Eiko can open with her EX to inflict her Holy Resist Down or her LD to gain her overhead. Her turns will mainly be spent spamming her S2 unless a heal is necessary, her EX is charged, her special HP variation is available, or her LD overhead needs refreshing
HP Regen batteries the party before her HP dump. This then provides a strong burst heal and buffing the party with a couple generic stat buffs and an HP Regen. This is a free turn.
Smite is Eiko’s go to damaging skill. This has a high turn rate and provides a decent battery to the party while dealing damage and granting Eiko a generic buff.
Terra Homing is a slow charging EX typically taking 3 skills to charge. This hard hitting EX heals the party with any excess going to BRV. This grants Eiko her Double White buff, giving her a BRV regen and a 1 use HP variation, Double Holy. This also inflicts all targets with Holy Resist Down.
Eiko’s LD grants her new overhead effect. It will revive all party members, burst heal, and battery them anytime an ally drops below 50% HP or Eiko is knocked out by an enemy attack. Her overhead grants Holy enchant to the party along with very good damage boosts and will trigger a follow up if the condition above (ally below 50%) is met. This follow up will perform Eiko’s LD attack again, reviving all party members, healing and batterying them, then attacking before dropping the overhead’s stacks by 1. This can be used to revive after an orb attack, making certain party comps viable in Lufenia+ content.
Double Holy is a very hard hitting HP attack that should be used in between EX attacks.