Special thanks to ElCid for his awesome Sherlotta artwork for our infographic!

Character Notes & Recommendations

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Summon Board Passive selections:

  • Odin choose 4 / 5 / 7

  • Bahamut choose 4 / 5 / 6

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • C Spheres - Since she has Encouragement armor, give her the Pecil/Lilisette treatment (refines are fine) for more battery when she hits a broken target to charge up her Relic Staff! If you lack these and want to boost the party's stats, consider Alphinaud, Maria or Llyud!

  • D Sphere - Focus on ATK & mBRV, just careful using 3+ buff conditions as she would need another party member to add another buff to her to trigger it. Same note here on 3T buffing spheres being off for 1-2 of her turns each EX cycle.

How-To-Play Notes

These notes are thanks to the work of Renki#4255, who proactively wrote these notes, allowing Cel to edit & add them here.
  • Sherlotta’s new overhead, Relic Staff, is capable of “storing” bravery that Sherlotta gained which she can then use in order to deal strong HP damage to the enemy. Sherlotta also batteries the party on every skill she has which can lead to high party damage if she is supported by a strong BRV gain ally. Her skills will mainly be used to upkeep buffs due to low damage and low skill count.

    • Her main damaging buttons you want to use are Crystal Ray (LD) and Chuck Staff (HP from LD) as they have an HP attack based off her Relic Staff effect and can surpass her normal HP DMG Limit and hit the hard limit of 999,999 HP DMG. Because of this, her Burst phase damage is exceptionally high if you use at least 2 LD uses before her BT phase!

    • For comparison, Machina has 7 HP attacks from his special HP attack from burst. With Blue HA+ and UW 5/5, he has 165k HP DMG Limt x 7 HP attacks is 1.155M damage + 2 HP attacks from LD follow up. Sherlotta's first HP attack is 1M damage alone (with spash) + 165K which is enough to give Machina a run for his money on 2 target fights looking at just the BT phase for now.

  • Light of the Crystal has instant turn rate and is a free turn. This batteries the party and grants Sherlotta her Light of the Crystal buff. This buff grants stat boosts to Sherlotta and HP regen to the party.

  • Crystal Generation batteries the party before attacking. It deals additional HP damage based on the party’s cBRV. While her kit keeps restoring uses and incentivising it's use, you don't usually use it unless you're out of LD uses or her Relic Staff value is poor along with being on a turn use cruch and you need to pass the turn.

  • Crystal Core Wave is Sherlotta’s normal charging EX, typically requiring 3 skill uses to recharge. This attack reduces the enemy’s BRV by 90% before batterying the party. This also restores 1 use of Crystal Generation and grants Light of Creation to Sherlotta. Light of Creation boosts the party’s stats and HP Damage while granting HP and BRV regens.

  • Crystal Ray is Sherlotta’s LD. This causes a 100% gravity on all targets before Sherlotta batteries the party and deals HP damage based on her Relic Staff value. This does not consume BRV. Relic Staff is Sherlotta’s overhead. Relic Staff gains value as Sherlotta gains BRV, increasing up to 3 times Sherlotta’s HP DMG Limit (the absolute maximum BRV she can hold to deal HP DMG with on normal attacks). Relic Staff also boosts the party’s stats and BRV damage. Crystal Ray will reset the value of Relic Staff to 0, restore 1 use of Crystal Generation, and grant 3 uses of Chuck Staff.

  • Chuck Staff is Sherlotta’s HP attack variation granted by Crystal Ray. Sherlotta batteries herself before dealing HP damage based on her Relic Staff stacks. This also inflicts Light of Rejection on all targets, reducing stats and causing a Sap effect.

  • Final Crystal Core is Sherlotta's BT which grants the party BRV gains on BRV gains on BRV hits on BRV gains. Use this to enable almost anyone to do damage where relying on BRV DMG may be difficult (elemental lockout).

    • BT Phase : Chuck Staff x6 > BT finisher in her own FR time

    • Chuck Staff x5 > FR > BT Finisher in other generic FRs

  • Crystal Dice is Sherlottas FR. Sherlotta can get the full 60% for herself if she has a Pecil/Lilisette equipped. Otherwise party members can only hope for 40% form transformed BRV/HP commands.

  • FOR PEOPLE WHO KEEP ASKING "Should I skip for Lunafreya?" You either:

    • Are low on resources and can't afford a pity - Don't pull unless you can guarantee pity on Sherlotta's BT

    • Can only afford 1 pity - Sherlotta needs BT and LD. Lunafreya only needs LD.

      • Sherlotta needs to be in party and can enable everyone and their grandmothers to do damage while pumping out huge Crystal Nukes when she feels like it.

      • Lunafreya can stand there and look nice, but outside of gauge charging, her main use comes form LD and her transformed BRV/HP commands that buff allies which her unique buffs. More on those buffs later, but the point is she can apply her buffs for FR setup as an LDCA unless you want very specific strategies with her charging gauge in BT (or not taking up turn count if you're into that).

    • You can afford both - just pull both as they're completely different units and outside of having a S1 that fills the FR gauge, they play nothing alike damage-wise, support-wise or FR condition-wise. If you can afford both and be fine but don't like either character that's fine, but don't say we didn't try to warn you.