Kefka

Character Notes & Recommendations

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Summon Board Passive selections:

  • Odin choose 4 / 6 / 7

  • Bahamut choose 3 / 4 / 6

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

How-To-Play Notes

Changes to how Kefka plays are bolded below
  • His Light of Judgment is the most commonly used skill, especially to drop his crippling debuffs at the start of a wave and shave BRV shave, and with 10 skill uses with 6 turn debuff durations, these don’t need to be saved like his Trine.

  • Trine is your panic button to safely stop enemies from doing big HP attacks! This shaves AoE, dropping HP Attack Disable & Blind.

  • Havoc Wing recharges in 1 skill, 1 Meteor+, & 1 HP+, or just 2 skills should do it, but it depends on your allies' SPD - if they're very slow, he may need another turn to charge it he's super fast!

  • Don’t forget to use his Meteor+ in between his EX uses!

  • Hyperdrive should be used the turn after Trine, to extend the debuffs and frame them. This makes Kefka much more compatible with allies since he can frame his HP Attack Disable. This is great to help stop enemies from buffing themselves, since with 2 more framed debuffs, all 8 slots will be used!

    • Hyperdrive now drops his Light of Judgment debuffs too, so make sure that you apply other ally/call important debuffs before using his LD. This makes using him with other debuffers much easier!

    • Free skill is situation dependent. If Trine's debuffs have dropped to 1 or fallen off, use Trine, otherwise use Light of Judgment!

  • Kefka's BT effect gives up to 30% HP DMG up, so it works extremely well alongside fast characters like Terra or Ultimecia

Team Synergy Notes

  • Use our Kefka affinity matrix below for information on allies that have conflicting debuffs. 3 important things to note:

    1. If an ally's debuffs overlap with Kefka, they are very easy to use next to each other

    2. If an enemy resists debuffs, more debuff slots may be available making more allies perfectly compatible with Kefka. Example: If ATK Down is resisted, then Kefka will only inflict 5 debuffs, allowing him to work easily with someone like Mog or Kuja that has 1 imperil debuff.

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • E spheres: As a frequent debuffer, he’s up for all E sphere triggers - so target attack/stats & auras. Avoid all debuff inflicting spheres!

    • Debuff aura spheres like Faris & Fujin are great to stack further with his debuffs!

    • His own sphere is excellent for him, but also spheres from Yuffie, Seymour, and Emperor are solid choices.

Removable Passives

NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
  • BRV Attack HP Attack+ Up (completely useless, this is never triggered in a battle)

  • DEF passives

  • Critical Speed Up (SPD +10% for 1T after critical hit... if you find Kefka too fast this can be removed, just keep in mind sometimes you want him to jump his turn to apply HP Attack Disable again)

  • Debuff Speed Up (SPD +40% when enemy debuffed... this will massively slow Kefka down, up to you!)

  • Critical Hit BRV Gain (12% iBRV gain when dealing a critical hit is an extremely trivial benefit)

Kefka's Affinity Index

Kefka Affinity