by Key Roles
Staple Role: Always good, always relevant. A core competency for any team which is applicable to nearly any fight!
Specialty Role: Excellent, but only when relevant. These roles can be the difference between a complete & a failure, but they won't always be needed, nor even effective in certain fights
Note that all images below are ordered by their last update. This is NOT A TIER LIST. Keep in mind that characters with more recent updates may (but not always) be more tuned for handling upcoming content vs older characters. Keep your roles updated & balanced, and for more information on team building, check out our Team Building Basics page!
Always good, always relevant - these are the most important roles for all players as they can serve their function in nearly any fight.
It's best to have each of these roles deep in your roster since allies work together in different ways. The more staple roles that an ally covers, the easier it will be to build a cohesive team comp that covers everything the party needs for the battle!
HP Damage UpAs BRV DMG reduction increases, it becomes more important to continue to deal high damage. HP Damage up buffs, debuffs, & effects ensure that your damage per turn is premium. It also helps to breathe life into older kits that have low hit counts, allowing their damage ceiling to increase!
BRV/Critical Damage UpAs enemies raise their resistance to general BRV DMG, you need a way to counteract that reduction directly. BRV DMG up directly counteracts these effects so that your team can continue to shave BRV efficiently. Critical damage boosts are similar but only affect critical hits, generally when an enemy is broken or an effect guarantees criticals.Magic = Magic BRV DMG
Party Enchant & ImperilThese characters enable your entire team to hit weakness damage on all of their non-elemental hits. This boosts BRV DMG by 50%, and we note additional boosts under the element (weakness damage up). The biggest advantage of Enchant/Imperil is that you can ignore melee/magic/ranged resistances that bosses have!
Burst HealerHealing is a requirement of any party, unless you are employing an alternative strategy, such as heavy enemy delay.Burst healers are great in counteracting large enemy attacks, but you need to ensure that they have enough uses of their healing & that it is timely enough to compensate for your healing needs.
Both Burst & Regen HealingHealing is a requirement of any party, unless you are employing an alternative strategy, such as heavy enemy delay.Burst healers are great in counteracting large enemy attacksRegen healers are great in counteracting frequent attacksThese characters can do BOTH
Damage Dealers & SupportsDamage Dealers are also staples, but so many characters are capable of filling this role! Review character infographics and make sure to keep your damage dealer roles are more recent than most other rolesSupports are always needed in a fight. While many are listed above, the list is not exhaustive. To see supports organized by stat buffs that they provide, you can check out our Buffs page!
When relevant, these characters can be the best on your team, providing unparalleled protection or disruption. Their downside is, their role will not always be helpful or important in all fights. The #1 rule of tackling CHAOS & Lufenia is to counter the boss.
These specialties are all nuanced and each character is different. Before you skip a character because you already have their specialty covered, consider what team compositions you can form that cover all of the potential ally's roles, not just the speciality. If you can't form a team, you likely need to augment your role coverage and further balance your roster by pulling.
Defensive / Support Roles
TankTanks take pressure off your team and can help trivialize boss mechanics. A tank's efficiency depends greatly per battle. See notes below
- Many tanks may struggle against protecting vs AoE unless specified
- Lock indicates that they draw attention onto themselves, but these tanks are reliant on the debuff
- Cover indicates they don't rely on a debuff and will jump in front of your allies to protect them