Character Notes & RecommendationsHave updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!
Summon Board Passive selections:Numbers listed below refer to the 7 passives to select for each Ultimate Summon Board for the character. Top is 1, bottom is 7.
Odin choose 4 / 6 / 7
Bahamut choose 3 / 4 / 6
Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7
Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6
For more details and help with summons, check Summon Hub!
Sphere RecommendationsNOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
His own sphere is excellent for him, but also spheres from Yuffie, Seymour, and Emperor are solid choices.
Debuff aura spheres like Faris, Fujin or Reno also work.
His Light of Judgment (S2) is the most commonly used skill, especially to drop his crippling debuffs at the start of a wave and shave BRV shave, and with 12 skill uses with 6 turn debuff durations, these don’t need to be saved like his Trine.
Trine (S1) is your panic button to safely stop enemies from doing big HP attacks! This shaves AoE, dropping HP Attack Disable & Blind which may be hugely important in shutting down scary boss attacks (not threshold attacks).
Havoc Wing (EX) recharges in 1 skill, 1 Meteor+, & 1 HP+, or just 2 skills should do it, but it depends on your allies' SPD - if they're very slow, he may need another turn to charge it he's super fast! Having high turn rate on S1, S2 and EX doesn't help much either.
Don’t forget to use his Meteor+ in between his EX uses!
Hyperdrive (LD) should be used the turn after Trine, to extend the debuffs and frame them. This makes Kefka much more compatible with allies since he can frame his HP Attack Disable. This is great to help stop enemies from buffing themselves, since with 2 more framed debuffs, all 8 slots will be used!
Hyperdrive drops his S2 debuffs too, so make sure that you apply other ally/call important debuffs before using his LD. This makes using him with other debuffers much easier!
Free skill is situation dependent. If Trine's debuffs have dropped to 1 or fallen off, use Trine, otherwise use Light of Judgment. Consider using it on AA too for the buffs!
Forsaken's (BT) effect gives up to 40% HP DMG up, so it works extremely well alongside fast characters like Terra or Ultimecia. With BT+ 2/3 he gains BRV DMG per debuff and OF to help hit HP caps easier with is split HP attack skills as well as 20% HP DMG Limit to push his and ally HP attacks even higher!
Team Synergy Notes
Use our Kefka affinity matrix below for information on allies that have conflicting debuffs. 3 important things to note:
If an ally's debuffs overlap with Kefka, they are very easy to use next to each other
If an enemy resists debuffs, more debuff slots may be available making more allies perfectly compatible with Kefka. Example: If ATK Down is resisted, then Kefka will only inflict 5 debuffs, allowing him to work easily with someone like Mog or Kuja that has 1 imperil debuff.
Removable PassivesNOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
BRV Attack HP Attack+ Up (completely useless, this is never triggered in a battle)
Critical Speed Up (SPD +10% for 1T after critical hit... if you find Kefka too fast this can be removed, just keep in mind sometimes you want him to jump his turn to apply HP Attack Disable again)
Debuff Speed Up (SPD +40% when enemy debuffed... this will massively slow Kefka down, up to you!)
Critical Hit BRV Gain (12% iBRV gain when dealing a critical hit is an extremely trivial benefit)