Staple Role: Always good, always relevant. A core competency for any team which is applicable to nearly any fight! Due to the large list of these, and these essentially becoming more evergreen in Lufenia+, these now only show calls (which implies it is part of their kit)
Specialty Role: Excellent, but only when relevant. These roles can be the difference between a complete & a failure, but they won't always be needed, nor even effective in certain fights
Note that all images below are ordered by their last update. If there is an error or outdated info, contact us through the #tonberry-chat in the MateriaBot Discord
This is NOT A TIER LIST. Keep in mind that characters with more recent updates may (but not always) be more tuned for handling upcoming content vs older characters. Keep your roles updated & balanced, and for more information on team building, check out our Team Building Basics page!
IMPORTANT NOTE ABOUT ROLES: Units have many tools available to them and roles can and will overlap. Just because 2 units share a tool/role does not mean it is easy to compare their entire kits nor does it mean they are only limited to 1 single role.
For example, Garnet is a buffing Support with Water & Thunder Enchant/Imperil who can also deal big AoE Magic Damage and has access to a burst weapon and burst healing. Comparing her to, for example, Ramza who is also a buffing support, but much weaker healing, melee damage focused with access to free turns, a burst weapon and higher HP DMG Limit boost from said BT weapon is ok if you look at their entire kits and what they excel/falter at.
DO NOT LISTEN TO ANYONE WHO SAYS X IS BASICALLY AN [ADJECTIVE] Y IN A SERIOUS CONTEXT
From the previous example, saying Garnet is basically enchanting Ramza does them both a disservice, doesn't convey their actual kits and can lead to misinformation through an unecessary game of telephone.
Dealing damage & supporting your party are always good, always relevant - these are the most important roles for all players as they can serve their function in nearly any fight. With the advent of BT+, these lists are getting excessively large & more common, so we're only going to link to other database/compendium like sources!
With the addition of Shinryu Era, OO provides a list of "Traits" a character has which can be seen as roles they fill. However some of the wording may be weird so we'll translate some of them. Find them here and on the Glossary pages! (Disclaimer: not every trait listed in OO has a dedicated role section on this page).
**Click this section to see the DFFOO Traits Section**
Enchant All = Party Enchant
BRV Heal All = BRV Battery
BRV Save All = BRV gain based on BRV/HP Damage
BRV Reprieve = mBRV Floor
Preserve = Can't die/Zombie/HP cannot go below 0
Consecutive Attacks = Self follow-ups
Other Triggered = Party follow-ups (Cissnei, Yang, Noctis, CoD)
Break = Force BREAK
Break Cancel = unBREAK
Knock Back = Launcher
Knock Back Support = Launch Support
Enemy-Turn Manipulation = Delay
Cut in Turn = Warp/Sketch/Tactical Switch/Shelke
Proportional BRV Attack = Gravity BRV Shave
BRV Guard = BRV DMG taken down/BRV DMG Mitigation
HP Guard = HP DMG taken down/HP DMG Mitigation
HP Consumption = HP Drain (Galuf, Vivi, Llyud, Queen, Jack)
Cancel Debuff = Cleanse/Remove Ally Debuffs
Elude = Debuff Evasion
Cancel Buff = Dispel/Remove Enemy Buffs
BRV Gain Interference = Prevent BRV Gains (Kadaj, Arciela, Edgar, Yuffie, Freezes)
Ally Turn Manip = Move ally moves forward somehow (pull up directly or warpstrike)
Certain BRV DMG = BRV Poison
Certain HP DMG = HP Poison
DMG null = Set incoming HP DMG to 0/HP DMG -100%
Debuff Recovery = Esuna/Cleanse
Debuff Evasion = Prevent debuffs
Disable = Stuns (confuse/para/etc)
Extra turns = turn hogging/itr/granted turn from a condition
Level buff/debuff = stacking value usually effects the buff/debuff potency. Usually roman numerals but some units like Terra, Cor, Garland LDCA use numbers still
All effects & calls found on DissidiaDb
All effects & calls found on DissidiaDb
All effects & calls found on DissidiaDb
All effects & calls found on DissidiaDb
Calls found on DissidiaDb
Calls found on DissidiaDb
When relevant, these characters can be the best on your team, providing unparalleled protection or disruption. Their downside is, their role will not always be helpful or important in all fights. The #1 rule of tackling endgame content is to counter the boss mechanics. Sometimes there are cases of ignoring fight mechanics with enough damage and strict setups, however doing so requires having the perfect pieces.
These specialties are all nuanced and each character is different. Before you skip a character because you already have their specialty covered, consider what team compositions you can form that cover all of the potential ally's roles, not just the speciality. If you can't form a team, you likely need to augment your role coverage and further balance your roster by pulling.
Lock calls found on DissidiaDb
HP Reduction Calls found on DissidiaDb
BRV Reduction calls found on DissidiaDb
Calls found on DissidiaDb
Calls found on DissidiaDb
Calls found on DissidiaDb
Calls found on DissidiaDb
Note that some calls listed only enchant or imperil. Check call for detailsCalls found on DissidiaDb
Note that some calls listed only enchant or imperil. Check call for detailsCalls found on DissidiaDb
Calls found on DissidiaDb
Calls found on DissidiaDb
Calls found on DissidiaDb
Calls found on DissidiaDb
Calls found on DissidiaDb
Too many to upkeep & list, use the DissidiaDb link to find allies which poison/sap!
If you just need it for an orb, Thancred and Faris spheres are easy answers!
Yda & Exdeath are the only characters with HP Poison!
Want the values of effects broken down?
Use these nifty tools thanks to DissidiaDB and Dissidia Compendium for a more in-depth and detailed search!