Infographics

by Key Roles

Updated for the entire August calendar!

  • Staple Role: Always good, always relevant. A core competency for any team which is applicable to nearly any fight!

  • Specialty Role: Excellent, but only when relevant. These roles can be the difference between a complete & a failure, but they won't always be needed, nor even effective in certain fights

Note that all images below are ordered by their last update. This is NOT A TIER LIST. Keep in mind that characters with more recent updates may (but not always) be more tuned for handling upcoming content vs older characters. Keep your roles updated & balanced, and for more information on team building, check out our Team Building Basics page!

Staple Roles

Always good, always relevant - these are the most important roles for all players as they can serve their function in nearly any fight.

It's best to have each of these roles deep in your roster since allies work together in different ways. The more staple roles that an ally covers, the easier it will be to build a cohesive team comp that covers everything the party needs for the battle!

BRV Gain Up

As enemies continue to reduce BRV gains and lower the value of our battery effects and BRV gains between attacks, BRV gain up auras become extremely powerful to counteract this. BRV gain up allows characters to counteract this entire boss mechanic

Calls found on DissidiaDb

20%effect
20%buff

HP Damage Up

As BRV DMG reduction increases, it becomes more important to continue to deal high damage. HP Damage up buffs, debuffs, & effects ensure that your damage per turn is premium. It also helps to breathe life into older kits that have low hit counts, allowing their damage ceiling to increase!

Calls found on DissidiaDb

20%
15%after 2 LD
10%1T debuff
20%buff
20%buff
15%buff
20%buff
10%buff
20%buff
10-30% debuff
30%buff
10%debuff
20%buff
10%buff
20% buff w/ 6+ debuffs
10%debuff
10%debuff
20%ally HP max+
20%permanent
20%debuff
20%buff

BRV/Critical Damage Up

As enemies raise their resistance to general BRV DMG, you need a way to counteract that reduction directly. BRV DMG up directly counteracts these effects so that your team can continue to shave BRV efficiently. Critical damage boosts are similar but only affect critical hits, generally when an enemy is broken or an effect guarantees criticals.Magic = Magic BRV DMG

Calls found on DissidiaDb

30%buff
30%after 2 LD
40% total20% from 1T debuff
60%buff
BRV capbuff
25%buff
BRV 20%1T debuff
20%buff
10%buff
30%debuff
20%buff
30%buff
BRV ~20%buff
BRV 50%buff
BRV 20%effect
BRV 20%debuff
BRV 30%buff - take HP DMG
BRV ~40%buff
BRV 20%buff
Magic 30%buff
BRV 20%debuff
BRV 45%2 debuffs
30% buff w/ 6+ debuffs
Crit 50%2T debuff
BRV 20%debuff
BRV 50%ally HP max+
BRV 20%debuff
BRV 30%debuff
BRV 20%effect
Crit 50%~perm.

Party Enchant & Imperil

These characters enable your entire team to hit weakness damage on all of their non-elemental hits. This boosts BRV DMG by 50%, and we note additional boosts under the element (weakness damage up). The biggest advantage of Enchant/Imperil is that you can ignore melee/magic/ranged resistances that bosses have!

Calls found on DissidiaDb

Note that some calls listed only enchant or imperil. Check call for details
dark
ice+30%
holy & thunder+30%
wind
thunder+60%
fire+30%
ice
holyAA only
iceAA needed
thunder+65%
earth+10%
earth
holy
water
thunder
thunder & water
fire

Regen Healer

Healing is a requirement of any party, unless you are employing an alternative strategy, such as heavy enemy delay.Regen healers are great in counteracting frequent attacks, but might fall behind if their regen effect isn't strong enough and the party is under pressure.

Calls found on DissidiaDb

2 AA only

Burst Healer

Healing is a requirement of any party, unless you are employing an alternative strategy, such as heavy enemy delay.Burst healers are great in counteracting large enemy attacks, but you need to ensure that they have enough uses of their healing & that it is timely enough to compensate for your healing needs.

Calls found on DissidiaDb

Both Burst & Regen Healing

Healing is a requirement of any party, unless you are employing an alternative strategy, such as heavy enemy delay.Burst healers are great in counteracting large enemy attacksRegen healers are great in counteracting frequent attacksThese characters can do BOTH

Calls found on DissidiaDb

2 AA burst heal
2 AA burst heal

Damage Dealers & Supports

Damage Dealers are also staples, but so many characters are capable of filling this role! Review character infographics and make sure to keep your damage dealer roles are more recent than most other rolesSupports are always needed in a fight. While many are listed above, the list is not exhaustive. To see supports organized by stat buffs that they provide, you can check out our Buffs page!

Specialty Roles

When relevant, these characters can be the best on your team, providing unparalleled protection or disruption. Their downside is, their role will not always be helpful or important in all fights. The #1 rule of tackling CHAOS & Lufenia is to counter the boss.

These specialties are all nuanced and each character is different. Before you skip a character because you already have their specialty covered, consider what team compositions you can form that cover all of the potential ally's roles, not just the speciality. If you can't form a team, you likely need to augment your role coverage and further balance your roster by pulling.

Defensive / Support Roles

Tank

Tanks take pressure off your team and can help trivialize boss mechanics. A tank's efficiency depends greatly per battle. See notes below
  • Many tanks may struggle against protecting vs AoE unless specified
  • Lock indicates that they draw attention onto themselves, but these tanks are reliant on the debuff
  • Cover indicates they don't rely on a debuff and will jump in front of your allies to protect them

Lock calls found on DissidiaDb

CoverMitigate
Lock AoE Shield
Cover
Lock AoE HP Sponge
Lock Mitigate
LockReduce
LD Lock Evade
1T Lock Evade
2T Lock Evade
Lock Mitigate
1T Lock AoE Evade
Lock Mitigate

HP Damage Mitigator

They protect your entire party by reducing or nullifying HP damage, which is a constant theme of difficult content. They operate in a lot of content but note that their mitigation may not always be active, or may not be enough for the boss you are facing.

Calls found on DissidiaDb

EX debuff 1T 100%
LD debuff30%
3T debuffBRVFreeze
LD debuff1T 100%
buff30%
buff20%
buff20%
Shield buff100%
buff70%
MLB LD30%
LD buff once 100%
buff30%
AoE HP redirect
buff30%
LD buff20%AA 40%
ally HP max+ 20%
AA aura3T 40%
LD buff30%
EX HP buff1T 100%
EX blind1T 100%
buff20%
EX buffevasion

Nullify Party BRV DMG

Stopping stolen BRV is relevant at countering very specific bosses. They can turn a difficult fight into a cake walk, essentially preventing the boss from having any BRV to HP attack you with, but not all fights can be approached this way.

BRV Reduction calls found on DissidiaDb

absorb NE BRV
LD debuff1T 100%
Cover allies
shield & AA 20%
stops stolen
Cover allies
shield & -40% BRV

Reduce BRV gains

Reducing BRV gains is similar at at countering very specific bosses, and can mitigate a significant amount of threat from a boss, but it's heavily dependent on the boss doing BRV gains, which is not as common as bosses doing normal attacks to steal BRV.

Calls found on DissidiaDb

stops gains
freeze BRV
3T BT effect
BRV gain -30%
stops gains
steals 50% BRV gains
BT effect freeze BRV
stops all*1/3 chance
stops gains
shield
shield
absorb NE BRV

Debuff Evasion

Most enemies inflict debuffs, and this is the easiest way to counter it, and prevent the debuffs from pushing your precious buffs off! Note that some enemies have guaranteed debuffs and this won't stop those!

Calls found on DissidiaDb

1T debuff
70%
30%

Esuna / Debuff Cleansing

This role is only truly useful vs bosses with guaranteed debuffs, which is quite rare. Rare or not, sometimes you just need this effect, and very few characters have access to this! Some Lufenia orbs need this as well!

Calls found on DissidiaDb

1 at a time
S1 & LD
2 at a time
LD only for party
LD only
LD only
EX when HP>80%

Launcher

Launching can provide huge damage amplification and is one of the most common ways to "cheese" a fight, by ignoring boss mechanics.How does it work? When a launch occurs, 10% HP DMG will be added to the attack. For every ally that participates in the launch, 5% more HP DMG will be added, for a total of 20% boost. Pairing this with Pandemonium summon is another 25% HP DMG, which stacks to +45% HP DMG!
relentless launches
EX only
8*
EX only
3*
5+
8*
8 w/ pande
8*
EX only
EX only
EX only
EX only
6

Has Last Stand to Prevent KO

Always relevant but rarely required. Last Stand affords you more flexibility in battle as you don't need to worry about them dying as long as Last Stand is active. All thresholds are HP > 50% unless specified otherwise
Prevent KO w/ LD buff
party-wide
party-wide
1 time w/ exoplates
1 time
HP > 20%
party-wide

Boss Disruption

100% Gravity & Instant Break

Lufenia difficulty will more frequently have huge BRV DMG taken down effects, sometimes even as high as 999% reduction. More enemies will have auras that require them to be broken to dispel the aura. This makes 100% gravity specifically and instant break characters extremely valuable!

Calls found on DissidiaDb

chase BRV+
50% chance (Odin)

Dispeller

Dispelling can be useful in niche fights, removing boss buffs, which sometimes can be the difference between ease & impossibility. This is less frequent in Lufenia, only being critical in a couple of fights, as bosses tend to have invisible auras that cannot be dispelled with an ability.

Calls found on DissidiaDb

steals buffs
only stops buffs
steals buffs

Paralysis / Silence Effects

Paralysis, Silence, & Confuse are always relevant, giving you time to delay a big enemy attack, and giving you more turns than the enemy overall. Many Lufenia fights have conditions that require Paralysis/Silence/Confuse, and can often temporarily negate boss mechanics like counter attacks or other triggered abilities.

Calls found on DissidiaDb

25% chance
30% chance
33% chance

Trap Effects

Traps that trigger after an enemy turn are most notable for helping with "off-turn damage". This means dealing damage outside of their turn. This is especially effective in Boss Rush content, but is also helpful at controlling bosses.

Calls found on DissidiaDb

EX debuff
start of turn*
after LD use only
no DMG, instant break

Counter Attacks

Counter attacks are similar to traps above, but generally only trigger in specific conditions, where as traps trigger always after the enemy turn is taken. Counter attacks also a slightly more common Lufenia orb condition. "HP" indicates that they deal HP damage on their counter attack.
HP, Battery
HP on take HP dmg
HP from S2+ & LD
HP attack after hit
BRV on evade
debuffs
BRV on take BRV dmg
HP, Battery, Heal
2x HP on evade
HP on evade
HP on evade

Turn Delay/Delete

Turn delay is the most used tactic to countering all forms of bosses, and giving them less turns to take. Stacking up on turn delay can trivialize bosses and afford more varied team compositions. Be warned enemies in Lufenia will sometimes punish you severely for delaying or be immune to it entirely.

Calls found on DissidiaDb

S2 1T
S2+ 2T
S2 1TS2+ 3TEX 1T
all skills delay
S2 1T
EX 1T
AA 1T
all skills delay
LD & S2 Deletes Turns
S1 1T
S1 2T,
trap/HP+ 1T w/ EX debuff
EX 1 or 2T
LD 2T
EX 1T
EX 1T
BT turn deletes
EX 1T
LD 1T
LD 1T
S1 debuff 2T after PHY ATK
EX 1T
EX 1T
S2 3T
EX 1T
EX 1T
EX 1T
S2 2T

Poison / Sap

One of the more common Lufenia orb triggers, inflicting poison or sap can be very useful for tackling boss fights. Additionally, this can act as a pre-turn trap of sort, helping to shave enemy BRV, which can affect boss AI (avoiding an HP attack by lowering their BRV to 0), etc.Sap is 10% mBRV, Sap is 20% mBRV, Poison is 40% iBRVPoison is 80% iBRV, Poison+ is 90% iBRV, Poison++ is 120% iBRV
[Sap]
[Sap]
Poison [Sap]
Poison [Sap]
<Pois.>
[Pois.]
[Sap]
[Sap]
Poison4
[Poison]
[Sap][ 6 ]
[Sap]
Pois.+ [Pois.]
[Sap]
[Sap]
[Sap]
[Pois.]
[Sap]
[Sap]
Poison30% odds
[Pois.]