Character Notes & RecommendationsHave updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!
Summon Board Passive selections:
Odin choose 3 / 6 / 7
Bahamut choose 4 / 5 / 6
Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7
Leviathan, Pandemonium, Alexander, Diabolos 4 / 5 / 6
For more details and help with summons, check Summon Hub!
How-To-Play NotesThese notes are thanks to the work of Renki#4255, who proactively wrote these notes, allowing Ink to edit & add them here.
TLDR: The Queen of Delays has returned even more capable than ever. Everything she does, delays somebody. Want to delay everyone? S1, LD or FR. Want to delay 1 enemy? S2 or EX. Want everyone on your team to delay? Pop BT.
Laser Whip (S1) is a high turn rate attack that delays all targets by 1 turn. This is the source of her rare turn rate down debuff, which is applied to all enemies. This will be your go to move due to the difference in skill uses.
Degenerator Whip (S2) delays the target by 3 turns with an instant turn rate. Becareful using this in force time as she will take back to back turns.
Homing Whip (EX) recharges in just 1 skill use and provides Quistis with her Instructor’s Whip buff, giving out some decent stat buffs and now delays the target 1T.
Ray Whip (LD) delays all targets by 2 turns, recovers one use of S2, and gives Quistis her 1 stack of her strong Instructor’s Insight buff. Instructor’s Insight gains stacks each time her or her allies act up to 3 stacks, increasing the very potent stat buffs in her aura. Unique to Quistis (even in current JP), this buff also allows her to delay bosses that resist delay. The stacks reset to 1 every time the enemy acts so use your delays wisely to keep yourself at 3 stacks and do not let this buff fall off.
Ability Recovery Buff (AA) recovers one use of Laser Whip and Degenerator Whip so be sure to use this in a pinch.
Shockwave Pulsar (BT) allows EVERYONE in the team to delay on their turn. It also works on a stacking mechanic that gets stronger the more turns you take in a row and resets when enemies take a turn. She has high personal HP DMG Limit however her lower amount of HP attacks means her damage won't grow as high as units with more HP attacks (12 ST or 7 AoE to be great). That said, she's great for denying enemy turns and helping other allies hit harder with her 55% HP DMG Limit to the party (40% from BT, 15% from HA+)
Her BT effect is a stacking special effect meaning she can help with FR effects that ask for it.
Scatter Whip (FR) is more of a "use as echo for damage" button than it is for force time starting. She offers no FR aura and asks for:
Battery an ally on turn: +20%
Break delay on turn: +20%
If it's a regular delay, it becomes 55%. They do not stack and it's on turn, once per turn only. We just had Aranea with 40% for delay at ANY time with a 50% HP DMG Limit.