Enna Kros

Infographic (December 2022)

No, she's not daydreaming. On the top of the infographic is the dance sequence from the credit scene from her game. Go play it!

Character Notes & Recommendations

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Summon Board Passive selections:

Numbers listed below refer to the 7 passives to select for each Ultimate Summon Board for the character. Top is 1, bottom is 7.
  • Diabolos 3 / 4 / 6

  • Alexander 3 / 5 / 6

  • Odin choose 3 / 6 / 7

  • Bahamut choose 4 / 5 / 6 (mainly physical)

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • A Spheres: She wants BRV DMG & ATK and will probably hit weakness often. Physical/Melee ATK is ok but won't help S1/FR

How-To-Play Notes

These notes are thanks to the work of Renki#4255, who proactively wrote these notes, allowing Cel to edit & add them here.
  • Enna Kros’ main damage comes from Omega God's attacks (S2, EX and LD), so your number 1 priority is to maintain this buff as doing so will ensure Omega God comes out with full BRV (as opposed to entering with only iBRV) for a huge big hit and more momentum if you throw support their way. You can increase her overhead either through her EX or through her LD. If her EX is not up, you want to check her buffs. If Close Enough Creator or her debuff, Probably Divine Punishment are falling off, use her S1, Kinda Sorta Holy. Otherwise, use her S2, Bold Maneuver.

    • Note: Enna Kros is a very selfish unit but benefits greatly from investment and proper support and can outdamage most BT finishers but give very little if anything in return (because that's who she is)

  • Kinda Sorta Holy (S1) grants Enna Kros her Close Enough Creator buff and inflicts Probably Divine Punishment on all enemies. Close Enough Creator grants strong stat and HP damage boosts to Enna Kross and also rounds her BRV to the nearest thousand and the end of every turn. She also gains a 20% chance to completely fill her EX gauge at the end of her turn. Probably Divine Punishment reduces the enemy’s defense and inflicts Dark and Holy Resist Down.

  • Bold Maneuver (S2) is Enna Kros’s go to move when not refreshing buffs or using her EX. This summons Omega God to attack the enemy. Omega God has stats based on Enna Kros’s but much higher, allowing for more damage.

  • Atomic Impact (EX) typically takes at least 3 skill uses to fill (unless you get lucky). Atomic Impact also has a low turn rate, delaying Enna Kros somewhat upon use. Like Bold Maneuver, this summons Omega God to attack, dealing high damage. This will also delete all target’s next turns and grants 2 stacks of Omega God Manifest. This overhead can have up to 6 stacks, each stack allowing Omega God to attack. Once Omega God is summoned, the stack is reduced by 1. This will also set Omega God's cBRV to mBRV whenever she uses S2, EX or LD.

  • Astral Annihilation (LD) is a very strong attack summons Omega God to deal high damage to a single target and increases her stacks of Manifest Omega God by 2 and grants Kinda Sorta the Creator. This is best used when Manifest Omega God is nearly out of stacks, to refresh Close-Enough Creator and when Enna Kros’s EX is not charged.

  • Pretty-Close Solution (FR) also deletes enemy turns and asks for:

    • Holy BRV DMG on turn (20%)

    • Dark BRV DMG on turn (20%) &

    • Ending your turn with at least 100% mBRV after all HP attacks go out (40%)

Team Synergy Notes

  • Enna Kros is an interesting unit in that she operates as mainly a damage dealer with big nuke buttons in EX and LD (AoE and ST respectively) but they also delay her turn.

  • Attacks with Omega God also have 300% BRV/HP DMG Limits so the 4 AoE and 8 ST HP attacks from EX and LD can hit as hard as if they were 36 AoE (vs 3 targets) and 24 ST HP attacks. This is extremely strong to end force time with at high Force Bonuses.

    • This also means increasing Enna Kros' HP DMG Limit scales very well for Omega God and HA+ and Ultima Weapon make her that much more of a nuke.

  • In Supercharged FR settings (or high FR bonus with a couple turns left):

    • You'll want Lunafreya in party, as a friend or as a call to make sure Enna has a couple/few turns ate the end for the biggest impact

    • Supercharged FRs are the easiest to slot alongside her (Hope, Aerith, Ursula, Llyud, Iroha, etc) where on top of the 50% bonus from a non-attacking skill, there are other boosts that increase those passing turns further.

    • Before the FR, make sure Enna has Quick Prayer and all call buffs, auras are set up (Common calls for Enna herself are Raines, Prishe, Alisaie, Cait, Iroha. Other buffing or debuffing calls can go on allies. Debuffing calls especially useful on the FR Gauge charging unit).

  • In normal play:

    • to make up one of her biggest weakness (self delay) pairing her with Rem, Raines, Selphie or other manipulators can help Enna Kros hit hard and hit often if using her normally.

    • Her FR asks for Holy and Dark which she doesn't enchant so you'll need Xande LDCA or Shantotto BT +3/3 for dark. Holy is available through a few units in party like Ceodore or Kuja, but it can also be found in some calls like Minwu or Ashe.

    • EX Chargers like Llyud, Ashe and a lesser extent Rem, Aphmau and Selphie can also increase her EX usage if she gets unlucky with the 20% insta charge

    • Rem being in both bullets above on top of Rem offering Enna Kros a 30% mBRV floor with her Magical Projection buff (which works on Omega god so he maintains 30% of his 500% of Enna Kros' mBRV) makes her an ally that turns Enna Kros from a Close Enough Creator to a kinda sorta destroyer!

  • To push her damage past limit caps even further, throw her in launch/launch support teams to add high wall damage (the bounce at the end of launches)

Extra Notes

  • Her FR is kinda clunky for teammates as she's asking for both Dark and Holy brv hits while having low turn rate herself so if her teammates have to pick up her slack they means asking for Dark and Holy enchant, both of which are tricky to come by as calls only last around 3T or have them in party which presents it's own problems as some of those enchanters have their moves being innately an element which can't add another element without True Holy or Dark party enchant which doesn't exist as of her FR release.

  • A bandaid to using her FR is having a non-elemental attacker use a Burst Phase with Holy & Dark enchants active, but outside of her Force Time effect Enna provides no other boosts to the party (HA is selfish and currently no BT effect)

  • Enna Kros just needs a BT to fully take advantage of her extreme bonkage and force time which we just have to wait for if you lack a superchargable FR or Lunafreya or can't bring a friend unit to bring a Lunafreya friend to truly highlight her damage in force time.

  • On the bright side, one may stop at just her LD and building her is relatively cheap (however there's still the cost of a Lunafreya and Hope fully built).

Extra Resources while sipping sugar like Enna intended

Enna Kros Supercharge Strategy from our own Celly Bell!

A refresher on the Supernuke Strategy by Destroth!

y0shi's Sorta Kinda Written Guide to abusing Enna Kros Nukes (Direct link here)

y0shi’s Sorta Kinda Written Guide to abusing Enna Kros Nukes