Mog
Special thanks to ElCid for his awesome Mog artwork for our infographic!
Infographic (April 2023)
Character Notes & Recommendations
Have updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!Summon Board Passive selections:
Ramuh choose 3 / 4 / 5
Leviathan choose 3 / 4 / 6
Odin choose 3 / 6 / 7
Bahamut choose 4 / 5 / 6
Usuals:
Ifrit, Shiva, Brothers 4 / 5 / 7
Pandemonium, Diabolos, Alexander 4 / 5 / 6
For more details and help with summons, check Summon Hub!
Sphere Recommendations
NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!C Sphere - Focus on an aura sphere for ATK. Alphinaud, Maria or Llyud are good for the party, Garnet is good for himself.
D Sphere - As usual, focus on an ATK sphere, anything but Wakka is fine unless you fill him up with buffs :)
E Sphere - Focus on ATK or any of the auras, Paine, Ami, Quistis are all great. If you lack those, consider Eald’narche for mBRV boost to further his battery.
How-To-Play Notes
Mog can open with either AA and/or Serial Jump.
Jump & Serial Jump (S1) are single target BRV shaving with splash damage. Dragon Horn has a long duration, you’ll upkeep it actively without trying.
Note: Using this skill while Jump is in it's base form will upgrade it to Serial Jump!
Water Harmony (S2) is a party battery and AoE shaving when you need it. It applies his overhead effect which is the source of his follow-ups and many party auras, so you’ll want to maintain this.
Moogle Rush (EX) recharges in 2 skill uses and does decent BRV and HP damage to all enemies. Use this when possible.
Moogle March (LD) is best saved as a huge burst heal. For longevity sake, it’s best used right after his EX, otherwise you will charge the EX fully alongside having a free skill use. Not the end of the world though, just something to consider :)
After all his HP attacks, Mog will follow up with either El Niño+ or Plasma+
El Niño removes up to 3 debuffs from the party along with it's solid HP damage
Plasma has a high chance to confuse the target (50%) along with the HP damage
Both raise the amount of HP damage Mog does on his turns along with adding utility!
Universal Symphony (BT) provides the party with a water enchant and the usual 30% HP DMG Limit. In addition, it allows Mog to use his upgraded follow-ups TWICE! That is an extra 4 HP attacks to all enemies on Mog's turns bringing his damage up with other damage dealers while providing support and enchant.
If you can LD before his BT phase and after echoes, his rotation looks like:
S2 -> EX -> LD -> S2 -> S2 -> FR -> Finisher
If you can't LD before his BT phase:
S1 -> EX -> LD -> S2 -> S2 -> FR -> Finisher
In Single Target fights, you can use S1 instead as some of them upgraded will deal more damage.
Don't get distracted! (FR) mogdances on his enemies and fills them with so much fear they can't act for 2 turns (Confuse). It asks for:
Ranged abilities on turn: 20%
Ending a turn with no debuffs: 20% (Confuse, Paralyze, Terror, HP Silence)
Attacking a stunned target on turn: 30%
During his FR time, Mog has gains 100% debuff rate (so confuse is 100% chance) and allies will have 1 debuff removed from them if they have any at the start of their turn.
Extra Notes
His own turns are pretty much guaranteed full 70% bonuses, ranged allies should also have no trouble hitting all conditions as Mog's FR attack confuses enemies for 2 turns and Mog's turns will reapply it on an enemy so just make sure to target the enemy that is still confused.
Debuff evasion in form of calls (Raijin LDCA, Lenna CA) or allies (Aerith, Lenna S2+, Aphmau, etc) will protect the party from debuffs to meet Mog's debuff condition. If enemies apply guarnateed debuffs, Mog himself will remove them as his El Niño+ removes 3 debuffs and his BT effect lets him do it twice on top of having 1 debuff removed at the start of ally turns during his FR.
If you would prefer to use another ally's FR time that is fine as Mog will support his allies and keep most enemies from acting and becoming a threat with his 2T confuse on his FR Echo on top of his Mogstrous damage.
In-Depth Analysis of Early Echo Era Damage Dealers
After many questions and requests of whether to chase Vivi, Serah or Squall or if Rinoa can keep up or are Mog and Serah really worth it outside of support, we crunched a few numbers and so did our friends!
Quick FAQ
Units chosen were mainly favorites/recent units/convenience
Estimates may have slight innacuracies
Estimates don't take into account launches/linked follow-ups/FR bonuses
Tifa is still a solid damage dealer (12 HPs to target + extra true damage) and can be used to great effect. In Single Target focused fights, she can focus the main boss better than Vivi, however in 2+ target fights she would offer the equivalent of 12-14 HP attacks over 2 enemies (about 6-7 HPs per target avg) and while it scales great with launch, it's still slightly behind the listed units and she offers no unique utility or significant mechanic. (See reminder below)
Notes of Pros/Cons of early Echo Era Damage Dealers
REMINDER: All these units are amazing damage dealers and unless fights have specific requirements, they can each heavily overkill content for months
His own FR offers said 50% HP DMG Limit, but having allies to boost FR Bonus may be difficult
Follow-up attackers can benefit nicely from his 50% HP DMG Limit
Can pump out tons of damage for newer players who lack access to UW, supportive HA+ and many BT+ options
Very reliable damage, but his own FR offers no HP DMG Limit
His own FR may also be difficult for allies to raise if there is an HP regen present
Tied to an element which may be restricted in fights
On top of her strong damage, she offers great support if opting to not BT phase (everyone in party can dish out good damage)
Bow UW may not be easily accessible for those who can't decide on which damage dealer they want to use
His HA+ holds him back
His BT phase can feel weird to plan for, but is a great support if no BT phase needed (everyone in party can dish out good damage)
On top of his strong damage, he offers great utility in the form of auras, confuse and enchant
He is tied to elements that may be restricted in fights which extends to the party
No access to FR Echo means she is either relying on her own FR and allies may struggle to mean the conditions or she's relying on allied FRs and can't echo to raise the bonus before BT phase
She can however use her own FR and S2 to 8T to leave 1T for allies to summon and echo for any remaining enemy HP
While she has a super high damage ceiling, she needs extreme help to reach it as Ultima is 1 BRV + HP done 9 times and BRV gains have strict limits meaning she'll need modern batteries and potentially Prishe/Iroha LDCA. Especially vs 3 targets.