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Character Notes & Recommendations

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Summon Board Passive selections:

  • Odin choose 3 / 6 / 7

  • Bahamut choose 4 / 6 / 7

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Alexander, Diabolos 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Sphere Recommendations

can be found at our Sphere Hub!

  • Kain is a ranged attacker that can launch every 3 turns and frequently buffs himself

How-To-Play Notes

  • Very easy to play, LD to jump your stacks up to 4 and enable Double Jump. Plan to double jump before you start turn hogging, or before your BT phase! Depending how much turn hogging you do, you honestly might burn the enemy down and never need to use his other skills… this is because Double Jump delays Kain and lets him hang out in the air, attacking enemies after every action taken on the field. Kain will also join launches in BT windows, or if his next turn appears before an enemy. He never drops his BRV, so he will continue to dump consistent damage.

  • Important! Even though Kain is in the air and you can’t buff him, any call effects that he is holding that impact the party will still take effect. The best examples are Raines, Porom, Cait Sith LDCAs.

  • Jump III, his S1, is used for AoE shaving and upkeeping his buff.

  • Gungnir upkeeps his generic buffs, and is a strong single target attack.

  • Fang & Claw charges in 2 skill uses, and is better than both of his base skills (which is hard to find nowadays). Single target attack with splash, AoE delay, battery the party, and make non targets launchable.

  • AA, BRV Up Thrust, is good to use before you Double Jump.