Infographic (June 2022)
Extra Stuff: Feel Free to remove his Break Speed Up and Critical Speed Up passives to maximize his Lancet damage!
Character Notes & RecommendationsHave updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!
Summon Board Passive selections:
Odin choose 3 / 6 / 7
Bahamut choose 4 / 6 / 7
Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7
Leviathan, Pandemonium, Alexander, Diabolos 4 / 5 / 6
For more details and help with summons, check Summon Hub!
Sphere RecommendationsNOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
A Spheres - Kain is a ranged attacker that can launch every 3 turns and frequently buffs himself and can do BRV DMG every turn if in the air
D Sphere - His Skills buff himself and can do tons of BRV DMG to trigger any sphere that boosts Party's ATK
Very easy to play, LD to jump your stacks up to 4 and enable Double Jump. Plan to double jump before you start turn hogging, or before your BT phase! Depending how much turn hogging you do, you honestly might burn the enemy down and never need to use his other skills… this is because Double Jump delays Kain and lets him hang out in the air, attacking enemies after every action taken on the field. Kain will also join launches in BT windows, or if his next turn appears before an enemy. He never drops his BRV, so he will continue to dump consistent damage.
Important! Even though Kain is in the air and you can’t buff him, any call effects that he is holding that impact the party will still take effect. The best examples are Kurasame, Porom, Cait Sith, Kimahri, Queen, and in the future Sazh LDCA.
Jump III, his S1, is used for AoE shaving and upkeeping his buff.
Gungnir upkeeps his generic buffs, and is a strong single target attack.
Fang & Claw charges in 2 skill uses, and is better than both of his base skills (which is hard to find nowadays). Single target attack with splash, AoE delay, battery the party, and make non targets launchable.
BRV Up Thrust (AA) is good to use before you Double Jump.
With BT+ you also want its effect up before taking off so make sure to do so as its effect greatly helps him & the party along with lasting a long time if he just stays in the air
His BT rotation in Force Time is:
S2 > BRV (Double Jump) > LD > BRV (Double Jump) > EX > FR
If you don't have 3 stacks when you go into Burst phase:
S2 > LD > S2 > BRV (Double Jump) > EX > FR
Assuming Kain can hit an off turn condition, Double Jump is +5% FR Bonus for pressing it, +5% for his Lancet attack and +5% for landing which is also 5 Split HP attacks which is more than 7 ST HP attacks and only +5% FR Bonus which is why it's a stronger option.
If you don't have his FR, make EX his last skill.
S1 > S2 > BRV (Double Jump) > LD > S2 > BRV (Double Jump) > EX
Make sure to have 2 stacks before going into Burst Phase
For his BT Phase outside of Force Time: Press Buttons.
His FR works with any Ranged BRV DMG so even traps and Lancet can raise it as more units get Force Enhancement levels to stand out more
Wondering what Kain FR is capable of? Check out Destroth's video below where he takes advangate of his Ranged BRV condition along with other off-turn damage from Sice/Laguna to melt over 50% of boss HP in 1 Force Time!