Krile

Infographic (February 2021)

Krile's infographic background art was changed at our discretion due to our respect for the artist and their work

Character Notes & Recommendations

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Summon Board Passive selections:

  • Ramuh choose 3 / 4 / 5

  • Odin choose 4 / 6 / 7

  • Bahamut choose 3 / 4 / 6

  • Usuals:

    • Ifrit, Shiva, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Alexander 4 / 5 / 6

    • Diabolos 4 / 6 / 7

  • For more details and help with summons, check Summon Hub!

7★ HG Armor: Unity

  • Self Held BRV +10% (109998), Party BRV DMG Limit +5% (10498)

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

Gameplay Notes

  • Krile generally opens with her Ray of Hope into EX to maximize her battery as much as possible. Sometimes you may want to open with Cleansing to get her party Thunder enchant out of the gate.

  • Ray of Hope is an excellent battery, to be used to maintain her Greater Damage buff on the party primarily!

  • Thunder is a strong single target BRV shave, and should also be used to maintain her mBRV buff primarily (the iBRV buff is pretty weak and not a big deal)

  • Quick Dualcast is up after just 2 skill uses, meaning that she can spam skills for 31 turns (~93 turn quest). It’s best to have some battery before you use this because its strength truly is terrible.

    • Her special effect will not decrease inside of a burst window, so she is an excellent partner for BT allies, since she will constantly battery them, and the entire party as well. This is especially powerful alongside Cloud’s BT, since he has access to multiple launches.

  • Cleansing should be used to upkeep her party Thunder enchant constantly. In situations when this is needed for her trap & paralysis effect, you may need to use Cleansing earlier than expected, which is fine - just ensure your party has the damage per turn to close the fight before her enchant runs out. She has great longevity, so don’t worry too much about this.

  • Advance All is great for a temporary mBRV overflow boost, don’t forget to use it!

  • Her framed buff from LD does indeed make her immune to breaks, even instant ones!

Team Synergy

  • Krile appreciates more battery for all of her attack skills. Lots of options, check our roles page for recent batteries!

  • Krile can support 1 party buff easily, but 2 can be tricky. Characters with overlapping buffs work fine, like Ramza, since they share an ATK buff, so Ramza is only giving her one party buff. If you aren’t overlapping and have 2 more party buffs, then iBRV will technically be pushed off before mBRV, but you also need to make sure not to push off her Greater Damage buff. If you do, you’ll want to reapply that quickly. If you’re looking for supports with 1 or less party buff, check our buffs page!

Spheres

  • C spheres - Forget about spheres that require healing! Krile's sphere is better suited on other characters as well. Best case scenario is ATK sphere like Alphinaud. Upcoming character Ceodore has a premium sphere to give her a bit of healing, or Porom/Rosa's too, if you want to expand her utility.

  • D spheres - iBRV spheres will make a marginal difference to her aura, and she has no iBRV Regen, so focus on ATK!


Removable passives

(if you lack enough CP to equip important passives)
  • Spite

  • BRV Initiative

  • Break Speed Up

  • Master's Initiative (not priority)

Video Runs submitted to Call to Arms on DissidiaInfo.com

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  • Runs listed below are since the first CHAOS event in November 2019, ordered by most recent first

    • The last column indicates notes such as commentary or strategy if you are looking to learn more about the character/team comp

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