your party’s Magic ATK, but the buff is so long (9T) that you’ll want to debuff again well before you’ll want to rebuff.

  • Heaven’s Wrath hits just a bit harder than Glow and it is locked to the Holy element. Similar to Glow, you’ll use it to debuff enemy SPD. It also has your party Physical ATK buff (this buff helps both melee and ranged attacks, and it stacks with normal ATK boosts).

  • Maelstrom's Bolt recharges in 2 skill uses, allowing Ashe to spam skills in a 96 turn quest. It only attacks a single enemy, and that enemy will be paralyzed after the second set of hits. Note this attack is Thunder.

    • How do elements and stacking work with 2 elements?

    • If the skill is base Thunder, it can’t be enchanted by another element. Thunder enchanting will stack, generally adding 20% BRV DMG per enchant effect, stacking with the typical weakness damage boost of 50% BRV DMG.

    • If the skill is non-elemental, it can be enchanted with multiple elements, but they won’t stack. You’ll get 50% BRV DMG up for hitting weakness. You also can bypass element absorbs, as long as the enemy is weak to one of your element enchants, that’s all that matters!

  • Nescience's Verdict is her LD and is used to upkeep her Noble Vow buff. It is also strategically used if planning a huge damage window, because her LD enables a single use HP+:

    • HP Attack Queen’s Order is a 1 time use attack, which lets you pick an ally to go next, and grabs your other ally after them. She full charges everyone’s EX gauge on the team, and she gives her allies a 4T monster buff, boosting BRV DMG, HP DMG, and stolen Overflow all by 30%

    • This buff will tick down and can’t be extended. It’s precious so make sure your AA’s and all your other buffs are set!

    • Her instant charge of EX gauges is situational. It’s great for Ashe herself, as she can get a clutch paralyze out of her EX, but for others, it really depends on how strong their EX is!

Team Synergy Notes

  • Her LD call is excellent, being a pocket Enchant/Imperil alongside added damage up and HP regen. It does quite a lot!

  • Most characters won’t actually mind her party buffs. Her party buffs aren’t a waste, just note that they may downgrade certain stats. Consider Tifa, Vivi, & Yang, who have massive mBRV +100% buffs that may get pushed off.

  • The EX recharge is a nice to have generally, but it is certainly great for certain allies. Some notable EX’s that are great with Ashe are Eald’narche, Emperor, Ultimecia, Golbez (and others that get free skill use after EX)... Apparently Ashe helps villains often? Also, Iroha is coming next and she will certainly benefit from this!

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • A Sphere: BRV DMG is best, ATK is also great. There are numerous options to choose from, use our Sphere Hub to find one that you may have.

  • D Spheres: Give her 2 of any of the ATK spheres listed in our Sphere Hub! Her own is great, and you also can opt to give her RF spheres like Hope and Sazh, but note that some of these don’t stack with duplicates. Normal Hope and Hope RF would be fine though!

Removable Passives

NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
  • BRV Initiative (this is garbage and should be removed whether you need room or not. The reason is that if a party member batteries Ashe up, her speed will increase, and when Ashe takes her turn, her speed will return to normal and is likely to mess up the turn order frequently)

  • BRV Attack+ Up (useless)

  • Princess’s Authority (small effect for a lot of CP)

  • Low HP Attack Up (one of the worst passives we’ve ever seen!)

  • BRV Attack++ HP Attack++ Up (won’t be used ever)

  • Enhanced Break (BREAK Bonus +10% is marginal)

Kit Overview tl;dr

aura, buffs, support, hp damage up, brv damage up, paralyze, regen healing, magic attacker, thunder, holy, framed imperil, turn manipulation, ex recharge, ff12