Mog

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Character Notes & Recommendations

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Summon Board Passive selections:

  • Ramuh choose 3 / 4 / 5

  • Leviathan choose 3 / 4 / 6

  • Odin choose 3 / 6 / 7

  • Bahamut choose 4 / 5 / 6

  • Usuals:

    • Ifrit, Shiva, Brothers 4 / 5 / 7

    • Pandemonium, Alexander 4 / 5 / 6

    • Diabolos 4 / 6 / 7

  • For more details and help with summons, check Summon Hub!

7 HG Armor: Unity

  • Self Held BRV +10% (109998), Party BRV DMG Limit +5% (10498)

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

Gameplay Notes

  • Mog can open with either skill for free, both of them drop his framed imperil. While he does imperil Thunder, only one of his follow-ups are thunder, everything else is Water.

  • Jump & Continuous Jump are single target BRV shaving with splash damage. These are best used if Mog already has a good amount of BRV, since the hits are limited. Dragon Horn has a long duration, you’ll upkeep it actively without trying.

  • Water Harmony is a party battery and AoE shaving when you need it. It applies his overhead effect which is the source of his follow-ups and many party auras, so you’ll want to maintain this.

  • Moogle Rush recharges in 2 skill uses, so that means he can last 31 turns spamming skills (~93 turn quest).

  • Moogle March is best saved as a huge burst heal. For longevity sake, it’s best used right after his EX, otherwise you will charge the EX fully alongside having a free skill use. Not the end of the world though, just something to consider :)

  • Don’t forget to Boost All (AA) since it’s actually a huge boost to mBRV for the party

Team Synergy Notes

  • Mog is very flexible, so just follow the infographic. Damage Dealer + Support + Mog

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • C sphere - Focus on an aura sphere for ATK or mBRV, else opt for a BRV regen aura. Alphinaud, Maria, Rude, Arciela, Sherlotta are good choices.

  • D sphere - As usual, focus on an ATK sphere, anything but Wakka is fine :)

  • E sphere - Focus on any of the auras, Paine, Ami, Quistis are all great. If not using an aura sphere, consider Eald’narche for the huge mBRV boost to further his battery, or you can opt for an ATK sphere, but that likely belongs on one of your damage dealers.

Removable Passives

  • BRV Attack++ HP Attack++ Up (unlikely you’ll ever use these since he can spam skills for 31 turns)

  • Buff Speed Up (not really advised since you want him to have more chances to confuse an enemy)

  • DEF passives