Character Notes & Recommendations

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Summon Board Passive selections:

  • Odin choose 4 / 5 / 7

  • Bahamut choose 4 / 5 / 6

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

7 HG Armor: Support

  • Party ATK +5%, Held BRV +5% (104998)

8HG Armor+: Party HP Limit+

  • Party BRV DMG Limit +5% (10498), HP DMG Limit +15% (119998)

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

Gameplay Notes:

  • Penelo is a stance based character - #1 priority is to maintain her buffs for herself and for the party. When buffs are dropping off usually means that you need to refresh or switch stance!

  • A quick note on artifacts. In GL, pre-LD, Penelo with all of her boards, all buffs maxed, no summon, solo, can deal max damage on her EX. We recommend ATK +108 (to boost battery on HP++ Waltz), and mBRV +330 (to boost BRV gain on HP++ Rhumba). If you prefer iBRV +170 for her own regen, or don't want to refarm artifacts, the difference is small, but 108/330 is certainly best.

  • You’ll generally want to open with a free Haste Rhumba into Evanescence to put all of your buffs & effects up. You generally want to keep Liberty Dancer active at all times, unless debuff cleansing is key for the fight. In those cases, you’ll sacrifice the auras that Liberty Dancer provides in exchange for dealing with the orb.

  • Haste Rhumba is important for shoring up her weakness with BRV shaving. Sometimes you may need to use the skill just for the instant turn rate + charge to her EX. This is needed when you are facing an enemy that has a lethal amount of BRV. Intercession will shave the single enemy to 0 BRV.

  • Regen Waltz has high turn rate, so always check to see where Penelo’s next turn will end up before using it. It’s a good skill to use before an enemy ALL attack, since it provides battery to everyone and is not instant turn rate like Haste Rhumba.

  • Which stance is better? It depends on the fight and your team comp! For example, if you have a strong battery in your party like Rude, you may want to upkeep buffs but spend more time in Rhumba stance for the higher ATK aura. If you’re running with an ally with consecutive turns like Ultimecia, you’ll want more regen and will want to spend more time in Waltz stance. As for BT phase, if your BT character has a lot of BRV hits on their skills, then Rhumba stance may be better, otherwise the regen from Waltz may be better. It’s very team comp dependent!

Team Synergy Notes:

  • One big difference between EX+ Penelo & LD Penelo, is that her speed boost to the party is now a great thing. EX’s are considerably less powerful, and you can only really only notice a difference with Fast+ EX speeds. The advantage now is that the huge speed boost gives you a large advantage over bosses, as you will take many more turns than they will.

  • As stated, check character buffs and make sure your allies are comfortable with 3 framed buffs and a generic 20% ATK buff. If Penelo’s buffs are better than the ally’s buffs, then you don’t even need to worry about it.

  • Getting 6 framed buffs on an ally will grant them inherent immunity to all debuffs! Just be careful of enemy dispel, and be careful when you have more than 6 framed buffs, as your ally may not be able to buff themselves with their own framed buff! (Like Basch for example)


  • C spheres: Her own sphere is certainly great for her and any that trigger on buff or healing is compatible. She’s a good candidate for Rude or Selphie’s spheres to boost her battery slightly based on her mBRV. Plenty of great choices!

    • Avoid spheres that trigger on debuffs or on broken enemies as well as spheres that heal her or the party, she doesn’t need more of that. Save your ATK C spheres for a damage dealer or someone with more BRV hits in their kit.

  • D sphere: Any ATK or mBRV based sphere is excellent for her, but avoid Wakka, and avoid any that trigger based on a broken target.

Bad passives (if you lack enough CP to equip important passives):

  • Enhanced Kill (utterly useless)

  • Dancer’s Pride (less useless but still not at all useful)

  • Enhanced Break (too situational and is a minor effect)

  • BRV Initiative (if you find her too fast or jumping around in turn order you can remove this)

  • DEF passives

  • BRV Attack+ HP Attack+ (Rhumba) Up (only if you are starved for CP since it boosts her BRV DMG on ++ versions also)

Video Runs submitted to Call to Arms on

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  • Runs listed below are since the first Lufenia event in November 2020, ordered by most recent first

    • The last column indicates notes such as commentary or strategy if you are looking to learn more about the character/team comp

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