Infographics

by Key Roles

  • Staple Role: Always good, always relevant. A core competency for any team which is applicable to nearly any fight!

  • Specialty Role: Excellent, but only when relevant. These roles can be the difference between a complete & a failure, but they won't always be needed, nor even effective in certain fights

Note that all images below are ordered by their last update. This is NOT A TIER LIST. Keep in mind that characters with more recent updates may (but not always) be more tuned for handling upcoming content vs older characters. Keep your roles updated & balanced, and for more information on team building, check out our Team Building Basics page!

Staple Roles

Always good, always relevant - these are the most important roles for all players as they can serve their function in nearly any fight.

It's best to have each of these roles deep in your roster since allies work together in different ways. The more staple roles that an ally covers, the easier it will be to build a cohesive team comp that covers everything the party needs for the battle!

HP Damage Up

As BRV DMG reduction increases, it becomes more important to continue to deal high damage. HP Damage up buffs, debuffs, & effects ensure that your damage per turn is premium. It also helps to breathe life into older kits that have low hit counts, allowing their damage ceiling to increase!
10%debuff
20%buff
10%buff
20% buff w/ 6+ debuffs
10%debuff
10%debuff
20%ally HP max+
20%permanent
20%debuff
10-30% debuff
20%buff

BRV/Critical Damage Up

As enemies raise their resistance to general BRV DMG, you need a way to counteract that reduction directly. BRV DMG up directly counteracts these effects so that your team can continue to shave BRV efficiently. Critical damage boosts are similar but only affect critical hits, generally when an enemy is broken or an effect guarantees criticals.Magic = Magic BRV DMG
BRV 20%effect
BRV 20%debuff
BRV 30%buff - take HP DMG
BRV ~40%buff
BRV 20%buff
Magic 30%buff
BRV 20%debuff
BRV 45%2 debuffs
30% buff w/ 6+ debuffs
Crit 50%2T debuff
BRV 20%debuff
BRV 50%ally HP max+
BRV 20%debuff
BRV 30%debuff
BRV 20%effect
BRV 30%debuff
BRV 20%1T debuff
Crit 50%~perm.

Party Enchant & Imperil

These characters enable your entire team to hit weakness damage on all of their non-elemental hits. This boosts BRV DMG by 50%, and we note additional boosts under the element (weakness damage up). The biggest advantage of Enchant/Imperil is that you can ignore melee/magic/ranged resistances that bosses have!
wind
thunder+60%
fire+30%
ice
holyAA only
iceAA needed
thunder+65%
earth+10%
dark
earth
holy
water
thunder
thunder & water
fire

Regen Healer

Healing is a requirement of any party, unless you are employing an alternative strategy, such as heavy enemy delay.Regen healers are great in counteracting frequent attacks, but might fall behind if their regen effect isn't strong enough and the party is under pressure.
2 AA only

Burst Healer

Healing is a requirement of any party, unless you are employing an alternative strategy, such as heavy enemy delay.Burst healers are great in counteracting large enemy attacks, but you need to ensure that they have enough uses of their healing & that it is timely enough to compensate for your healing needs.

Both Burst & Regen Healing

Healing is a requirement of any party, unless you are employing an alternative strategy, such as heavy enemy delay.Burst healers are great in counteracting large enemy attacksRegen healers are great in counteracting frequent attacksThese characters can do BOTH
2 AA burst heal
2 AA burst heal

Damage Dealers & Supports

Damage Dealers are also staples, but so many characters are capable of filling this role! Review character infographics and make sure to keep your damage dealer roles are more recent than most other rolesSupports are always needed in a fight. While many are listed above, the list is not exhaustive. To see supports organized by stat buffs that they provide, you can check out our Buffs page!

Specialty Roles

When relevant, these characters can be the best on your team, providing unparalleled protection or disruption. Their downside is, their role will not always be helpful or important in all fights. The #1 rule of tackling CHAOS & Lufenia is to counter the boss.

These specialties are all nuanced and each character is different. Before you skip a character because you already have their specialty covered, consider what team compositions you can form that cover all of the potential ally's roles, not just the speciality. If you can't form a team, you likely need to augment your role coverage and further balance your roster by pulling.

Defensive / Support Roles

Tank

Tanks take pressure off your team and can help trivialize boss mechanics. A tank's efficiency depends greatly per battle. See notes below
  • Many tanks may struggle against protecting vs AoE unless specified
  • Lock indicates that they draw attention onto themselves, but these tanks are reliant on the debuff
  • Cover indicates they don't rely on a debuff and will jump in front of your allies to protect them
Lock AoE HP Sponge
Lock Mitigate
LockReduce
CoverMitigate
LD Lock Evade
Lock AoE Shield
1T Lock Evade
2T Lock Evade
Lock Mitigate
Cover
1T Lock AoE Evade
Lock Mitigate

HP Damage Mitigator

They protect your entire party by reducing or nullifying HP damage, which is a constant theme of difficult content. They operate in a lot of content but note that their mitigation may not always be active, or may not be enough for the boss you are facing.
LD buff once 100%
buff30%
AoE HP redirect
buff30%
LD buff20%
ally HP max+ 20%
AA aura3T 40%
LD buff30%
EX debuff 1T 100%
EX HP buff1T 100%
LD debuff1T 100%
buff20%
Shield buff100%
EX blind1T 100%
AA aura3T 40%
buff20%
buff70%
EX buffevasion
2T debuffBRVFreeze

Reduce BRV DMG or BRV gains

Stopping or reducing stolen BRV or BRV gains is relevant at countering very specific bosses. They can turn a difficult fight into a cake walk, but not all fights can be approached this way. These effects are so powerful that they are often tied to limited use skills or niche cases.
steals 50% BRV gains
BT effect freeze BRV
-20% BRV
-80% PHYS or MAG
stops all*1/3 chance
-60% MAG
stops gains
-30% BRV
-60% BRV
-30% BRV
-60% BRV
-30% BRV
shield & AA 20%
stops gains
shield & -40% BRV
absorb NE BRV
-50% BRV
-20% BRV in moon
stops stolen
-40% BRV
-30% BRV
stops gains
freeze BRV

Debuff Evasion

Most enemies inflict debuffs, and this is the easiest way to counter it, and prevent the debuffs from pushing your precious buffs off! Note that some enemies have guaranteed debuffs and this won't stop those!
70%
30%

Esuna / Debuff Cleansing

This role is only truly useful vs bosses with guaranteed debuffs, which is quite rare. Rare or not, sometimes you just need this effect, and very few characters have access to this! Some Lufenia orbs need this as well!
2 at a time
LD only for party
LD only
LD only
EX when HP>80%
1 at a time
S1

Launcher

Launching can provide huge damage amplification and is one of the most common ways to "cheese" a fight, by ignoring boss mechanics.How does it work? When a launch occurs, 10% HP DMG will be added to the attack. For every ally that participates in the launch, 5% more HP DMG will be added, for a total of 20% boost. Pairing this with Pandemonium summon is another 25% HP DMG, which stacks to +45% HP DMG!
8*
EX only
3*
5+
8*
8 w/ pande
8*
EX only
EX only
EX only
EX only
6 & EX
EX only
6

Has Last Stand to Prevent KO

Always relevant but rarely required. Last Stand affords you more flexibility in battle as you don't need to worry about them dying as long as Last Stand is active. All thresholds are HP > 50% unless specified otherwise
1 time w/ exoplates
1 time
HP > 20%
Prevent KO w/ LD buff
party-wide

Boss Disruption

100% Gravity & Instant Break

Lufenia difficulty will more frequently have huge BRV DMG taken down effects, sometimes even as high as 999% reduction. More enemies will have auras that require them to be broken to dispel the aura. This makes 100% gravity specifically and instant break characters extremely valuable!
chase BRV+
50% chance (Odin)

Dispeller

Dispelling can be useful in niche fights, removing boss buffs, which sometimes can be the difference between ease & impossibility. This is less frequent in Lufenia, only being critical in a couple of fights, as bosses tend to have invisible auras that cannot be dispelled with an ability.
only stops buffs
steals buffs
steals buffs

Paralysis / Silence Effects

Paralysis & Silence are always relevant, giving you time to delay a big enemy attack, and giving you more turns than the enemy overall. Many Lufenia fights have conditions that require Paralysis/Silence.
1/3 chance

Trap Effects

Traps that trigger after an enemy turn are most notable for helping with "off-turn damage". This means dealing damage outside of their turn. This is especially effective in Boss Rush content, but is also helpful at controlling bosses.
after LD use only
no DMG, instant break

Counter Attacks

Counter attacks are similar to traps above, but generally only trigger in specific conditions, where as traps trigger always after the enemy turn is taken. Counter attacks also a slightly more common Lufenia orb condition. "HP" indicates that they deal HP damage on their counter attack.
HP attack after hit
BRV on evade
debuffs
BRV on take BRV dmg
HP, Battery
HP, Battery, Heal
2x HP on evade
HP on evade
BRV on take HP dmg
HP on evade
HP on evade PHY from S2+

Turn Delay/Delete

Turn delay is the most used tactic to countering all forms of bosses, and giving them less turns to take. Stacking up on turn delay can trivialize bosses and afford more varied team compositions. Be warned enemies in Lufenia will sometimes punish you severely for delaying or be immune to it entirely.
AA 1T
all skills delay
LD & S2 Deletes Turns
S1 1T
S1 2T, constant rebreaks
trap/HP+ 1T w/ EX debuff
EX 1 or 2TAA unbreaks
LD 2T
EX 1T
EX 1T
BT turn deletes
EX 1T
LD 1T
LD 1T
S1 debuff 2T after PHY ATK
EX 1T
EX 1T
S2 3T
EX 1T
S2 1TS2+ 3TEX 1T
EX 1T
EX 1T
S2 2T
S2 1T
S2+ 1T
S2 1T
EX 1T