Transcendence Tier 15
Reminder: Avoid claiming your BT tokens from the Rewards menu, they do NOT expire! Simply wait until there is a BT you want to claim!
For general information on Transcendence, please read our Transcendence FAQ!
You DO need to complete ALL prior Transcendence stages to attempt this stage!
Only Shinryu Awaits...
Force Thresholds (Wave 1)
Force Weakness: Ranged BRV DMG.
0% onward: DEF +100%, BRV & HP DMG taken -90%, Turns cannot be deleted.
50% onward: ATK +100%, BRV & HP DMG +100%
100%: triggers Fulgent Rain+:
Recover from BREAK, AoE magic BRVs + HPs done twice.
3T Force Time: Shinryu's BRV attacks deal rainbow damage. HP DMG taken -50%. Our Party cannot fill their EX.
Force Thresholds (Wave 2)
Force Weakness: Magic BRV DMG and grant the party a buff.
0% onward: DEF +100%, BRV & HP DMG taken -90%, Turns cannot be deleted.
50% onward: ATK +100%, BRV & HP DMG +100%
100%: triggers Arrant Calamity+:
Recover from BREAK, AoE magic BRVs + HPs done twice.
20T Force Time: Shinryu's BRV attacks deal rainbow damage. HP DMG taken -50%. Our Party cannot fill their EX.
Fight Breakdown (Wave 1)
Very low HP, if you can save your FR time for a big push in Wave 2, feel free.
If you are used to optimizing for a big FR time, you can use FR to carry the momentum into wave 2 and finish off the fight.
If you're not comfortable with 1 FR for the fight, hold onto 1 FR use and the summon for the end to help race Wave 2's FR Gauge.
When delayed 2+ turns at once, it will warp it's turn into the active slot. (Leo, Aranea and Quistis users, have a defensive call and you'll be fine)
Fight Breakdown (Wave 2)
Wave 2 can get a little stinky if you let the boss do things.
Setzer Freeze (if it takes turns) or burning it down in BT phase are the best way to deny it momentum.
Above 50% FR gauge Raijin LDCA won't save you and it will start queueing up dangerous attacks/phase changes.
Field effects it can apply are:
Fire Energy: mHP -50%, iBRV -200%, mBRV -200%, BRV Sap (100% cBRV)
Thunder Energy: BRV & HP DMG +50%, BRV Gains +50%, BRV Regen (50% iBRV), BRV DMG taken -100% (vs Elemental BRV hits).
Ice Energy: You're allies are frozen in place until it's next turn. Shiva sends her regards.
It will not die until you take down each one of its lifes. It will heal each time it's HP reaches 1 a few times.
It can heal in BT/Summon phase so don't hold back and force it out!
When delayed 2+ turns at once, it will warp it's turn into the active slot. (Leo, Aranea and Quistis users, have a defensive call and you'll be fine). This is the same as wave 1, however note that you cannot see it's turn in the turn order so don't get caught off guard!
Misc Notes
Wave 1 Fills it's FR gauge pretty slow so you don't explicitly need to race the FR gauge.
Reminder that waves can transition mid Summon phase but NOT mid BT phase if you want to use it for setup.
Echo timing will vary on your team, you can use them early to setup a big Aranea/Leo/Tifa/Astos BT phase or you can save 1 to use in Summon later if they're heavily single target focused for a big final push.
While they have some HP DMG resist, many BT effects and if you have Ultima Weapons equipped you won't feel it that much. HP DMG up calls either from the effects or the debuffs will also help reduce the effects.
Otherwise, feel free to rely on Quina/Setzer to shortcut your way and focus on utility calls.
The BRV DMG reductions are less important in a rushdown team as most of the strong units either rely on BRV gains or they don't rely on BRV DMG at all.
More Fight Infographics
Cheatsheet by ScottOng